Greenspleef's biga$$ disorganized list of ideas
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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Energy donation :
A base module that rewards players that donate energy. Theres a few ways to do it : 1) random , like the nsx crate 2) at certain % or total energy donated. Could be several rewards as it gets higher. 3) buff ship stats or production for an hour, does not stack
Rewards only given when player donates the max , which currently is 2000
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Sun Sep 20, 2015 5:39 am |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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Production structure:
A new researchable structure, the apex center Can only research it after everything else is learned Amount of research points needed should be extremely high, the actual figure can be hashed out later..
Tier1: Apex center a, 10 space, +1 all resources, +100 attack and defense, +100 cloak, +100 pop, can have 3 per planet Tier 2: Apex center b, 15 space, +3 all resources, +300 attack and defense, +200 cloak, +250 pop , can have 2 per planet Tier 3: Apex center c, 20 space , +6 all resources, +600 attack and defense, +400 cloak, +500 pop, can only have one per planet
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Sun Sep 20, 2015 8:11 am |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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New leaderboards:
3 new leaderboard categories, for legions :
Combined total mineral production Combined total artifact production Combined total research production
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Wed Sep 23, 2015 5:45 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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New ship module:
This is intended to reward players for creating huge ships
Collectors' codex Device, 50 decks, bonus scales to % of total possible ship modules and allies equipped
0-9% +50 attack 10-19% +50 defense 20-29% +50 cloak 30-39% +50 scan 40-49% +500 hull 50-59% +500 shields 60-69% +100 energy 70-79% if possible, adds +250 max damage cap to flamehawks per hit 80-89% -5% upkeep 90-98% -10% colonization/invasion cost 99-100% your planets no longer count toward your total scanned planets
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Fri Sep 25, 2015 7:41 am |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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Trap idea:
Setting a halc trap has a 5% chance to cause halcyon sickness.... -10% production across the board until the trap is tripped
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Wed Sep 30, 2015 3:38 am |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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detregets wrote: Energy donation :
A base module that rewards players that donate energy. Theres a few ways to do it : 1) random , like the nsx crate 2) at certain % or total energy donated. Could be several rewards as it gets higher. 3) buff ship stats or production for an hour, does not stack
Rewards only given when player donates the max , which currently is 2000 number 2 already exists if your base is on % of donation instead of divide evenly.
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Fri Oct 02, 2015 3:13 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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draxsiss wrote: detregets wrote: Energy donation :
A base module that rewards players that donate energy. Theres a few ways to do it : 1) random , like the nsx crate 2) at certain % or total energy donated. Could be several rewards as it gets higher. 3) buff ship stats or production for an hour, does not stack
Rewards only given when player donates the max , which currently is 2000 number 2 already exists if your base is on % of donation instead of divide evenly. That would be unfair lol i currently have 30% contributed to my level 7 base. Also i meant reward them with a special art like a ship mod or planet structure.
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Fri Oct 02, 2015 6:40 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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Npc spawner:
A new daily feature, npc spawn wheel. It could be similar to the daily reward , or have it be a base ability from a module.
If its a daily reward type, where you can only do it once every 20 hours , then it could be set up as a special npc slot that is greyed out when the special npc has been disabled, until the timer resets. The type of npc spawned could be any npc in the game , whether a boss elite or one on one, seasonal, mission or legion mission, low rank or high rank, or blockade npc. The catch is ya gotta kill it solo. If its a base ability it could be from a module , perhaps acquired through a legion mission . possibly upgradeable through repeated quests. Higher grades of the module unlock stronger npc superbosses. Superbosses are huge, super strong, rank-ignoring, legion wide bosses that rewards everybody that helped kill it. Should probably have a timer at least a day long. Rewards could be as simple as a number of relic badges rewarded equal to amount of damage some, similar to bases. The superboss would also have a special battle tab slot that is greyed out when there is no superboss currently engaged
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Sat Oct 17, 2015 6:45 am |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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Legion stuff :
A new passive ability that takes effect for a half hour whenever you send something to a legionmate. Gives randon +1% buff to one of either attack defense scan cloak hull or shields. Doesnt stack .
A setting to allow loyal legion members to see your inventory. Just for kicks or for advising on builds, or possibly trades
Legion strafe ability : once per day a player can call for help from the legion to strike an npc or base . either have individuals volunteer for each strafe or the whole legion chips in for a single hit
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Sun Oct 18, 2015 10:06 am |
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AvatarRoku
Joined: Wed Aug 13, 2014 1:29 pm Posts: 392
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detregets wrote: Legion stuff :
A new passive ability that takes effect for a half hour whenever you send something to a legionmate. Gives randon +1% buff to one of either attack defense scan cloak hull or shields. Doesnt stack .
A setting to allow loyal legion members to see your inventory. Just for kicks or for advising on builds, or possibly trades
Legion strafe ability : once per day a player can call for help from the legion to strike an npc or base . either have individuals volunteer for each strafe or the whole legion chips in for a single hit -1#1: You sent 1 Cloning Pod toLegionmate <- example of how to abuse this -1#2: how about we only want a certain few to know what we have, but will this setting it will be visible to everyone. -1#3: There already are elites and Bosses, and the tough NPCs are none but a few LM ones
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Fri Oct 23, 2015 11:21 am |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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AvatarRoku wrote: detregets wrote: Legion stuff :
A new passive ability that takes effect for a half hour whenever you send something to a legionmate. Gives randon +1% buff to one of either attack defense scan cloak hull or shields. Doesnt stack .
