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 'planet' type idea 
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Joined: Fri Jun 25, 2010 1:16 am
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Again, the problem with most of these suggestions is that between the Quasi-Spacial Expander, Terraforming device, Gifts of the X, Planetary Data Optimizers, etc, in the end, all planets have the same stats and passive abilities, the only thing different is the images of how they look.

Of course they will start different but in the end, so what when you can turn any planet into a VM 15x all stats planet. Planet improvements/types need to be unique (or at least listed as unique).

What is the difference between a passive +100 defense from a Gravitic Amplifier and +100 from a theoretical orbital fighter bay? Nothing because they share the same passive slot on the planet screen.


Tue Jan 25, 2011 4:30 pm
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Here are the other ideas I have so far: (Most of the planets I suggested are not good in minerals but I have an idea for one)

32-bit planets
Extremely Rare

Made from a software that could create planets has actually come into life. This planet, however, is most of the time average sized, most are small and not able to be stable for a limit of artifacts.

Mining: Extremely Sparse-Average
A planet under development is not great in size or resources.

Artifacts: Average-Rich
Maybe some other softwares hacked into this planet, creating hard drives and other softwares but could be used to help the controller.

Research: Very Rich-Mega Rich
What software made the planet come into being? Scientists are trying to research for this unique software but having some tough trouble trying to find it.

Passive Abilities:
Hard Drive Scanner > +5% Scan (Wonder why there were no passive abilities for more scan or cloak, etc...probably balance)
This main Hard Drive contains a powerful scanner but as scientists are trying to figure how it works, you are limited to the usage.

Limits: (New!)
Maximum artifact usage [such as: Terraforming Device, Quasi-Spacial Expanders] (not including the artifact chassis and helpful planet artifacts) is 10.

-------------------------

64-bit planets
Extremely Rare

Now I wonder...Who has the software to create this type of planet???

Minerals: Average-Rich
More bits = more materials

Artifacts: Sparse-Extremely Abundant
More bits = More time to create and this planet was just created.

Research: Very Rich-3x Mega Rich
How many more bits are used to create this planet? My head hurts just by trying to figure out Pi (3.14)!

Passive Abilities:
Anti-Virus > +125 Attack | +5% Cloak
Sure, every computer needs anti-virus software. Why not a planet that consists of computer technology?

Limits:
Maximum Usage of artifacts [such as: Terraforming Device, Quasi-Spacial Expanders] (not including artifact chassis and helpful planet artifacts) is 15.

--------------------

Any suggestions, inputs, or criticism?

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Tue Jan 25, 2011 11:07 pm
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Tommy15551 wrote:
Here are the other ideas I have so far: (Most of the planets I suggested are not good in minerals but I have an idea for one)

32-bit planets
Extremely Rare

Made from a software that could create planets has actually come into life. This planet, however, is most of the time average sized, most are small and not able to be stable for a limit of artifacts.

Mining: Extremely Sparse-Average
A planet under development is not great in size or resources.

Artifacts: Average-Rich
Maybe some other softwares hacked into this planet, creating hard drives and other softwares but could be used to help the controller.

Research: Very Rich-Mega Rich
What software made the planet come into being? Scientists are trying to research for this unique software but having some tough trouble trying to find it.

Passive Abilities:
Hard Drive Scanner > +5% Scan (Wonder why there were no passive abilities for more scan or cloak, etc...probably balance)
This main Hard Drive contains a powerful scanner but as scientists are trying to figure how it works, you are limited to the usage.

Limits: (New!)
Maximum artifact usage [such as: Terraforming Device, Quasi-Spacial Expanders] (not including the artifact chassis and helpful planet artifacts) is 10.

-------------------------

64-bit planets
Extremely Rare

Now I wonder...Who has the software to create this type of planet???

Minerals: Average-Rich
More bits = more materials

Artifacts: Sparse-Extremely Abundant
More bits = More time to create and this planet was just created.

Research: Very Rich-3x Mega Rich
How many more bits are used to create this planet? My head hurts just by trying to figure out Pi (3.14)!

Passive Abilities:
Anti-Virus > +125 Attack | +5% Cloak
Sure, every computer needs anti-virus software. Why not a planet that consists of computer technology?

