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Shadeslayer
Joined: Tue Oct 23, 2012 1:07 am Posts: 274
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I actually had thought about that point....that artifacts can already be scrapped for credits. That will still be used by other artifacts that can not be recycled, and recycling gives us something to do with the excess artifacts other than scrap them for a few measly credits. How many players really need to scrap artifacts to make their upkeep? I mean, if your at that point, your doing something wrong.
Ooooh, I did just think of something else that we could do with this too. Literally, while I was typing this post.
Instead of recycling artifacts for a % of AP in return, what about recycling them for CTP? Just a thought there.
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Mon Jul 21, 2014 3:02 am |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Shadeslayer wrote: I actually had thought about that point....that artifacts can already be scrapped for credits. That will still be used by other artifacts that can not be recycled, and recycling gives us something to do with the excess artifacts other than scrap them for a few measly credits. How many players really need to scrap artifacts to make their upkeep? I mean, if your at that point, your doing something wrong.
Ooooh, I did just think of something else that we could do with this too. Literally, while I was typing this post.
Instead of recycling artifacts for a % of AP in return, what about recycling them for CTP? Just a thought there. There's a reason why they're not scrap-able for CTP. Darth Flagitious wrote: You're aware I assume that artifacts can be scrapped for credits? There's the recycling. Really, doesn't it sound absurd if I were to propose saving 10k Clovis points and "recycling" them into, say, 1 Mask of Tutanhkamen? If there's anything I've learned is that the artifacts we do have are greatly depreciated in value by their current scrap values. You'd make more selling them off to others than by scrapping them. So who really scraps artifacts?
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Mon Jul 21, 2014 4:26 am |
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Shadeslayer
Joined: Tue Oct 23, 2012 1:07 am Posts: 274
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Add a new base module to be able to recycle artifacts? (shrugs) Just trying to throw some ideas out and get the neurons firing.
And I suspect a fair number of artifacts end up being scrapped. Not everyone has the time to find buyers for their over extra artifacts that they don't want anymore. jmho
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Mon Jul 21, 2014 7:53 am |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Wow... If only you guys could be so persistent with a GOOD idea...
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Mon Jul 21, 2014 11:53 am |
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Toruk_Makto
Joined: Tue Feb 04, 2014 3:00 pm Posts: 371
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Darth Flagitious wrote: Wow... If only you guys could be so persistent with a GOOD idea... lol yup
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Mon Jul 21, 2014 5:28 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Darth Flagitious wrote: Wow... If only you guys could be so persistent with a GOOD idea... The quote speaks for itself...
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Mon Jul 21, 2014 7:01 pm |
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Shadeslayer
Joined: Tue Oct 23, 2012 1:07 am Posts: 274
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So you tell me then...what do YOU consider a GOOD idea?
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Mon Jul 21, 2014 9:54 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Shadeslayer wrote: So you tell me then...what do YOU consider a GOOD idea? Not this one.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Tue Jul 22, 2014 3:19 am |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Darth Flagitious wrote: Shadeslayer wrote: So you tell me then...what do YOU consider a GOOD idea? Not this one. Along with 99.99% of every idea posted by someone who doesn't share the same views as him. He RARELY ever comments on ideas that he thinks are good.
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Tue Jul 22, 2014 3:24 am |
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Arturo
Joined: Sun Sep 15, 2013 2:35 pm Posts: 65
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playret0195x wrote: Darth Flagitious wrote: Shadeslayer wrote: So you tell me then...what do YOU consider a GOOD idea? Not this one. Along with 99.99% of every idea posted by someone who doesn't share the same views as him. He RARELY ever comments on ideas that he thinks are good. That would probably be because 99.99% of ideas suggested on these forums are garbage. How about instead of posting bad end around suggestions to try to get more prisoners you instead just come out and say what you really want: a handout. Here I'll even write it up for you. Many players have done a terrible job of building their ships. I think it would be a good idea if all artifact points gave prisoners all the time. I don't think this wouldn't hurt the game at all as players with lots of production would still benefit the most. and some generic replies: +1 even better how about removing the GP cost of prisoners in the artifact market -1 if you are gonna do something like that it would need to cost like a full energy bar and all you EM, but you could get as many prisoners as you can click in like 20 mins, with a 20 minute CD. If you want the stuff that makes your ship stronger then you need to do the things that other players with strong ships do. Be very active, scan often, NPC regularly for terraformers, INCREASE YOUR PRODUCTION. Constantly suggesting stuff in an attempt to bypass the work it takes to be successful in this game hasn't worked for anyone else yet as far as I know. I doubt it will start working anytime soon.
