View unanswered posts | View active topics It is currently Thu May 08, 2025 9:34 pm



Reply to topic  [ 6 posts ] 
 Change Planet Flux 
Author Message

Joined: Tue May 04, 2010 5:10 am
Posts: 98
Reply with quote
This is the third time I've had a planet stolen then fluxed away so I can't get it back. Conquered then hidden, With no chance at recovery. That is horse crap since I dumped transformers and other high value items onto i had it cloaked with a chronshifter and someone found it stole it and made it disappear.

Put a limit on the planet flux so that if it's recently conquered it cant simply be disappeared without a chance for reprisal.


Fri Sep 03, 2010 8:38 pm
Profile

Joined: Tue Aug 10, 2010 6:26 pm
Posts: 146
Reply with quote
planet fluxes have been dropped in rate of appearance...soon people will only use them for insanely high value planets anyway.


Fri Sep 03, 2010 9:58 pm
Profile
User avatar

Joined: Sun Feb 14, 2010 4:49 am
Posts: 2606
Location: Cowland
Reply with quote
this is the point of the artifact, its meant to be used this way. Its a tough sh*t situation.

_________________
Your right to an opinion does not mean your opinion is right.


Fri Sep 03, 2010 10:00 pm
Profile

Joined: Thu Aug 05, 2010 11:58 pm
Posts: 1146
Reply with quote
Agreed with you on that point the flux is made for this purpose, however in the past you could at least hack them back for 24 hr to get it back. Now they only have to evade 5 hacks and their clear sailing. That’s were the flaw is. I agree with both your statements, fluxs are made for that very purpose...but their needs to be a little better chance in retrieving the planet back. Perhaps if you invade a person’s planet the stealer should get a 10 or 20 hack boost on their ship....just to increase the odds of someone getting it back. still slim but at least they have a chance, were it is now 5 hacks and well most likely bye-bye.

_________________
as always Semper Fidelis
(CPL USMC)


Sat Sep 04, 2010 1:51 am
Profile
User avatar

Joined: Sat May 22, 2010 6:22 pm
Posts: 1760
Location: On the bridge of the Vikiera
Reply with quote
Then perhaps count invasions as 2-5 "offensive actions" and therefore increase the times you could hack/disable them? (this can even work with attempted invasions not just successful ones)

_________________
Image
I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets.
View my profile interests for a full list.


Sat Sep 04, 2010 11:02 pm
Profile
User avatar

Joined: Mon Feb 15, 2010 8:10 pm
Posts: 350
Reply with quote
Just raise your cloak on planets and flux probe them often.

If you get fuxed often ... Then you got to think that you are doing it wrong before thinking the game as a flaw.

It's like all these people with no scan on their ships complaining about getting hacked ...


Sun Sep 05, 2010 1:19 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 6 posts ] 

Who is online

Users browsing this forum: No registered users and 43 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.