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 Surprise ! Your Artifact just Blew out the launch tube! 
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Joined: Thu Jun 24, 2010 1:27 pm
Posts: 64
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Shouldn't artifacts have a failure rate?
Especially the attack/stat reducers?

Scenario
Tactical - "Unsuspecting merchant at 010, 12mKlicks."
Captain - "Load a Quantum Flare and prepare to hack!"
Captain - "Fire!"
BAM !
Captain - "WTF was that? Astro, you been eating the Arcturean Beenie Weenies again?"
Helmsman - "Um . . not today Captain. The EARTH SHAKING KABOOM came from the TACTICAL side of the bridge"
Tactical - "Captain, Quantum Flare blew up in the launch tube. We are venting atmosphere."
Tactical - "Cloak Generators are down, WE ARE VISIBLE ! Suggesting we boogie out!

Just a thought

Comments
1 @zophah - Was thinking more along the lines of the ones tagged "Enemy Ship" and "Enemy Planet" not necessarily the mission / rares

Edit History
1 - Edited for Content
2 - Edited for Spelling
3 - Comments Added 1

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It's better to light up an enemy than to curse the darkness. ~ Swiftus
I am always willing to Ritually Sacrifice an NPC from the Battle Tab to the Goddess of the RNG


Last edited by Swiftus on Wed Aug 25, 2010 8:33 am, edited 3 times in total.



Tue Aug 24, 2010 4:26 pm
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Joined: Sun Aug 01, 2010 3:20 am
Posts: 616
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uuh no. :x :x


Tue Aug 24, 2010 4:31 pm
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Joined: Sat May 22, 2010 6:22 pm
Posts: 1760
Location: On the bridge of the Vikiera
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It would be a trade off for rare uber-artifacts, but I do not suggest to implement this on any current ones.

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Tue Aug 24, 2010 8:02 pm
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