Limits:
Maximum Usage of artifacts [such as: Terraforming Device, Quasi-Spacial Expanders] (not including artifact chassis and helpful planet artifacts) is 15.

--------------------

Any suggestions, inputs, or criticism?

It's sounds cool. But....if I were to be walking, only to be crushed by a red-overall wearing plumber, I would be pretty pissed.

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Wed Jan 26, 2011 1:11 pm
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Yes, I would be pissed too (Mario). :mrgreen:

Here are two more suggestions: (This one took me some time)

Chrome Planet
Mythical

This planet seems to change colors every now and then, like a rainbow.

Mining: Rich-Ultra Rich
Chrome minerals will change in color every now and then. When it gets processed, the color it was on determines the mineral type.

Artifacts: Very Rich-Mega Rich
Color changing artifacts has the same property as the minerals.

Research: Mega Rich-7x Mega Rich
How does the plant change color every now and then? How was it created? What caused it to change colors?

Passive Abilities:
Reflection, Refraction, Diffraction > +200 Cloak
Reflection bounces off scan waves, refraction lets the waves in but slower, diffraction lets the waves in but goes around the planet.

------------

Endless Planet
Rare
No matter how far you go into the planet, there is no solid ground or the other side of the planet. It is a unique type of Gas Planet.

Minerals: Extremely Sparse-Average
You can extract some gases to make solid materials but it would be massive amounts in order to do so.

Artifacts: Sparse-Very Abundant
Same as the minerals but much more than massive amounts.

Research: Very Rich-2x Mega Rich
Endless planet?! We'll have to do a massive amount of research on this planet!

Passive Abilities:
Endless Gravity > +200 Defense
Projectiles will be pulled in like a Black Hole, but when it reaches its end, it will damage the planet.

Limit:
Terraformers and Expanders are not able to increase the size or production of this planet, hence its name "Endless."

Unique Ability:
In order to make solid ground to construct buildings, you will need to use an artifact (Gas Solidifier) to do so.
(You can have as many used on this planet but the artifact has to be found by disabling Uncommon-Rare NPCs or Missions)

------------

What do you think? These are the best ideas I've ever come up with! :D

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Wed Jan 26, 2011 10:24 pm
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i have ian idea for a new planet type

very large sun planet
4x rich in mining
colony 100 because it is like a sun
special abilty 1 kurenite for every 24 hours
structure space = 60

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Thu Jan 27, 2011 12:52 am
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hey guys i have an idea for a new planet type
very large sun planet
Exotic
4x rich in mining
starts with 100 colony
60 structure space
special abilty : 1 kurenite every 24 hours
colonizing or invading has 10% less chance of success

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Thu Jan 27, 2011 4:36 am
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Yeah, we can see that in the other thread, so no need to start a new one. Besides, 1 Kurenite in 24 hours? From a 4x rich mining planet? So what? That's nothing...

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Thu Jan 27, 2011 4:46 am
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exotic sounds very familiar, and i've already suggested the microstar.

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Thu Jan 27, 2011 7:48 am
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I know this type has probably been done, but don't think this spin has been proposed:

Black Hole

Size like gas planets (Large-very massive)
Mining: N/A-average (Mining asteroids near the actual black hole)
Artifact: N/A-average (Random debris ect in the area)
Research: average-mega rich (Studying the black hole)

Colonization:
This "planet" requires an orbiting base to be built after "colonizing" the space. The space station would cost 20% of the colonizers cost to colonize.

The station is small by default, but gains a size category for every additional expansion built on the station. Expansions cost 20% of a colonization. Size cap is Very large or massive (Depending on what Dan would think for balance).

Space Station:
Similar to gas planets not being allowed population structures, to ensure the safe orbit of the station, no minefields can be constructed here.

I think having it calculate from colonization cost reflects orchestrating new colonists much like the scaling colony cost normally reflects, although a flat cost might not be a bad idea.

Not the best idea ever, but something different.