A setting to allow loyal legion members to see your inventory. Just for kicks or for advising on builds, or possibly trades
Legion strafe ability : once per day a player can call for help from the legion to strike an npc or base . either have individuals volunteer for each strafe or the whole legion chips in for a single hit -1#1: You sent 1 Cloning Pod toLegionmate <- example of how to abuse this So ? Whats 1%? Lol -1#2: how about we only want a certain few to know what we have, but will this setting it will be visible to everyone. Thats the point -1#3: There already are elites and Bosses, and the tough NPCs are none but a few LM ones Its an ability, youre calling for help from your legion , think of limit breaks from final fantasy
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Sat Oct 24, 2015 6:49 am |
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Deigobene
Joined: Tue Oct 16, 2012 9:26 pm Posts: 1076
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detregets wrote: So ? Whats 1%? Lol
+1895 attack for me. So pretty damn OP for 1 cloning pod, which was his point.
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Sat Oct 24, 2015 7:40 am |
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Bla1
Joined: Tue Apr 29, 2014 4:03 am Posts: 18
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Deigobene wrote: detregets wrote: So ? Whats 1%? Lol
+1895 attack for me. So pretty damn OP for 1 cloning pod, which was his point. Well it would have to be an ability that you earn. Maybe Seasonal Legion Mission The Chuhn Expo Task 2: Enhance Chuhn Trade Relations (npc hunt) Donate 100 ku (?) to 20 uncommon Chuhn jewlers Reward: Chuhn manifesto (ship mod) In addition to some stats, after it's fully maxed, it grants the passive ability Chuhn Altruism ability, +1% for donating
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Tue Oct 27, 2015 5:17 am |
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AvatarRoku
Joined: Wed Aug 13, 2014 1:29 pm Posts: 392
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Bla1 wrote: Deigobene wrote: detregets wrote: So ? Whats 1%? Lol
+1895 attack for me. So pretty damn OP for 1 cloning pod, which was his point. Well it would have to be an ability that you earn. Maybe Seasonal Legion Mission The Chuhn Expo Task 2: Enhance Chuhn Trade Relations (npc hunt) Donate 100 ku (?) to 20 uncommon Chuhn jewlers Reward: Chuhn manifesto (ship mod) In addition to some stats, after it's fully maxed, it grants the passive ability Chuhn Altruism ability, +1% for donating It might take a few years to max given the rarity of LMs repeating 
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Tue Oct 27, 2015 6:20 am |
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Texas Toast
Joined: Mon Sep 08, 2014 6:44 pm Posts: 847
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AvatarRoku wrote: It might take a few years to max given the rarity of LMs repeating  Maybe somebody will have some GP to burn skipping missions? 
_________________--------------- GD: A good legion for collecting relic badges --------------- ---------------------------------------------------------------------
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Tue Oct 27, 2015 10:23 am |
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AvatarRoku
Joined: Wed Aug 13, 2014 1:29 pm Posts: 392
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Texas Toast wrote: AvatarRoku wrote: It might take a few years to max given the rarity of LMs repeating  Maybe somebody will have some GP to burn skipping missions?  Lots of somebodies lol, and even then it would take luck
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Tue Oct 27, 2015 1:21 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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Disabled base :
It sux waiting 10 days for a full base shipment after a disable. What if you didnt have to wait ?
Base module : supply depot . 4 special space . adds ability ' resupply ' . can only be used after the base is disabled. Costs 10 ap to use. No base shipment for a day then a random effect happens : Full production Full production with bonus 50% production 30% production Doubled production but halved base shields hull def and attack and doubled damage cap
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Mon Nov 16, 2015 2:22 am |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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Ally :
Felina, bandit killer. ...name is open i guess Could have attack , defense, and shields to start Level 30 could add hull Level 60 could add 5% npc attack Level 100 is the kicker . adds bonus 100 damage per hit over cap on crimson enemies
She's leveled by killing many , many, many flamehawks, unbuffed
Obtainable only by rank 1000 and 1500 medals and the previous medal for killin flamehawks ,of which i currently forget the name
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Sun Nov 29, 2015 8:44 am |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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Friends on the battle tab :
I think i mentioned before but i still think it would be cool to see friends on the battle tab but instead of attacking you could trade with them . what could you trade ? Badges, of course ! Need a couple green badges ? I might have some blues to trade... Take it further and you could add a new badge and market, the friend medal! Every time you swap badges with a friend on the battle tab you get an extra heart shaped badge . trade them in for who knows ... Gp? Every time you trade in for gp the cost could increase so you would need more and more every time
Alternatively , when you find a friend on the battle tab you could instead "save" their ship from an npc that drops random badges
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Sun Nov 29, 2015 8:53 am |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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Leaders and officers:
The title should mean something . they need perks !!
- decreased timer on planet shares! Its for the legion they need to be able to help more! - bonuses to attack when responding to a legion alert! - bonus when guarding a legion owned planet! - the ability to use basic buff arts on legion members when theyre online - bonus relics on successful legion missions - leaders get bonus on base raid if they are in the top 5 damagers on enemy bases - reduced timer on sending arts to a loyal legion member - free energy cost to comming a loyal legion member's ship - ???? Im sure theres more out there i cant think of . amy ideas??
Of course , there would have to be a limit imposed on the number of officers and leaders allowed in a legion
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Sun Nov 29, 2015 9:11 am |
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