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 GL Alliance System! 
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The preview information can be found here at viewtopic.php?f=2&t=1331

At first, I got scared with 25 character limit but I counted "Disciples of the Orion" and it fits! So no objection here! :)

What I am tad concerned about is that will there be a max number of players per alliance? Also, about rank system it would have with certain power control such as recruit, kick players out, promote, etc. Will it also have the bank system? I sure hope so then we won't need Orion Bank that is struggling to get dismantled.. Will we carry alliance symbol or tag along with our names so players can know who belongs to specific alliance.. Will we have new leaderboard system designed for alliances? That'll rock!

It also will promote new organizations to be born into alliance system.

That will make GL a truly social network MOO2 type game. ;)

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Tue Aug 24, 2010 2:42 am
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Can I suggest that "subs" not be allowed, sorta ruins the whole "you have to play the game well to win it" feel in games.

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Tue Aug 24, 2010 2:49 am
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Nocifer Deathblade wrote:
The preview information can be found here at viewtopic.php?f=2&t=1331

At first, I got scared with 25 character limit but I counted "Disciples of the Orion" and it fits! So no objection here! :)

What I am tad concerned about is that will there be a max number of players per alliance? Also, about rank system it would have with certain power control such as recruit, kick players out, promote, etc. Will it also have the bank system? I sure hope so then we won't need Orion Bank that is struggling to get dismantled.. Will we carry alliance symbol or tag along with our names so players can know who belongs to specific alliance.. Will we have new leaderboard system designed for alliances? That'll rock!

It also will promote new organizations to be born into alliance system.

That will make GL a truly social network MOO2 type game. ;)


Yes, the new system will add a completely new element to the game. I would prefer to gather feedback after the first version is out, but here some specific answers for you.

* There will be an alliance size limit, yes. However, the new system is meant to emphasize quality instead of quantity. Most of the legion bonuses will only apply for 'active players' in your legion. We also want a greater number of legions in the game.

* There are positions in each legion. Right now, they are 'Leader, Officer, Member, and Initiate', with varying permissions.

* Your legion will carry a custom symbol and name. This information will be shown on all ship info areas, and a similar legion info area will be available complete with stats and roster for your opponents to size up.

* A completely new leaderboard will be added for legions.

* There will not be a bank system at the first version, but this will be much easier after the release.

=== A few other tidbits:

* Alerts, sharing, and all other coop tools will function solely within your legion. Your 'facebook friends' will still be available to see, and can be recruited into a legion, but will no longer function in the way they do now. This will remove the need to mass-email, mass-invite, and help new players jump into a legion faster and more efficiently. This system will also remove a lot of the confusion of planet alerts and friend-of-friends.

* In the new system, you are free to attack your 'FB friends' just like other enemies, unless they are in your legion. Same with planets and all other parts.


Tue Aug 24, 2010 3:09 am
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Alliances?

edit: I mean like alliances between "alliances"

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Tue Aug 24, 2010 3:23 am
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Nice!

Yeah, I totally expected that there are alliance limit. I already made some plan for weeding out least active DOO members as well as lowest rank players. I won't make any name roll call yet til I know the exact limit then we can make plans.. I definitely agree with quality over quantity. We always aim for most active (quality) alliance.. DOO is already most active one but over 200. Can be tough to weed down seeing if everyone there is still active heh. Weakest link players will make the cut.. Hey, can the limit be 200 not 100? Pretty please? :) Because if limit would be 100, I'll be forced to create DOO satellite alliance of lower rank players to feed into main DOO alliance. Too much work.. 200 will make my job alot easier and won't even need satellite alliance.. 300 (won't even need to cut anyone and DOO has 250ish) would be even better.. Heh.

I'm excited about custom symbol! I already announced for volunteers to bring up good symbols. Maybe a contest.. One person brought up nice idea: Constellation of the Orion. ;) Maybe mesh it with Orion race from MOO2.. Hmm..

Thanks for keeping 25 characters so Disciples of the Orion can work.

I'm very excited how the alliance system would turn out to be! It certainly reduce the hassle of using FB platform as well as confusions..

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Last edited by Nocifer Deathblade on Tue Aug 24, 2010 1:55 pm, edited 2 times in total.