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Thu Jan 27, 2011 8:55 am
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gate-way planet
rare
always average or smaller
no production better than rich

yes you say why would we take it well here it is.

it reveals the location a another planet very large or bigger 4xmega rich or better.... after 2 months the revealed planet would have 500 passive cloak, attack and defense

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Thu Jan 27, 2011 9:20 am
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Boligon wrote:
I know this type has probably been done, but don't think this spin has been proposed:

Black Hole

I have already suggested this and some other people as well. You can find it looking through the pages of this topic. I think it's in the 6th page for my suggestion.

-----------

Here are some more suggestions:

Volcanic Icy Planet
Uncommon

Once was a Volcanic Planet, now an icy volcanic wasteland after a nearby star went out of gravitational pull. The planet is still active with volcanic activity but the lava doesn't burn you, it freezes you!

Mining: Very Abundant-Extremely Rich
Still volcanic after being without orbit of a star? There must be some rich minerals hidden below these ice sheets.

Artifact: Sparse-Very Abundant
Volcanic planets these days could hardly sustain any material but when the lava freezes it, you can retrieve it.

Research: Very Sparse-Average
There is little more to know about these planets as Icy and Volcanic exists.

Passive Abilities:
Frozen Barrier > +125 Defense
During the millions of years without orbit, the lava began to freeze into ice and more and more layers of ice started to rise.

----------

Shield Planet
Very Rare

This planet was named "shield" because of it's mass shielding around the planet. It is easily penetrable by any attacking forces but with some help from shielding technology, it may increase it's shield strength.

Mining: Rich-Extremely Rich
With a shield, many forces were not able to colonize so the preserved minerals grew denser and more valuable over time.

Artifact: Very Rich-Ultra Rich
No forces, no discovery. When one lucky person penetrates the shield and colonizes the planet, there may be endless amounts of undiscovered artifacts!

Research: Rich-2x Mega Rich
How did this planet have a shield in the first place? Was there an heavily advanced civilization here a long time ago?

Passive Abilities:
Heavy Massive Shield > +30 Shield (Again, wasn't implemented because of balance I think)
It has a shield so it will protect. You can use a Shield Projector to increase the max shield by +5.

Limit:
Shield Projectors can be used at a max of 10 times (+50 Shield).

-------------

Star Planet
Extremely Rare

A planet with the shape of a star! Make a wish and it'll come true!

Minerals: Very Rich-Mega Rich
First come, first serve! Get 'em while there still here!

Artifacts: Rich-3x Mega Rich
Same as minerals but much less.

Research: Ultra Rich-4x Mega Rich
How can this star planet grant wishes?

Passive Abilities:
Wishing Star > +1 Wish
This will grant a wish. These are the options but some other people might suggest others.

Minerals:
Granting a wish in this category will give you the equivalent amount of credits (shows you what you sold from the wish) from a random amount of minerals and type. This will be based on rank.

Artifact:
Granting a wish in this category will sometimes give you an artifact called a Wishing Shower. This will reduce the timer for wishing by 1 day. Can give you a random artifact most of the time.

Research:
Granting a wish in this category will give you a random amount of research based on your rank. Rare potential for completing 1/2 - 3/4 of a random research phase.

Limit:
Wishing has a cool down of 2 days. Can be reduced by one day for each Wishing Shower artifact.

---------------------

Warp Gate
Uncommon <-- I have so many uncommon planets in my database so I decided to make this one uncommon

These are warp stations built by ancient civilizations. These warp you to a random planet anywhere in the Universe. There is a chance that it fails and you're left with nothing.

Mining, Artifact, Research:
None because it's a gate for warping, not colonizing!

Abilities:
Warp (Used once, it's gone) > Takes you to a random place in the Universe. There is a chance it might fail and take you nowhere.

Uses: 1
Energy: 25
Cost: 0
Range of planets: 70% Common, 35% Uncommon, 12% Rare, 3% Elite NPC based on your rank.
Chance of Failure: 10%

Limit:
Only one warp gate can be used / 24hrs. Time Manipulators won't change this but a Paradox Generator will.

(sgtlynch, your idea is good but kind of overpowered so this might balance it out a little. If you disagree about this, let me know as this is your idea with my options)

------------

I have a lot of other ideas for other planets so don't let this topic die!