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Tue Jul 22, 2014 4:45 am |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Arturo wrote: That would probably be because 99.99% of ideas suggested on these forums are garbage. How about instead of posting bad end around suggestions to try to get more prisoners you instead just come out and say what you really want: a handout. Here I'll even write it up for you. That percentage is overexaggerated. More like 60 - 70%. A lot of these good ideas are shot down for reasons similar to this one. Arturo wrote: Many players have done a terrible job of building their ships. I think it would be a good idea if all artifact points gave prisoners all the time. I don't think this wouldn't hurt the game at all as players with lots of production would still benefit the most. Many players aren't encouraged to use the forums. These forums are a hostile place full of "Ugh, just hit the search bar" or "I don't feel like repeating this again" or "I don't like your tone" or "You're not welcome here". Arturo wrote: and some generic replies: +1 even better how about removing the GP cost of prisoners in the artifact market
-1 if you are gonna do something like that it would need to cost like a full energy bar and all you EM, but you could get as many prisoners as you can click in like 20 mins, with a 20 minute CD. Not sure about your +1. Prisoners can't be purchased in the Artifact Market. Not sure about your -1 either. I'd prefer it to be non-scrap-able artifacts only that could be recycled and you could only get about 5% of the Artifact Points back. So you couldn't just send AP over to other people. Arturo wrote: If you want the stuff that makes your ship stronger then you need to do the things that other players with strong ships do. OK... Arturo wrote: Be very active, Check... Check... Arturo wrote: NPC regularly for terraformers, Check! (definitely) Arturo wrote: INCREASE YOUR PRODUCTION. I do this on a daily basis. I would spend a few hours every now and then checking over my planets and optimizing them to better production. My AP steadily grows daily. Arturo wrote: Constantly suggesting stuff in an attempt to bypass the work it takes to be successful in this game hasn't worked for anyone else yet as far as I know. I doubt it will start working anytime soon. OK, first off what do YOU mean by successful? There is NO WAY to WIN in this game. The way everyone modifies and improves their individual ships proves that they are playing the game correctly enough to SUCCEED! This idea, in no way bypasses the amount of work by a landslide. A minuscule percentage isn't just gonna boost someone to the top with little effort. Those who are at the top are Hardcore gamers (I like to call them the no-lifers). No amount of content could ever allow anyone to simply surpass these dedicated players.
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Tue Jul 22, 2014 5:13 am |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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Darth Flagitious wrote: Shadeslayer wrote: So you tell me then...what do YOU consider a GOOD idea? Not this one. QFT
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Tue Jul 22, 2014 6:51 am |
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Shadeslayer
Joined: Tue Oct 23, 2012 1:07 am Posts: 274
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Darth Flagitious wrote: Shadeslayer wrote: So you tell me then...what do YOU consider a GOOD idea? Not this one. Darth, that's not what I asked for. I asked for what YOU thought was a GOOD idea, not what YOU thought was NOT a GOOD idea. Try again. NEXT! Toruk_Makto wrote: Darth Flagitious wrote: Wow... If only you guys could be so persistent with a GOOD idea... lol yup Again, not what I asked for. NEXT! Arturo wrote: That would probably be because 99.99% of ideas suggested on these forums are garbage. How about instead of posting bad end around suggestions to try to get more prisoners you instead just come out and say what you really want: a handout. Here I'll even write it up for you.
Many players have done a terrible job of building their ships. I think it would be a good idea if all artifact points gave prisoners all the time. I don't think this wouldn't hurt the game at all as players with lots of production would still benefit the most.
and some generic replies: +1 even better how about removing the GP cost of prisoners in the artifact market
-1 if you are gonna do something like that it would need to cost like a full energy bar and all you EM, but you could get as many prisoners as you can click in like 20 mins, with a 20 minute CD.
If you want the stuff that makes your ship stronger then you need to do the things that other players with strong ships do. Be very active, scan often, NPC regularly for terraformers, INCREASE YOUR PRODUCTION. Constantly suggesting stuff in an attempt to bypass the work it takes to be successful in this game hasn't worked for anyone else yet as far as I know. I doubt it will start working anytime soon.