Tue Aug 24, 2010 4:27 am
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Oo ... I got a lot of legion members that are in several groups and me in none :D (well I'm starting the mercenary thing, but not sure it will work with this new system). This means I'm gonna fight and invade my own friends that's a first :D


Tue Aug 24, 2010 11:32 am
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First, I believe Dan means that he is replacing the current idea of "legions" with the alliance system, and calling the new system legions.

A feature I would like to see in alliances is the starbase idea mentioned in many other threads. Each alliance has 1 starbase as their HQ, that is loaded with its own modules specific to starbases. The starbase gains experience based on how many members are in the alliance that day. Leveling up the starbase increases decks and unlocks higher teir modules for it.
Modules include: turrets, shields, armor, cargo, comunications, cloaking, and scanners.
Turrets improve attack, shields improve shield, armor improves hull, cargo is used for a banking system, comunications provide an "alliance chat" with some benefits over normal comm messages, cloaking prevents other players from finding your team's starbase on the battle tab (it would count as an NPC because it can't use energy, which allows for the NPC sharing of it and top-damager's rewards) and scanners provide alliance alerts (better scanners can increase the level range of shared reports, and possibly grant bonuses to those who answer the call)

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Tue Aug 24, 2010 12:19 pm
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I love the idea of the starbase designed for alliance system! :) That'll rock..

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Tue Aug 24, 2010 1:51 pm
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I like the idea of Starbases too. Perhaps when you/your alliance takes on an enemy alliance, you have to go after enemy starbases first? It could be like going after the Elite NPC Bosses, with a major all-out battle.

Perhaps the Starbases could have unique abilities too? Alliance trading markets for instance? :mrgreen:

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Tue Aug 24, 2010 2:08 pm
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zophah wrote:
First, I believe Dan means that he is replacing the current idea of "legions" with the alliance system, and calling the new system legions.

A feature I would like to see in alliances is the starbase idea mentioned in many other threads. Each alliance has 1 starbase as their HQ, that is loaded with its own modules specific to starbases. The starbase gains experience based on how many members are in the alliance that day. Leveling up the starbase increases decks and unlocks higher teir modules for it.
Modules include: turrets, shields, armor, cargo, comunications, cloaking, and scanners.
Turrets improve attack, shields improve shield, armor improves hull, cargo is used for a banking system, comunications provide an "alliance chat" with some benefits over normal comm messages, cloaking prevents other players from finding your team's starbase on the battle tab (it would count as an NPC because it can't use energy, which allows for the NPC sharing of it and top-damager's rewards) and scanners provide alliance alerts (better scanners can increase the level range of shared reports, and possibly grant bonuses to those who answer the call)


would seem cool, but whats the benefit? if they were just allowed to constantly get upgraded they would be TOO powerful. i suggest placing capture the flag outposts that add bonus resources that are shared to the owning legion. the outposts can be CAPTURED/RAIDED/HACKED/DISABLED. unlike ships, the outposts should have a distress beacon when attacked. an alternative idea is for these to provide unique artifacts at a set interval of time. the universe could have like 10 of them total, and every player will have them in the planet list.

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Tue Aug 24, 2010 2:13 pm
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Matress_of_evil wrote:
I like the idea of Starbases too. Perhaps when you/your alliance takes on an enemy alliance, you have to go after enemy starbases first? It could be like going after the Elite NPC Bosses, with a major all-out battle.

Perhaps the Starbases could have unique abilities too? Alliance trading markets for instance? :mrgreen:


PVP aspect of the starbase might be messy and can create lot of rift between alliances. DOO could overpower almost anyone that wouldn't be good for GL.. I would thinking of the line of using starbase as just enchantment to alliance system such as bank system, artifact vendors, alliance continuing buffs such as small attack/defense bonus, etc depends on technology of the starbase that gets heavily invested by the alliance along with maybe tax system to finance the starbase so go on. No PVP of the starbase or any destruction involved. I dunno..

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Tue Aug 24, 2010 2:27 pm
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If a starbase acts like a ship, it would simply be disabled, not destroyed. Alliances could have their own banks to pay for upkeep/repair costs, and that could possibly be funded through non-player contribution means, like a cut of any trades via my suggested market etc. So the more successful an Alliance is at acquiring items that other players want - and selling them on - the better their starbase could then afford to be.