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Current Milestones:
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5 Million+ Population on a planet (Biologist 30% included)


Thu Jan 27, 2011 10:25 pm
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This hasn't been replied for a while... Don't let it die! :(

-------------

My new suggestions:

-------------

Coded Planet
Very Rare

A planet that is made up of codes, including numbers, hex, signs (@#%*), and everything else needed to code or program.

Mining: Rich-Ultra Rich
If you learn how to code (or know how to code) just code it to make a certain mineral(s).

Artifact: Ultra Rich-6x Mega Rich
Coded artifacts can be useful for cloak and scan, along with everything else.

Research: 2x Mega Rich-9x Mega Rich
Research is just like coding so research here should be a blast!

Passive Abilities:
Coded Firewall > +5% scan + cloak (goes to ship stats) | +125 Attack + Defense | +100 Cloak
A firewall like a computer's but much more heavily coded to increase attack, defense, cloak, and scan.

Limit:
Coded Overload - Maximum usage of artifacts are limited. (Dan and other people can suggest the number)

----------

Galaxy Planet
Mythical

A planet that holds an entire galaxy inside. There is no possible way to get inside the planet but you may find the coordinates for it.

Mining/Artifact/Research:
None as there isn't anything on the planet, just an entire galaxy inside the planet!

Abilities:
Coordinating Galaxy - Scientists are researching for the galaxy's coordinates so it may take a while.

Usage: 1 (once, then it's gone)
Energy: 50 (energy consumption to scan it)
Cost: 1,000,000 Credits (Paying for scientists help)
What it does: Scans two random, from rare to extremely rare, planets into your database.
Range of scan: 80% Rare, 45% Very Rare, 23% Extremely Rare <- Planet Size varies from small to very large + production varies from Rich to 7x Mega Rich.
Chance of failure: 5% (scan crashes and ship is unable to find galaxy)
Chance of Elite NPC: 12% Elite NPC based on your rank.
Chance of Hyper Scan: 2% for 3 planets.

----------

These are two more. Keep this idea flowing! :D :) ;) :idea:

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Fri Jan 28, 2011 10:09 pm
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Tommy15551 wrote:
Boligon wrote:
I know this type has probably been done, but don't think this spin has been proposed:

Black Hole

I have already suggested this and some other people as well. You can find it looking through the pages of this topic. I think it's in the 6th page for my suggestion.

-----------

Here are some more suggestions:

Volcanic Icy Planet
Uncommon

Once was a Volcanic Planet, now an icy volcanic wasteland after a nearby star went out of gravitational pull. The planet is still active with volcanic activity but the lava doesn't burn you, it freezes you!

Mining: Very Abundant-Extremely Rich
Still volcanic after being without orbit of a star? There must be some rich minerals hidden below these ice sheets.

Artifact: Sparse-Very Abundant
Volcanic planets these days could hardly sustain any material but when the lava freezes it, you can retrieve it.

Research: Very Sparse-Average
There is little more to know about these planets as Icy and Volcanic exists.

Passive Abilities:
Frozen Barrier > +125 Defense
During the millions of years without orbit, the lava began to freeze into ice and more and more layers of ice started to rise.

----------

Shield Planet
Very Rare

This planet was named "shield" because of it's mass shielding around the planet. It is easily penetrable by any attacking forces but with some help from shielding technology, it may increase it's shield strength.

Mining: Rich-Extremely Rich
With a shield, many forces were not able to colonize so the preserved minerals grew denser and more valuable over time.

Artifact: Very Rich-Ultra Rich
No forces, no discovery. When one lucky person penetrates the shield and colonizes the planet, there may be endless amounts of undiscovered artifacts!

Research: Rich-2x Mega Rich
How did this planet have a shield in the first place? Was there an heavily advanced civilization here a long time ago?

Passive Abilities:
Heavy Massive Shield > +30 Shield (Again, wasn't implemented because of balance I think)
It has a shield so it will protect. You can use a Shield Projector to increase the max shield by +5.

Limit:
Shield Projectors can be used at a max of 10 times (+50 Shield).

