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OneHitPoint
Joined: Wed Aug 04, 2010 4:54 pm Posts: 86
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Empty Planet Desc: Imagine a typical planet floating about in typical space. Have that picture in your mind? Good, now remove the planet and that's precisely what you have here. This region of space simply does not appear to have anything going for it; save the fact that the galactic coordinates are deemed to be either 'lucky' numbers which prove that something wonderful will appear at an equally fortuitous moment in their calendars, or 'unlucky' numbers which mark it as the site in which an unspeakable horror will emerge.
Resources: since there's no actual planet here, perhaps resources could scale based on how many players have scanned this region of space; reflecting the increased amount of salvage due to the constant battles presumed to be taking place here
Immune to artifacts
(probably a dumb idea, but I thought I'd throw it out there)
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Thu Aug 12, 2010 9:16 pm |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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Empty planet with one hit point.. sounds right. 
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Thu Aug 12, 2010 9:28 pm |
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webguydan
Joined: Sat Jan 09, 2010 12:49 pm Posts: 2085
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Actually, while we're on the topic - I'd love to hear ideas for other planet types that players would like to see in the Galaxy.
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Thu Aug 12, 2010 10:42 pm |
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kamuii
Joined: Tue Aug 03, 2010 6:31 pm Posts: 137
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asteroid fields: average to mega rich mineral production. can only build mineral production structures on it. has a random attack and defense stat depending on how dense the field is(ie base of like say 10 attack/defense and is influenced by the production % for increases)
_________________ Want a Sig Like This? Visit Grimm's Art Shop!
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Thu Aug 12, 2010 10:55 pm |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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Depleted world: A world where an ancient civilization completly depleted its resources. Only artifact, has to be terraformed to get mining and research.
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Fri Aug 13, 2010 12:17 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Fri Aug 13, 2010 12:51 am |
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Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
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Gaia planet: Very good resources over all with a population bonus of +50% + it counts as one size greater then it really is.
Exotic (Edit: or another name given that they are in game allready lol, Hyperterran/gaia could work): Mega good + in all areas + the size thing (the extra pop would also be nice the extra pop).
Space Platform: *(A flat ground built by a race). High research and artifact but no mining.
Moon: Just a planet that counts as one to two sizes smaller then it really is. (The planet it hangs around could be discribed or needed before you can find it. But that is extra. This planet is a sub one of every other planet in the game.)
Trash: A very common planet and also commonly the most worth less (5% of the planets will have mega artifact or research based off the fact that sometimes what is trash for one race is amazing for another).
Scrap: Common after effects of a space fight that are trully rare, this type of planet is one of the best places to get ore. Just it is in the rare end given what it needed to make it.
Liquid: Smiler to an ocean planet but made from gasses that are not normally seen as a liquid. (Oxygen, hydrogen ect...) Like a gas planet but smaller most of the time.
Forgotten city captial: Trully rare but given the old tech sitting around it is one of the best places for artifacts and research.
If I think of any more ill post em hehe.
Last edited by Redlaw on Fri Aug 13, 2010 2:22 am, edited 1 time in total.
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Fri Aug 13, 2010 12:56 am |
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Datatech07305
Joined: Thu May 13, 2010 10:32 am Posts: 150 Location: Sambala
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I like the NPC planets, except that for me NPC planets are any of the planets already available except they are occupied by an NPC. Would this mean NPCs can go about and randomly attack players' planets and conquer them as well?  Planet Ideas: Post Apocalyptic Planet - a planet that didn't survive a world war or inter-world war. Bad productions over all but can slowly reveal more artifacts and technology from it's past. Rouge Planet - a planet that went off its orbital tract. Can be any type of planet but will eventually be destroyed. Pre-cambrian planet - before a planet turns into a Terra. Not as interesting but give it a time and it might turn into a terra 
_________________
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Fri Aug 13, 2010 1:21 am |
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Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
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The first two I suggested are more in the super terra and wild terra group.
Both are likely purple/vilolet colored. But any color is likely to happen. So it could be blood red to a cool blue for either. Just the common ones would either be green or purple.
But give me afew days ill see what I can think of.