Be very active: Check Scan Often: Check NPC regularly: Check, and check Increase your Production: Check, and check again. Your assumptions amaze me. I don't want a handout. I have put in the work, and I have what I feel is a decent ship. And I'm always working on improving it. The suggestions I give are an attempt to either improve the game play experience, or spark an idea in someone else's mind that will improve the game play experience, for everyone. Simply shooting down idea after idea is not constructive, or helpful, or wanted. So some ideas aren't all that good when examined thoroughly. At least I'm trying. Which is more than I can say for some. (Course it's not really up to any of us here what ideas do or don't get implemented in the game, right?) Perhaps we can try this again? Shadeslayer wrote: ..what do YOU consider a GOOD idea?
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Tue Jul 22, 2014 9:23 am |
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Arturo
Joined: Sun Sep 15, 2013 2:35 pm Posts: 65
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OK Fair enough. To make this idea somewhat maybe possible then make it an ability for one of the stackable mods. You know, 'when this module is fully upgraded unlocks an ability." Cost is some reasonable amount of EM (1000?) and some energy (200-400?) and it allows you to scrap 1 and only 1 artifact (Excluding Mass storage pods) and return its AP to you. 20 hour CD. Stepping out on a limb here but I don't think that would be too OP. It wouldn't create a huge one time power jump for anyone holding onto tons of artifacts nor favor extremely high AP/h. It would create another small energy and EM sink (which Dan seems to like currently) and allow you to get the AP back from one artifact every day.
Why it would have to exclude MSPs: MSP = 20000 ap 20000/20 = 1000 ap/h
Even with a 40 hr CD that's the equivalent of 500 ap/h which is more than most planets can produce.
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Tue Jul 22, 2014 10:19 am |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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Shadeslayer wrote: Darth, that's not what I asked for. I asked for what YOU thought was a GOOD idea, not what YOU thought was NOT a GOOD idea. Try again. NEXT!
lol, just because you ask for something doesn't mean he's going to be compelled to give it to you.
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Tue Jul 22, 2014 1:41 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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ICBLF wrote: Shadeslayer wrote: Darth, that's not what I asked for. I asked for what YOU thought was a GOOD idea, not what YOU thought was NOT a GOOD idea. Try again. NEXT!
lol, just because you ask for something doesn't mean he's going to be compelled to give it to you. I don't thread-jack. 
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Tue Jul 22, 2014 2:07 pm |
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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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Shadeslayer wrote: So you tell me then...what do YOU consider a GOOD idea? how about a way to take unloved artis, combine them together and make a new arti ?? oh wait, that's the ct.lab ... still waiting for another ct.lab recipe that burns off ship bots ...
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Tue Jul 22, 2014 3:18 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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senatorhung wrote: Shadeslayer wrote: So you tell me then...what do YOU consider a GOOD idea? how about a way to take unloved artis, combine them together and make a new arti ?? oh wait, that's the ct.lab ... still waiting for another ct.lab recipe that burns off ship bots ... There's still a crap ton of artifacts sitting idle and unused in the CTLab. Anymore recipes added to the existing CTLab would be quite terrible because of the infinitely high RP costs...
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Tue Jul 22, 2014 4:11 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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Arturo wrote: OK Fair enough. To make this idea somewhat maybe possible then make it an ability for one of the stackable mods. You know, 'when this module is fully upgraded unlocks an ability." Cost is some reasonable amount of EM (1000?) and some energy (200-400?) and it allows you to scrap 1 and only 1 artifact (Excluding Mass storage pods) and return its AP to you. 20 hour CD. Stepping out on a limb here but I don't think that would be too OP. It wouldn't create a huge one time power jump for anyone holding onto tons of artifacts nor favor extremely high AP/h. It would create another small energy and EM sink (which Dan seems to like currently) and allow you to get the AP back from one artifact every day. Now we are getting somewhere... scale down the EM and Energy costs a bit though. Arturo wrote: Why it would have to exclude MSPs: MSP = 20000 ap 20000/20 = 1000 ap/h
Even with a 40 hr CD that's the equivalent of 500 ap/h which is more than most planets can produce. I'm curious, why should one be able to get a full amount back for recycling an artifact? That isn't what I thought the ability should be.
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Tue Jul 22, 2014 4:18 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Ya know... We can already recycle artifacts. Sell them for scrap value, then use those credits toward artifacts you want in the GTC.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Tue Jul 22, 2014 4:32 pm |
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