-------------

Star Planet
Extremely Rare

A planet with the shape of a star! Make a wish and it'll come true!

Minerals: Very Rich-Mega Rich
First come, first serve! Get 'em while there still here!

Artifacts: Rich-3x Mega Rich
Same as minerals but much less.

Research: Ultra Rich-4x Mega Rich
How can this star planet grant wishes?

Passive Abilities:
Wishing Star > +1 Wish
This will grant a wish. These are the options but some other people might suggest others.

Minerals:
Granting a wish in this category will give you the equivalent amount of credits (shows you what you sold from the wish) from a random amount of minerals and type. This will be based on rank.

Artifact:
Granting a wish in this category will sometimes give you an artifact called a Wishing Shower. This will reduce the timer for wishing by 1 day. Can give you a random artifact most of the time.

Research:
Granting a wish in this category will give you a random amount of research based on your rank. Rare potential for completing 1/2 - 3/4 of a random research phase.

Limit:
Wishing has a cool down of 2 days. Can be reduced by one day for each Wishing Shower artifact.

---------------------

Warp Gate
Uncommon <-- I have so many uncommon planets in my database so I decided to make this one uncommon

These are warp stations built by ancient civilizations. These warp you to a random planet anywhere in the Universe. There is a chance that it fails and you're left with nothing.

Mining, Artifact, Research:
None because it's a gate for warping, not colonizing!

Abilities:
Warp (Used once, it's gone) > Takes you to a random place in the Universe. There is a chance it might fail and take you nowhere.

Uses: 1
Energy: 25
Cost: 0
Range of planets: 70% Common, 35% Uncommon, 12% Rare, 3% Elite NPC based on your rank.
Chance of Failure: 10%

Limit:
Only one warp gate can be used / 24hrs. Time Manipulators won't change this but a Paradox Generator will.

(sgtlynch, your idea is good but kind of overpowered so this might balance it out a little. If you disagree about this, let me know as this is your idea with my options)

------------

I have a lot of other ideas for other planets so don't let this topic die!

A frozen Volcanic?
My mind has been forced to have sexual intercourse...

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Sun Jan 30, 2011 1:45 am
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:shock: That was the most disturbing post I've seen yet. Lol! :P

----------

More suggestions!

----------

Prism Planet
Rare

A planet that is shaped like a prism. Light goes, refracts, and comes out colorful! Can be used to magnify lasers to increase damage.

Mining: Sparse-Rich
Even though it is a prism, some minerals might have been formed during its creation.

Artifact: Abundant-Very Rich
Maybe some artifacts made from prisms?

Research: Very Rich-Ultra Rich
How was this formed???

Passive Abilities:
Magnifier > +100 Attack
Magnifies all lasers/light 5x. Only from inside planet to outside, not the other way.

Limit:
No Terraformers or Expanders. It's a prism! How are you supposed to expand the terrain of glass?

----------

Weather Planet
Very Rare

A planet with constant changes in weather. A good bonus to whoever controls it.

Mining: Abundant-Very Rich
Weather=Erosion=Minerals

Artifact: Sparse-Extremely Abundant
Weather=Erosion≠Artifacts (some may have been created)

Research: Rich-Ultra Rich
If you want to control the weather, you must research it first.

Passive Abilities:
Weather Change > Various Bonuses
When the weather change, so does everything on it.

Sunny: 5% Boost to Attack. Sun's rays amplify the damage of all attack structures.
Cloudy: 5% Boost to Cloak. Clouds reflect scan waves.
Storm: 5% Boost to Defense. Storms absorb and redirects projectiles from attackers.
Windy: 5% Boost to Defense + Attack. Winds redirect projectiles from attackers and doubles the speed of projectiles from you, which means more damage.
Rain: 5% Boost to Defense + Cloak. Rain erodes and rusts projectiles from attackers and dark clouds absorb scan waves.
Snow: 10% Boost to Cloak. Snow and clouds reflect more scan waves.
Ice: 10% Boost to Attack, chance to freeze attackers for 30 minutes. Ice layers build up on projectiles, making them ice projectiles and can freeze when hit.
Hail: 10% Boost to Defense. Hail destroys projectiles from attackers.
Lightning: 10% Boost to Attack, 5% Boost to Defense, chance to paralyze attackers > disabling attack/defense modules by 50%. Lightning destroys projectiles from attackers but is absorbed by your projectiles.

