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 Research Capacity 
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Joined: Wed Apr 28, 2010 6:26 am
Posts: 69
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There should be some other way to increase research capacity, as I've been maxing out after ten hours for many ranks and now it's becoming a problem that I'm working 12 hour shifts. I hate the idea of losing out on that much. Even if I switched my mineral production to my research amounts, it would take 16 hours for that to max out. It just seems a little out of sync.

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Galaxy Desperados


Fri Aug 13, 2010 3:53 am
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Joined: Fri May 28, 2010 3:38 am
Posts: 1280
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Only thing I could think of that might be worth adding for the is a module from an NPC. Making it not to common but one worth hunting for.

I would be happy if it was like 500-5k max (up to dan and such) max for 100 decks (and you could have two of them).

But past that it gets hard to make is balanced.


Fri Aug 13, 2010 3:56 am
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Joined: Mon Apr 26, 2010 7:51 pm
Posts: 259
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There probably are potential players that can only log on once a day for a couple of hours. Ever since I first took notice, I have had 10 - 17 hours of storage for minerals and research. I think you would have more players if storage would typically store 24 -36 hours while still requiring people to play to keep their resources.


Mon Aug 16, 2010 11:46 pm
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