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 Greenspleef's biga$$ disorganized list of ideas 
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Joined: Sun Aug 03, 2014 6:17 pm
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My head is spinning. Do you have one master list? Some of these seem pretty cool....others are fanciful but prolly hard to do, or might contravert the idea already in play. Keep rolling with the ideas though..love the creativity.

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Mon Sep 15, 2014 2:16 pm
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I find myself thinking about GL when I'm not playing and when an idea occurs to me I post it. I figured since I have soooooo many ideas I might as well have my own thread LOL
this is my master list!

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Mon Sep 15, 2014 7:10 pm
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More idears :

Gp timer reset for daily missions

Gp energy donations for bases. 500k energy for 100 gp? Yes plz! LOL

Gp halc-breaker. 5-10 gp to ignore one halc

Gp reset for tactical remodulation and rootnode

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Sat Sep 20, 2014 9:46 pm
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detregets wrote:
More idears :

Gp timer reset for daily missions

Gp energy donations for bases. 500k energy for 100 gp? Yes plz! LOL

Gp halc-breaker. 5-10 gp to ignore one halc

Gp reset for tactical remodulation and rootnode

So much stupid, so little inclination to explain the obvious:
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Sat Sep 20, 2014 10:11 pm
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you say stupid, i say a simple opportunity for dan to get more $

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Mon Sep 22, 2014 8:23 pm
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a few more ideas :

gp auto-complete for legion missions

a way to be able to do another task on the current legion mission, after you have successfully completed the initial selected task . it doesnt have to count towards the success rate of the mission

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Mon Sep 29, 2014 8:32 pm
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Auto complete i;m 1000% against. Defeats purpose of play. The second option i'm very interested and think would be fun!

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Tue Sep 30, 2014 12:42 pm
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yes I would love to see an extra legion compleation for GP. I look forward to the lone One man legion who finishes a multistep mission just from himself finishing all the jobs several times each!


Tue Sep 30, 2014 4:56 pm
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a few more , all in one:

stellar nursery : player offers a planet for destruction . it's turned into asteroids that appear on his bt for a month . destroying these asteroids gives asteroid debris . size of asteroids is random , ranging from easy to extremely difficult . amount of debris dropped depends on size of asteroid .
asteroid debris is used in ctlab .
STELLAR NURSERY SCAN DATA : 50 asteroid debris 50 shipbots 50 tachyon cylinders . raises chance of acquiring rarer planets from the stellar nursery by .5% maximum useable per period is 10 . must have scan of 10000
also players can perform a daily mission
managing stellar nursery : 500 energy and 10 continuum beacons per click , 10 clicks total . increases chance of acquiring rarer planet from the nursey by .5% with a maximum of 25 completed daily missions . must have scan of 10000

at the end of the month , the player recieves a planet from the stellar nursery . the amount of ctlab items used and dailies performed factor in to increase chances of acquiring a rare/mythic planet

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Mon Oct 06, 2014 5:26 pm
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+1 detregets. I have always been for planet destruction (elimination from database).

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Mon Oct 06, 2014 6:02 pm
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Been awhile :

Seasonal missions :

When the seasonal event ends, the player has the opportunity to complete the event mission if they have clicked it at least once.
For instance lets say I have only been able to reach 10 out of 15 clicks for the mission to be completed. When the event ends, the mission could stay there until I finish it off.

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Sat Nov 01, 2014 2:45 am
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Hi :

Ally missions : how about missions for the allies? Send them on day-long missions that give ya something when they come back? Maybe supply them with certain arts or rp or ctp as a cost. They can be ally specific too.

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Sun Nov 30, 2014 11:37 pm
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Hmmm ally mission, so you lose all the bufffs and abilities but gain an arti or arti(s)? Interesting

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Mon Dec 01, 2014 12:08 am
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I foresee it being like a dispatch thing. You send them for a day or two and get an art or exp or SOMETHING back when you pick them up .
while they are gone, you lose their stat bonus. When they get back your stats return to normal.
Holiday allies could be gone all season, but bring back somethin fantastic!

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Wed Dec 03, 2014 1:46 am
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detregets wrote:
I foresee it being like a dispatch thing. You send them for a day or two and get an art or exp or SOMETHING back when you pick them up .
while they are gone, you lose their stat bonus. When they get back your stats return to normal.
Holiday allies could be gone all season, but bring back somethin fantastic!


Sounds fascinating. I could go for something like that.


Thu Dec 04, 2014 9:02 am
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Another minor idea :

Change shipbots to + or - 2 decks and make them shareable to fb

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Sun Dec 14, 2014 12:44 am
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another new idea :


cosmic resourcer - 75 gp - can swap the richness level of a resource on a planet you control with another resource richness of the same planet

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Mon Dec 15, 2014 8:52 pm
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detregets wrote:
another new idea :


cosmic resourcer - 75 gp - can swap the richness level of a resource on a planet you control with another resource richness of the same planet

-1

turn a 16x toxic into an 18x irradiated then use this arti to make it an 18x arti in one swoop ? ridiculously over powered ...

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Mon Dec 15, 2014 9:55 pm
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A few more :

Perhaps make nightclaw and cerulean fighters targetable? Not sure what would happen if they were disabled. Maybe a loss of attack/defense?

Maybe a new flamehawk-type of npc that has a proc makes halcs unusable for a few hours? They should drop something decent to entice ppl to kill them

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Wed Dec 24, 2014 4:15 am
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Now here's a sexy idea, make all the enemy allies targetable....disabling them makes their bonus go away for say 1hr? KABOOM!

This would rock for base defense and be a nice annoying trick to play on people as well!

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Wed Dec 24, 2014 4:30 pm
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