----------

What do you think?

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Sun Jan 30, 2011 3:54 am
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Dimensional Rift:
Resources-N/A Size-N/A
When attempting to colonize, a random Unstable(look below) planet from a random dimension travels through the rift into your scans.

Unstable(2,4,5,6,7,8,9,10, and 11th dimensions)(Dimension displayed as a numeral beside the type):
Unstable planets are planets that exist in our universe from other dimensions. It is highly unstable, but can exist. The default resources are:
Size:VL to MC
Resources: Ultra rich and greater research(Currently dimensional travel is incredibly hard to achieve, so why not use this to your advantage and study it?)
Rich or better mining(Who knows what you'll find in the depths of the 5th dimension)
Random artifacts(What will live in these strange places?)
Unstable planets would look like their dimension. 2=square, 4=tesseract, etc.=hypercube.
4th is the most common, 11th the least(Actually, it's legendary), 2nd is average, 5-7 is between 2 and 4, 8-10 between 11 and 2.

Depending on the dimension these have different effects. 2=added research(25%)(What scientists won't immediately take this chance to experiment with life in 2d?), 50% less mining(the planet has no depth), added artifacts(25%), passive 200 cloak because it is infinitely flat.
4=Added space(1/2 extra, 51 to 77. Always rounds up.)(Just as the 2nd dimension is made of lines(1st dimension), the 3rd is made of planes(2nd), so the fourth would be made of solids and thus massive increase in size)
5=5% added to all resource rates, because of time fluxations in this dimension
6=20% extra attack and defense, because this planet is for some unknown reason highly unstable in this dimension
7=added space(60%, 51-82)(Same as 4th, couldn't think of something unique)
8=a strange race lives here that seems to hate beings from the 3rd dimension(reference to fluidic space in Star Trek)(-50% population[constantly under attack], 40% more research, 20% more artifact)
9=Flux foci array. Trap can be applied once every 2 weeks at the cost of artifact points(10,000 or 5,000, whatever sounds more balanced to you). Next person who attacks is "planet halc'd" and can't attack planets for 3 hours. Added research(10%)
10=You have discovered a plant life here that will greatly increase unstable medical research!(+50% pop on all unstable planets, if not possible only this planet, +30% research)
11=The Theory of Everything(You have discovered the answer to all our questions, one time research bonus of 400,000 research points, +100% research, massive size(+80% size, 51-92), rarer than Dysons.

JOKE!!!:
42=The Meaning of Life, the Universe, and Everything. Everyone is instantly disabled, hacked, and raided by you with 100% success rate, you have the choice to rank up 42, 420, or 4.2 times, and the Hitchhiker's Cannon is installed on your ship with 5000 attack for 1 space and 0 Upkeep. And you instantly finish all research.

Like it?

EDIT: I came up with two names that might sound better. I'll let you choose. Dimensional, and Riftborn planets. So the choice is Dimensional/Riftborn/Unstable.
Edit2: Who thinks this should become it's own suggestion?

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Sun Jan 30, 2011 6:02 am
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More suggestions! (Actually just one for this post)

Mirage Planet
Rare

A planet that disguises as something else. If you see a ship very tiny or colossal to your ship, it's a mirage planet.

Mining/Artifact/Research: Based on mirage.
When a mirage takes place, everything that is on it is REAL.

Passive Abilities:
Mirage > Changes from mirage to mirage. Happens every day.

Mirage of Metallic: (25%)
+++Minerals, ++Research, -Artifacts

Mirage of Toxic: (35%)
++Minerals, +Artifact, ---Research

Mirage of Oceanic: (25%)
++Research, +++Artifact, --Mining

Mirage of Terra: (20%)
-Minerals, +++Artifact, +Research

Mirage of Icy: (40%)
++Artifact, ++Research, --Mining

Mirage of Desert: (55%)
++Artifact, ++Research, Mining

Mirage of Barren: (65%)
+Mining

Mirage of Gas: (60%)
++Research

Mirage of Volcanic: (50%)
++Minerals

Mirage of Exotic: (10%)
++Minerals, ++Artifact, ++Research

Limit:
Cannot use Terraformers, expanders, etc.

