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 Resuggestion - offensive artifact usage should raise action 
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Joined: Fri Aug 19, 2011 10:36 pm
Posts: 379
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Hallucinations wrote:
SpaceCaseAce wrote:

pfff, you just havent come across the right people I guess.
Believe it or not you dont always have to "do something" to people to have them arti spam you.
hell ive been spammed over a damn badge hit. I badge them, they spam me. I kill them, they spam me more, i kill them again til zeroed and guess what, now they have free reign to spam me all they want.

Again
+1 to the OP


Its nothing new, everyone knows people can spam and hide behind zero actions. Its a tactic used by many. But there has to be some kind of motive for someone to stoop that low. I have had people do it to me, I just wait 48 hours and they loose the lock to my ship. Its really not a big deal its just someone understanding the game mechanics and using them to their advantage. Similar to SSB ships.


waiting 48 hours doesnt do crap in the "now" when someone is spamming you non stop, making it difficult for you to play. You cant pvp, you cant npc, you cant even retal on the yahoo doing it to you because he is hiding behind his zeros.

Nobody and I mean nobody, i dont care what you did or didnt do to them, should be able to use offensive artis to disrupt your gaming time in absolute safety. That is my opinion and I doubt seriously that anyone will be able to change my mind about it. Though feel free to try.


Sat May 10, 2014 3:11 pm
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Joined: Fri Dec 28, 2012 3:54 am
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But there has to be some kind of motive for someone to stoop that low. I have had people do it to me, I just wait 48 hours and they loose the lock to my ship. Its really not a big deal its just someone understanding the game mechanics and using them to their advantage. Similar to SSB ships.
My town has an unusual ordinance on the books which allows you to take a sledgehammer to any red car you see from 12:30pm Tuesday until 12:29pm on Thursday. I drive a red car, and two days out of every week, I am forced to stay away from my home, my family, my trusty dog, because every time I drive within city limits, some wild-eyed psychopath starts running after my car swinging a sledgehammer -- and I can't even do anything about it because of the absurd way the town's municipal codes are written. Nada, zilch. He causes $3,000 in body damage to my car, he gets away scot-free, but if I dare to hit him back, it's a trip to the slammer. And worst of all, every time I go to a city council to complain, the managers either refuse to show up and/or respond, or some heckler shows up at the meeting to tell me to get over myself, cuz I probably gave the sledgehammer-wielders "some kind of motive."

The lack of response coupled with the insinuation that I somehow "asked for it" is both frustrating and insulting. Maybe it's time to move to a different town?

:eek:


Sat May 10, 2014 5:55 pm
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Joined: Tue Feb 08, 2011 4:26 pm
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As always, +1 to this idea

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Sun May 11, 2014 3:15 am
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Joined: Wed Aug 15, 2012 4:32 pm
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I have an annoying ship with zero actions that spammed me minutes ago and I find it annoying that i can't do anything. This has always been a problem. It should really be addressed -_-

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Sun Nov 08, 2015 10:37 am
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im kind of good either way on this...i mean they have kind of been punished and likely will be again if they are at zero actions..

many times people who are getting spammed by peeps at zero count have been, let's say less than kind to those people....

On other hand, its fairly weak to allow someone to spam with pretty much no recourse ---reverse deuchbaggery

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Sun Nov 08, 2015 8:58 pm
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Joined: Fri Feb 13, 2015 3:07 am
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I haven't really encountered this problem but +1 by all means. Using an offensive artifact is an attack and should be treated as such.


Mon Nov 09, 2015 5:56 am
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Bloodied Unbowed wrote:
Using an offensive artifact is an attack and should be treated as such.


uh no.

an ATTACK is an attack.

using an offensive arti counts against your TM actions, so there is already some consequence. artis are there to be used.

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Mon Nov 09, 2015 7:30 am
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Joined: Fri Feb 13, 2015 3:07 am
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senatorhung wrote:
Bloodied Unbowed wrote:
Using an offensive artifact is an attack and should be treated as such.


uh no.

an ATTACK is an attack.

using an offensive arti counts against your TM actions, so there is already some consequence. artis are there to be used.


What are you, Yogi Berra? If a raid or a hack counts as an attack, containment missiles and tactical inner bypasses certainly should, they're much more annoying.


Mon Nov 09, 2015 4:07 pm
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Joined: Sun Jun 19, 2011 6:24 pm
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senatorhung wrote:
Bloodied Unbowed wrote:
Using an offensive artifact is an attack and should be treated as such.


uh no.

an ATTACK is an attack.

using an offensive arti counts against your TM actions, so there is already some consequence. artis are there to be used.


To be fair, there is only a consequence if said person spamming has any intent whatsoever of raiding/hacking someone in the first place.

There are and have been many players in the past whom will just while away a few hours tossing artifacts at random players for no rhyme nor reason, save their wanting to ruin another persons gameplay.

If anything, having an offensive arti(all of them) adding +1 to your actions actually makes things much easier to track. As it is, alot of players ask why they're tm locked when their actions are at 48/50/50, as they don't realize that all those chaostatics, emp's or krio torps added +1 to their actions(albeit invisibly).

If we made those actions visibly count instead of being an invisible secondary counter that only prevents your own timers, then not only would people think twice about the random spamming they do, it may even cut down on spam used for badgeing purposes, as their action counts would no longer be 25/27/27 they could be something crazy as 299/301/301 just from spamming 6 or so players.

just my two cents on the matter :)


Mon Nov 09, 2015 4:15 pm
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