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[ 3 posts ] |
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mssievers
Joined: Wed Apr 28, 2010 6:26 am Posts: 69
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There should be some other way to increase research capacity, as I've been maxing out after ten hours for many ranks and now it's becoming a problem that I'm working 12 hour shifts. I hate the idea of losing out on that much. Even if I switched my mineral production to my research amounts, it would take 16 hours for that to max out. It just seems a little out of sync.
_________________ Galaxy Desperados
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Fri Aug 13, 2010 3:53 am |
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Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
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Only thing I could think of that might be worth adding for the is a module from an NPC. Making it not to common but one worth hunting for.
I would be happy if it was like 500-5k max (up to dan and such) max for 100 decks (and you could have two of them).
But past that it gets hard to make is balanced.
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Fri Aug 13, 2010 3:56 am |
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Mark W
Joined: Mon Apr 26, 2010 7:51 pm Posts: 259
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There probably are potential players that can only log on once a day for a couple of hours. Ever since I first took notice, I have had 10 - 17 hours of storage for minerals and research. I think you would have more players if storage would typically store 24 -36 hours while still requiring people to play to keep their resources.
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Mon Aug 16, 2010 11:46 pm |
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