Mirage Limit:
Cannot be Dysons, Crystals, Gaia, Aphotic, and Sentient.

_________________
IGN: AlphaAura
Rank: 1500

-----
Status: Returning Player
Current Goal:
Reach rank 1800
Current Milestones:
10th Year Anniversary of playing GL (Started November 2010)
5 Million+ Population on a planet (Biologist 30% included)


Mon Jan 31, 2011 1:16 am
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Joined: Sat Sep 18, 2010 11:37 pm
Posts: 103
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With hundreds of posts forgive me for not reading through them all.
These are my ideas and I thought I might share them for fun.

Type: Omnicron
Cost: 20 GP
Size: Average
Minerals: Mega
Artifact: Mega
Research: Mega
Immune to scanning, once bought this planet can NOT be found or shared with any other player.
Any and all planet artifacts work normally on this planet.

Planet to Order
Every 25th Rank the player is awarded one planet that scales in size.
25th Small
50th Average
75th Large
100th Very Large
125th Massive
150th Very Massive
After 150th every 25 ranks you would get a Very Massive with higher resources.
175th Very Massive Mega x6
200th Very Massive Mega x7
Each planet up to rank 150 would come with all resources at Mega x5
The planet would be immune to scanning and impossible to share.
No artifacts that increase planet size or resources would work on the planet.
This would be a reward for players who continue to play the game.
These planets would count against the players total planet count and would be awarded as an artifact (Data with the location of the planet) to be used when they have enough room for a new planet.

Legion Space Station
All legions would be given a space station.
The station would provide all members with Resources at a flat rate of Average Rank multiplied by Total Members divided by 24 (rewarded every hour).
Example: Legion Total 50 (X) Average Rank 125 ( /) 24 = 260 Minerals, Artifact and Research points given to all members every hour, added to their normal allotments.
This would simply be an addition reward for members who work together to build legions.

I'm sure over the hundreds of other posts I didn't read most of my other ideas were probably shared by others. I just thought these three might not have been covered yet.


Mon Jan 31, 2011 4:51 pm
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Joined: Thu Dec 30, 2010 2:44 am
Posts: 15
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i know this was posted earlyer in the thread, but ive got a difrent discription
Volcanic icy moon
this planet is completely frozen, but the gravity from the gass planet it orbits thaws some of the ice inside and it this is ejected by volcano like structures on the planet, leaving a trial behind it...
(we have one of these planets in our own solar system around one of the gas giants, i forget which)
Type- uncommon
resorces- mining- sparce- extremely abondunt
although there are plenty of minerals here, they are all being ejected!
resorces- artifact- abundunt- rich
what things will we find coming out of the volcanos, buired deep within the planet for an untold millenia.
resorces- reaserch- rich- mega rich
with all the things that are done to the water on this world there is much reaserch to be done!


Thu Feb 03, 2011 3:49 pm
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Joined: Sun Jan 30, 2011 9:07 pm
Posts: 12
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large asteroid:
much like barren in type of resorce available, but always tiny, though always rich or higher in resorce.

dying world:
at base it is a volcanic planet, but due to being around a star that is going supernova, it has a limited time until it is deleted from the map, much like that map purging artifact

space hulk:
a conglomorate of wrecked ships, asteroids, small moons and other assorted debris, it would be always rich or higher in reaserch but never have either other, it would have a large pop. despite its size due to its network of old ship decks deep inside it that provide ample space to live

storm world:
a fairly new world with extremly violent storms wracking the surface, a cross between oceanic and terran world but smaller population due to storms

hive world:
the entire planet surface is one city, huge population, no mining, not very good artifact, but decent reaserch

ghost world:
reminents of a long lost empire that stretched galaxywide, they found a way to preserve consiousness indeffinately, but at a terrible cost. these worlds are rich or better in artifacts but have only sparse reaserch and no mining.