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Fri Aug 13, 2010 1:34 am |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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There is my thread: ancient planetsAlso a new idea: Toy planets- an ancient race of world-builders once created these silly planets for their own amusement. However, just like any other old toy, they were abandoned after their owners grew tired of them. Now they are full of relics. Being mostly made of plastic/fabric, there is nothing to mine. Also added because of two posts above: Time planets- caught in a looped temporal acceleration, the planet swiftly grows from molten slag to terra and back again. (one week it has high mining and low artifact, the next week it has high artifact and low mining, and then back again. research is moderate to moderately high continuously.) Here are 3 more planets that were added later: Crime planets- the scum hole of the universe: if it is illegal, you find it here. The black market keeps a good amount of artifacts, minerals, and research through the area, and your "tax policy" puts some of it on your ship. White Holes- the opposite of their black cousins, white holes continuously spew out all sorts of things. (amazingly high production, but always small or smaller) Crack in Space- a hole in the fabric of reality, who knows what will come out of it? (production is completely random on all 3 resources from 50X mega rich to no production at all)
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
Last edited by zophah on Sun Aug 22, 2010 7:33 pm, edited 5 times in total.
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Fri Aug 13, 2010 1:36 am |
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Datatech07305
Joined: Thu May 13, 2010 10:32 am Posts: 150 Location: Sambala
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Protoplasmic PlanetThis planet has a deep black appearance and displays a few intermittent luminous phenomena. It's an extremely weird anomaly. It has no layers or crust or core - it's just liquid all over and maybe a gelatinous nucleus in the center. Who knows what kind of monstrosities are swimming about in it. On the other hand, this idea maybe too far fetched. 
_________________
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Fri Aug 13, 2010 1:54 am |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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Datatech07305 wrote: Protoplasmic PlanetThis planet has a deep black appearance and displays a few intermittent luminous phenomena. It's an extremely weird anomaly. It has no layers or crust or core - it's just liquid all over and maybe a gelatinous nucleus in the center. Who knows what kind of monstrosities are swimming about in it. On the other hand, this idea maybe too far fetched.  On my thread that I posted a link to, I have dark planets and psudo planets. Your idea is a cooler combination of the two.
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Fri Aug 13, 2010 1:57 am |
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OneHitPoint
Joined: Wed Aug 04, 2010 4:54 pm Posts: 86
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Since my idea sparked some good ideas, I might as well try to keep it up
Primordial (common) - apparently a similar one was already suggested while I wrote this... oh well, maybe I can still advocate for the name
Desc: A young world in the midst of the natural process of becoming Terran-like, but still has a few hundred million years to go on that. A helpful nudge would certainly accelerate this miraculous phenomena.
Good Minerals Nil-Poor Artifacts, as it hasn't been around long enough to have had artifacts put on it Great Research
~~~
Draconian (uncommon)
Desc: At a glance, a Draconian planet appears no different from your usual life-sustaining worlds (recycles pics for desert/terran/oceanic planets). For reasons not fully understood, beings who colonize these worlds tend to be far more aggressive than the norm, with increased fighting ability to match.
Slightly fewer resources than a planet of the type that the Draconian planet shares it's picture with.
Players whose ships have guarded a Draconian planet continuously for at least 24h get a boost to Planetary Invasion Attacks as long as they continue to do so.
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Binary (rare)
Desc: A planet whose moon is so similar in size that it is often difficult if not impossible to tell which one if either counts as a planet. These binary planets typically come in Barren/Barren, Barren/Ice, or Ice/Ice varieties and are always of Small size or less. Any bigger, and they would inevitably collide with each other to form a singular planet.
Binary planets have 10% more room for structures than planets of similar size, and cannot be made larger than Small. In terms of resources they are typical of Barren or Ice worlds.
(yes, my binary is a shout-out to poor demoted Pluto...)
Edit
It occurs to me that having too many planets with special effects might not be the way to go, as it would take that much longer to code/debug/implement. With that in mind, this batch of suggestions are special only in the way I describe and advocate for their consideration.
Subterrainean
Desc: These worlds, due to the close orbit they share with their sun, are not viable for colonization on their surface. But by digging a mere mile or two underground yields tolerable temperatures, radiation shielding, and an atmosphere that won't be instantly blasted away by solar winds.
