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 Up the amount of 1000 research points per 15 GP 
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Joined: Mon Jun 28, 2010 3:25 pm
Posts: 53
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Hi Dan I suggest to upgrade this and make it like other facebook games where if you pay cash you get research bonus porportional to how much you produce an hour it seems pretty dumb for me to spend 15GP for 1000 research points when i generate more per hour.


Sat Jul 24, 2010 4:04 pm
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Joined: Sat May 22, 2010 6:22 pm
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Location: On the bridge of the Vikiera
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The problem I see here is the CCs. I don't know what it stands for, but CCs are the players who put a lot of money into Galaxy Points and then buy their way through the game. Since the CCs already rank up at an alarming rate, to give them a bigger research-cheat would allow them to become impossible to deal with. And that is no fun to anyone else. At least without this change the CCs still get a chalange and Dan still gets paid.

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Sat Jul 24, 2010 11:03 pm
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Joined: Fri Jun 04, 2010 1:30 am
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zophah wrote:
The problem I see here is the CCs. I don't know what it stands for, but CCs are the players who put a lot of money into Galaxy Points and then buy their way through the game. Since the CCs already rank up at an alarming rate, to give them a bigger research-cheat would allow them to become impossible to deal with. And that is no fun to anyone else. At least without this change the CCs still get a chalange and Dan still gets paid.


How many CC'ers (Credit Carders) are out there compared to regular players? There's about 40,000 monthly playes and how many are CC'ers willing to shell out 100 dollars a week on GP's for this game? Maybe 10 or so. That leaves 39,990 players who play normally with the little $20 a month CC here and there.

Also, if the research for GP's is upped, it would act as an incentive for people to buy more GP's, meaning Dan will get even more money.


Sun Jul 25, 2010 12:28 am
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Joined: Mon Apr 12, 2010 4:13 pm
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Veristek wrote:
Also, if the research for GP's is upped, it would act as an incentive for people to buy more GP's, meaning Dan will get even more money.

Hopefully, Dan don't get too rich. He could end up hiring someone to take his place while he go on a 5-year long vacation, letting the game rot.
40k players? Unlikely there is that much players, it is just a statistic. 40k may come from - 10k who tried the game and quit for example, but still show as monthly user as they 'played' for that month.
There are much more than 10 players 'hitting' the limit of their credit cards, and I would dare say more than 50 players paying 20USD or more monthly

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Sun Jul 25, 2010 12:35 am
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Joined: Mon Jun 28, 2010 3:25 pm
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Yea but u would have to be really desperate to put in 15 gp for 1000 research and besides i hardly doubt people shoot in 100$ a week on this game every week thats ridiculous. But its just like a waste to even put 15Gp for 1000 research imo.


Sun Jul 25, 2010 1:51 pm
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Joined: Tue Apr 20, 2010 2:27 am
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what would be fair is charge 10 GP for an hour of production. this will scale and wont rip a tear in the galaxy balance.

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Sun Jul 25, 2010 4:36 pm
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hunter wrote:
what would be fair is charge 10 GP for an hour of production. this will scale and wont rip a tear in the galaxy balance.

That's a bit cheap in my opinion. Perhaps 20-25GP?

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Sun Jul 25, 2010 11:43 pm
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Joined: Tue Apr 20, 2010 2:27 am
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Barracuda wrote:
hunter wrote:
what would be fair is charge 10 GP for an hour of production. this will scale and wont rip a tear in the galaxy balance.

That's a bit cheap in my opinion. Perhaps 20-25GP?


1 hour of production really is not that much. for low to mid levels they will not reach 1000 RP. they would be forced to play the game and get planets before having the base required to really make this work. that most are concerned about is just jumping in and loading up on RP without having a production base.

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Mon Jul 26, 2010 2:20 am
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Joined: Sun Feb 14, 2010 4:49 am
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I think 15 would be far for one production.

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Mon Jul 26, 2010 4:45 am
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