sorry if ive doubled on anyones idea, but with over 100 posts, i aint reading them all! :mrgreen:


Fri Feb 04, 2011 11:43 pm
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Joined: Tue Jan 04, 2011 10:58 pm
Posts: 204
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Valedor007 wrote:
large asteroid:
much like barren in type of resorce available, but always tiny, though always rich or higher in resorce.

dying world:
at base it is a volcanic planet, but due to being around a star that is going supernova, it has a limited time until it is deleted from the map, much like that map purging artifact

space hulk:
a conglomorate of wrecked ships, asteroids, small moons and other assorted debris, it would be always rich or higher in reaserch but never have either other, it would have a large pop. despite its size due to its network of old ship decks deep inside it that provide ample space to live

storm world:
a fairly new world with extremly violent storms wracking the surface, a cross between oceanic and terran world but smaller population due to storms

hive world:
the entire planet surface is one city, huge population, no mining, not very good artifact, but decent reaserch

ghost world:
reminents of a long lost empire that stretched galaxywide, they found a way to preserve consiousness indeffinately, but at a terrible cost. these worlds are rich or better in artifacts but have only sparse reaserch and no mining.


sorry if ive doubled on anyones idea, but with over 100 posts, i aint reading them all! :mrgreen:


You have got one from me but it's okay. (Storm World)

Here is a rewrite of my version of your planets but you take full credit! :)

Purger Planet (Dying World)
Uncommon

This planet seems to orbit a dying star. When the star creates a supernova, the planet goes with it too.

Mining: Abundant-Rich
This planet may have been here for millions of years so...

Artifact: Average-Extremely Abundant
Artifacts take longer to be created but we don't know for sure...

Research: Sparse-Very Abundant
Not a lot of research to do for a planet orbiting a dying star...Too much of a risk...

Passive Abilities:
Time Limit till "Purged" > 1 week
The dying star has a extremely short lifespan so don't put good artifacts on here (unless you want to)

Supernova Purger > Gained after 1 week
When the supernova hits the purger planet, they mix, purging the planet and creating a supernova purger. Acts like a planet purger artifact but this has 2-3 charges.

----------

Asteroid (Large Asteroid)
Rare
Very Tiny-Very Small

Asteroids seem to be everywhere near a planet or star but these contain very high amounts of minerals but they do not come in large sizes. Most asteroids are hard to find due to no infrared or radio waves.

Mining: Rich-5x Mega Rich
What's an asteroid supposed to be without inner cores?

Artifacts/Research: None
Nothing to be found on asteroids but minerals.

----------

Metropolis Planet (Hive World)
Rare

A planet that consists of one city all over. Population is very large, but resources are low. Research seems to be okay for the next 1000 years.

Mining: None
The planet is depleted of resources.

Artifact: Extremely Sparse-Sparse
Not much to find in a densely populated planet.

Research: Rich-3x Mega Rich
There seems to be highly skilled scientists around the world, helping new colonists.

Passive Abilities:
+300 population, no matter what size. (Need a massive attack or helpers to take this one out)

----------

Remnant Planet (Ghost World)
Very Rare

A planet that seemed to be controlled by a empire that once ruled the galaxy. It now seems to be deserted...Wait! I see something shiny!!!

Mining: None
The empire seemed to have depleted the mineral deposits...

Artifact: Rich-7x Mega Rich
Remnants of this empire seem to work fine. These can be analyzed for great uses.

Research: Extremely Sparse-Sparse
Nothing to research for if the empire no longer exists.

----------

Scrap Planet (Space Hulk)
Rare

A planet that is now covered in debris, scrap, wastes, etc. One thing is that one's trash is another's treasure.

Mining/Artifact/Research: Rich-6x Mega Rich
There are many of these types of planets in the universe but one planet produces only one of the three.

----------

Since these are your ideas converted to mine, you can respond on what you think.

_________________
IGN: AlphaAura
Rank: 1500

-----
Status: Returning Player
Current Goal:
Reach rank 1800
Current Milestones:
10th Year Anniversary of playing GL (Started November 2010)
5 Million+ Population on a planet (Biologist 30% included)


Sat Feb 05, 2011 3:51 am
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