Mining: So-so. Cave-ins are a constant concern for residents of a Subterrainean planet. Given the choices of milking a Kurenite vein for all it's worth or leaving it be to ensure the structural integreity or a residential area, the Subterrans will choose the latter. Artifacts: Excellent. Whatever beings scattered artifacts throughout the galaxy apparently knew that people might try to colonize this world, and hid a considerable number of trinkets undergound to aid them in this endeavor. Research: Poor. The inability to view the night sky has a stifling effect upon the creativity of the colonists. Only the study of the artifacts discovered here and the mystery of why someone went to the trouble of putting them there prevents total cranial atrophy.
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Mountainous
Desc: As a Volcanic planet gets older, it begins to experience decreased magma flow and has fewer eruptions of significant size.
Mining (compared to Volcanic): Reduced. With fewer eruptions, fewer minerals are being forced to the surface for easy extraction. Artifacts: Increased. A more stable environment allows more artifacts to be discovered intact Research: No change. While the planet may be safer to conduct research on, fewer eruptions means there isn't as much to research
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Ghost
Desc: Evidence suggests that these worlds were once Terran, but the reason they are called Ghost planets is because they no longer have the benefits that being in orbit around a star provides. It is unknown how the native lifeforms managed to adapt to this drastic change in their environment, but we can safely say that they clearly must have done so. Right?
Mining: Poor. For whatever reason, the native species of these worlds become highly aggressive in the presence of mining operations. Securing the area from these threats reduced the effeciency of such endeavors. Artifacts: Average. Apparently the creatures that call this planet home only object to the loss of raw materials. The relics of whatever civilization used to thrive here are of no concern to those that now do so. Research: Excellent. Study beings that have never known the light of day? what could possibly go wr-Aaaaarrggghhhh!
Last edited by OneHitPoint on Fri Aug 13, 2010 2:58 pm, edited 1 time in total.
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Fri Aug 13, 2010 2:01 am |
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Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
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Glass: A past desert planet now covered in a layer of glass. Just a better version of a desert planet. One that shines well like glass.
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Fri Aug 13, 2010 3:39 am |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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Earth-Like(Dan could think of a better name)
Description: A planet that has reached a stage where it is much like Earth except with no intelligent life like Humans. This planet is mainly water, so there is not much space for buildings and infrastructure, but a lot of water that can be filtered to sustain life. Effects: Normally Average sized, but can be larger. 2 less size than what it really is, +60% Population, no-poor artifacts(there was no intelligent life on the planet before you colonized it, but aliens might have visited it), GREAT mining(as no intelligent life was mining the oil and stuff), average to AMAZING research, more likely amazing(as there are a lot of lifeforms that evolved that you can study, as the planet would be aproximatley 4 billion years old when it reaches the Earth like stage. But it might have forms of life not much different from the ones you know).
EDIT: Futuristic Description: A planet that had intelligent life colonize it before, and they had reached space travel even before your civilization knew what even gunpowder was, but had become extinct before you found them. Effects: Normally Average sized, but can be larger. AMAZING artifacts(for obvious reasons), good-AMAZING research(as they would have technologies that you couldnt even dream of), average-poor mining(as they would have depleted most of the resources)
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
Last edited by Robert on Fri Aug 13, 2010 6:12 am, edited 2 times in total.
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Fri Aug 13, 2010 4:06 am |
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Redlaw
Joined: Fri May 28, 2010 3:38 am Posts: 1280
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Robert the planet you are thinking about is already in the game. The Terra planet type if earth like. Well it is to me (terra meaning earth).
Though this does saying a pandora type planet (combining are two ideas + the avatar movie in one go). Might work in its stead.
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Fri Aug 13, 2010 4:12 am |
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Datatech07305
Joined: Thu May 13, 2010 10:32 am Posts: 150 Location: Sambala
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zophah wrote: Datatech07305 wrote: Protoplasmic PlanetThis planet has a deep black appearance and displays a few intermittent luminous phenomena. It's an extremely weird anomaly. It has no layers or crust or core - it's just liquid all over and maybe a gelatinous nucleus in the center. Who knows what kind of monstrosities are swimming about in it. On the other hand, this idea maybe too far fetched.  On my thread that I posted a link to, I have dark planets and psudo planets. Your idea is a cooler combination of the two. It seems cool but thinking about it, I couldn't think much of what type of resources can be harvested from it. It will have have no minerals and artifacts obviously but maybe the tech output from its biological systems can be enormous. I'd make it an extremely rare type planet with size maximum of average but are usually small or very small but research can be up to 20xMega. It will come with bonus to stealth. I imagine it would be a kind of planet that Aerlen Biologists or the Zolazin would be interested about.
