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 Greenspleef's biga$$ disorganized list of ideas 
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Joined: Wed Apr 24, 2013 3:10 pm
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Heck I would be happy with a mod that reduces ship cloak by 100% but gives 10% of that value to all planets :)


Sun Feb 01, 2015 8:16 pm
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This :

Repeatable missions should level up after so many completions. Either less energy, less clicks, more/less experience, or increased amount of earned rewards.

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Mon Feb 02, 2015 3:08 am
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For instance, if my completions for stellar cartography reaches 1000 , the mission levels up, and perhaps every click costs 150 energy and 400 EM and rewards 2-3 purgers

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Fri Feb 06, 2015 11:20 pm
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Would get abusive..high ranks would get super benefits... :)

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Sat Feb 07, 2015 12:17 am
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The purpose would be to reduce clicking for higher ranks. If I have completed a mission 2000 times it should get easier to do

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Sun Feb 08, 2015 1:30 am
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a couple more :


inter-legion gifts : id like to see a way to send a special gift to an allied legion . maybe increase chance of LM success , or a temp boost to base shipments, or a minor bonus to attack/defense/scan/cloak/baseattack/invasionattack/npcattack to the entire legion or something cool . just something to keep allies interacting

legion gifts : similar , but only within your legion . maybe only useable by officers/leaders

tasks : get bonuses for completely certain daily tasks, like killing 50 flamehawks, or scanning 25 planets

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Sun Feb 08, 2015 9:55 pm
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Controlling the Silthion
0 / 20 Completion Level: 3
Darkness Falls
0 / 8 Completion Level: 3

in almost 5 years , that's all i have done
why ? cuz they suck azz

these need an upgrade, or eliminated entirely

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Sat Feb 21, 2015 8:27 pm
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Joined: Fri Nov 29, 2013 4:41 pm
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Not to be rude... but have any of the ideas mentioned in this post actually been brought into the game?

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Sat Feb 21, 2015 9:34 pm
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Nope but that doesn't stop me from posting ideas LOL

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Sun Feb 22, 2015 3:39 am
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as for the "repeatable mission level up " idea , i had another thought :

what if after so many completions, and upgraded version of the mission unlocks ?
the standard missions would still be there, but the upgraded versions could allow the player to complete the standard mission multiple times with less clicking
i kinda like the idea of getting 10 purgers for the same amount of clicks as for 1 . just increase energy costs , em costs , and exp to make it balanced

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Mon Feb 23, 2015 9:35 pm
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stars :

i had 2 ideas for stars , both involve being scanned like a planet

1) star can be targeted and scanned 10 times then disappears . possible rare planet , npc, cache appears on successful starscan

2) star can be scanned for planetary systems . chance of one of your planets orbiting star or of finding planets that orbit star . new planet tab <star system>
discovered star systems appear here
planets that belong to a star system have an increased bonus to production and cloak/att/def depending on star , number of planets in the system , if there is an asteroid belt , and comets

if there's interest in idea #2 ill flesh it out more

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Wed Feb 25, 2015 8:08 pm
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+1 to stars...would like something involving them

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Thu Feb 26, 2015 8:52 pm
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huh ? :


i recently reached 100000 scans ...... and no medal ? such an achievement should be rewarded with a medal !!!

so here's an idea for the prize :

i mapped the stars ! 15 medals
reward : automated star chart purger, ship module 20 decks , 100 scan , can purge 5 planets free daily

OR

planetary scanner (or something lol) : ship module, 20 decks , 100 scan , allows a free daily scan at 50k scan

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Tue Mar 03, 2015 12:13 am
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hmmm :


new ultra-rare npc :

Foundation Vault Ship , matched npc , stats to be determined , but drops 5 gp upon disable

a way for players that cant purchase gp to acquire some

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Fri Mar 06, 2015 7:24 pm
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problem is getting dan to program a npc that undermines his sales!!!

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Sat Mar 07, 2015 5:07 am
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there cant be that many sales . and many ppl wont play a game that doesnt have a way of accumulating the special currency without purchasing it . a small amount like this , as rare or rarer than troop carriers , is a good way to draw ppl

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Sat Mar 07, 2015 8:08 pm
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detregets wrote:
there cant be that many sales . and many ppl wont play a game that doesnt have a way of accumulating the special currency without purchasing it . a small amount like this , as rare or rarer than troop carriers , is a good way to draw ppl

One of the main reasons I buy GP is so I always have some to abandon crappy planets, so I suspect other players also do the same.
Of course, you can also get the very rare daily reward of 5 GP, so it is available.
I suspect zero people would be drawn into the game by an extremely rare 5 GP drop from an NPC.
It would benefit only established players that NPC lots (a group I fall into).
Not that I am totally against your idea, just I don't see it as anything more than wanting some free abandons.


Sat Mar 07, 2015 11:19 pm
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Here's one for the forum : a section for trashtalk, with a disclaimer absolving the site from responsibility of what's said in there, and let all the b.s. be hashed out there. Any new player to the game that comes to the forum and sees the constant bickering bullying egostroking fingerpointing calling out trashy crap that I see all the time is going to lose interest in communicating quickly if they see it everywhere. Keep all the negativity in one place, and let the rest of the forums have a positive influence.

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Sun Mar 08, 2015 9:16 am
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how about this :

when a legion reaches level 7 it can create and modify a legion representative NPC . this legion rep can ONLY been targeted by enemy legions from their battle tab , upon which it randomly appears like a normal rare NPC .
disabling the legion rep can have several different effects :
-drops a module that can be upgraded with future drops that eliminates one level of damage cap WHEN ATTACKING A SHIP FROM THE LEGION THE LEGION REP IS FROM ! can have multiple modules of this type , but only for different enemy legions
-drops a base coordinates artifact . may be used when scanning enemy bases to have an automatic scan of the legion rep's base
-drops a recruitment package . if the player moves to the legion rep's home legion , the player can use these caches, which give let's say 2 hours production
-? what do you think ?????

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Mon Mar 09, 2015 8:18 pm
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Ooooooh :


'Use recued prisoners ' button next to your shipstats where you use rank points

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Tue Mar 10, 2015 5:40 am
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