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Tue Aug 24, 2010 2:44 pm
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Matress_of_evil wrote:
If a starbase acts like a ship, it would simply be disabled, not destroyed.


Yeah, that's what I mean. Just bad wording heh. As long as starbase disabling doesn't piss off players then it'll be fine. Disabling player's ship to raid or hack to steal planets is sure way to create grudge.. Goal is to involve starbases in PVP alliance system without creating any kind of grudge is a smart design move, I would say..

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Tue Aug 24, 2010 2:48 pm
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I could see some modules unlocked by getting the Legion some Legion Points. Unlocking them gives modules that are special in some way.

LPs could be earned from killing NPCs, Missions, and PVP in all forms.

This this bit was earned some amount of control would need to be added I think.


Tue Aug 24, 2010 3:07 pm
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Redlaw wrote:
I could see some modules unlocked by getting the Legion some Legion Points. Unlocking them gives modules that are special in some way.

LPs could be earned from killing NPCs, Missions, and PVP in all forms.

This this bit was earned some amount of control would need to be added I think.


That's actualy a great idear was going to say the same thing.... But not only unlock specials modules but abilities for the legion members like 1% shield boost,1% rp boost and so on.....

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Tue Aug 24, 2010 4:13 pm
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STARBASES WOULD $%&% ROCK!!!!! :twisted:


Tue Aug 24, 2010 4:38 pm
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Nocifer Deathblade wrote:
PVP aspect of the starbase might be messy and can create lot of rift between alliances. DOO could overpower almost anyone that wouldn't be good for GL..

Maybe, maybe not...

webguydan wrote:
There will be an alliance size limit, yes. However, the new system is meant to emphasize quality instead of quantity. Most of the legion bonuses will only apply for 'active players' in your legion. We also want a greater number of legions in the game.

Sounds like total numbers might not matter so no overwhelming due to size.


Tue Aug 24, 2010 5:18 pm
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ODragon wrote:
Nocifer Deathblade wrote:
PVP aspect of the starbase might be messy and can create lot of rift between alliances. DOO could overpower almost anyone that wouldn't be good for GL..

Maybe, maybe not...

webguydan wrote:
There will be an alliance size limit, yes. However, the new system is meant to emphasize quality instead of quantity. Most of the legion bonuses will only apply for 'active players' in your legion. We also want a greater number of legions in the game.

Sounds like total numbers might not matter so no overwhelming due to size.


Hehe. DOO currently controls 50% of leaderboard including lot of high ranked players as well as active ones.. Even if DOO has just 100 max limit (assuming if there are 100 limit, there will be two DOO alliances working together using existing FB DOO site for communication), it could hurt most alliance with limit of 100 with average lower ranks plus lower activity level. DOO members are more efficient at rank level. That's why I had been recruiting those specific players into DOO so far. Basically, if there are lot of alliances who focus on quantity such as hitting 100 or 200 max with lot of "dummy" or inactive accounts.. They will find themselves at disadvantage against DOO ultra-active alliance. There will be alliances with many multi-account players as well just to amp up their numbers.

I am just stating the obvious.. I am just trying to be helpful what would turn out to be after starbase implementation.

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Tue Aug 24, 2010 5:45 pm
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How about starbases increase size based on investment? The leader can use artifacts and minerals that are in the starbase cargo as module costs, combined with their own credits. The size of the starbase could be equal to a standard value, modified by a new artifact that only effect starbases. This means:

Starbase is standard size of 300 no matter the legion size. To increase it by 10 requires a rare expensive artifact called Stellar Chassis. It's size can never go above 500.

Modules require large amounts of minerals and a few specific artifacts to build, however are more powerful compared to players.

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Tue Aug 24, 2010 7:53 pm
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zophah wrote:
How about starbases increase size based on investment? The leader can use artifacts and minerals that are in the starbase cargo as module costs, combined with their own credits. The size of the starbase could be equal to a standard value, modified by a new artifact that only effect starbases.

Would be nice to transfer your excess special artifact modules to the starbases also. Ex, you get your 5th crimson weapon, one of them needs to go somewhere. Better the starbase than the scrap yard!


Tue Aug 24, 2010 7:56 pm
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