_________________
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Fri Aug 13, 2010 5:34 am |
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Robert
Joined: Fri May 07, 2010 12:43 am Posts: 1122
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Unstable planet Description: A planet that has a abnormally large amount of volcanic activity(Even compared to volcanic planets), and has other normally occasional events happen regularly(like magnetic feild reversals)
Effects: Normally Large or Larger. Minerals-amazing, artifacts-none-poor(anything put on that planet would become lava), research, good-incredible. Has occasional "volcanic surges"(population -90% for duration, 5% chance to happen in a day, if it happens, 50% chance for 1 hour, 25% chance for 5, 15% for 12, and 10% for whole day), magnetic field failure(population completly wiped out for the duration, research increased(your scientists would certainley study this event, right?).5% chance to happen, always for 12 hours), and the entirly benefitial event, volcanic drop(increase in mining, population increased 100%, and during event 1% chance for bacterial life evolution(increase in population, large increase in research)has same %'s as volcanic surge)
EDIT: Black Dwarf Description: A star that no longer gives out radiation and are extremly hard to find because of that
Effects: Normally average sized, but can be smaller. Artifacts, none, Mining, none, but .0001% of the time poor(the star might have been large enough to make heavier elements), research, incredible(always over Extremly rich, as this is an extremly rare find, so your scientists no VERY little to none about black dwarves). Other effects: Minor fusion reaction(star starts to have a tiny ammount of fusion, wipes out population and 2 structures, but only has a .000000000001% chance to happen in a day, increases research)
_________________Headless wrote: The ship ran out of gas, a group of Inergons got into the Romulan Ale, and there are Space Herpes everywhere. Help, I need allies!
viewtopic.php?f=7&t=9503 The 1.8 Adventure Update thread
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Fri Aug 13, 2010 5:56 am |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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Judging by many of the ideas, they are just alterations of current planets. As a way to allow all these alterations to current planets (and a good way to add more content in the future), how about "planet modifiers"? This turns the 11 current planet types into (possibly) hundreds more! Using this concept in an example with some of the ideas here: (with those on linked posts, and set to reasonable types)
"Occupied" Modifyers: where there are currently people on the planet futuristic, crime, faction-owned (listed by faction), "Ancient" Modifyers: where there is stuff left behind by people a long time ago forgotten city, post apocalyptic, ruin, machene, trash, depleted, "Landscape" Modifyers: where the planet surface is different in a notable way unstable, subterrainean, toy, gaia, glass, liquid, mountainous, primordial/pre-cambrian, "Astrological" Modifyers: where the planet is located in space strangely rouge, moon, binary, ghost, subspace, "Unnatural" Modifyers: where unexplainable stuff happens to the planet draconian, protoplasmic, dark, chaotic,
And a list of ideas that make planets: Black Dwarf, White Hole, Space Platform, Scrap, Asteroid Field, Empty,
I will add more here as they are thought up. Even though I listed them seperately, I think that modifyers would be limited to 1 per planet for simplicity. An interseting thought: a ghost dyson. That means a dyson without a star! Another interesting thought: artifacts that add modifyers to a planet! (like one that makes a planet turn into a toy, or one that turns it into protoplasm!
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Sat Aug 14, 2010 4:19 pm |
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tk3
Joined: Thu Apr 22, 2010 1:37 pm Posts: 260
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I like asteroid fields as an idea. Nothing fancy needs to be done with them, just give 'em good mining, make them big, and don't allow population structures to built on them. Never any research and only occasionally extremely sparse mining. Essentially, they'd be the mining equivalent to gas planets. I would also love to see a rare version of the Toxic planet (Toxotic?  ). Something with better stats, and comes in larger sizes. And I WAS (after reading all these ideas) going to write something similar to Zophah's Modifiers idea. +1 to his idea! As an aside, something that would be cool about binary planets is that with two planets, you could put TWO artifact structures on instead of one. Limiting them to combinations of Volcanic and Barren (both common planets) is a good idea.
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Sat Aug 14, 2010 7:06 pm |
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