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Get rid of the generics in artifact descriptions
http://galaxylegion.com/forum/viewtopic.php?f=6&t=1691
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Author:  ODragon [ Thu Sep 02, 2010 6:23 pm ]
Post subject:  Get rid of the generics in artifact descriptions

I've noticed a lot of Artifacts contain generics time frames in their description. Could they be changed to absolutes? It would help with planning their usage.

Ancient Crystal Foci/Mutagenic Cartridges/: "short amount of time"
Crimson Obelisk/Dark Pyramid/Tachyon Cylinder/Subspace Seeker: "Temporarily"

There are probably other things like this.

Author:  LT Smash [ Thu Sep 02, 2010 6:56 pm ]
Post subject:  Re: Get rid of the generics in artifact descriptions

There's only so much you can fit in one sentence, the descriptions don't have to be changed, they speak for them self's.

Author:  ODragon [ Thu Sep 02, 2010 7:38 pm ]
Post subject:  Re: Get rid of the generics in artifact descriptions

LT Smash wrote:
There's only so much you can fit in one sentence, the descriptions don't have to be changed, they speak for them self's.

Really? How long is temporary? There are many descriptions longer than the ones I quoted. Many of the items have exact time frames, doing the same for all would just make more sense.

Author:  Mark W [ Thu Sep 02, 2010 8:04 pm ]
Post subject:  Re: Get rid of the generics in artifact descriptions

agreed

Author:  LT Smash [ Thu Sep 02, 2010 8:17 pm ]
Post subject:  Re: Get rid of the generics in artifact descriptions

YEAH.........thanks for agreeing :roll:

Author:  Rodrisco [ Thu Sep 02, 2010 10:30 pm ]
Post subject:  Re: Get rid of the generics in artifact descriptions

I agree as well. Specifying how long artifacts are in effect for would not only be more convenient, but it would likely help clear up some confusion with players who are new.

Author:  Cothordin [ Fri Sep 03, 2010 12:18 am ]
Post subject:  Re: Get rid of the generics in artifact descriptions

also add the stacking limitations of them, AKA Subspace Seeker effects dont stack.

Author:  SpoonyJank [ Fri Sep 03, 2010 1:05 am ]
Post subject:  Re: Get rid of the generics in artifact descriptions

last night I was in a freakish rush with a neural interface and RSL memory thing active. I got 4 levels with energy cubes, placed on 2 NPC's and invaded a planet that required those levels and was minutes from expiring. I tried to do NPCs after each level because of the repairs from levelling. There were a lot more details I had to plan ahead without even knowing how long the neural interface and RSL memory implant would last.

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