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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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As you all know Dan adds planets based on the number of active players in Galaxy Legion. At one point there was a huge surge of new players until Dan cracked down on multis and the GL population was reduced tremendously. As a result, the remaining growing population of GL gamers have had an increased need for planets, and as good planets start to become scarce we begin to fight over what's remaining. It will eventually come to a point where Production growth will be stunted. At that point many players will begin to get frustrated at the lack of planets. Many may quit and leave their planets behind (which will quickly get taken.)
I propose a new idea to planet scanning, Instead you have a chance to scan a random planet (as normal), but there is also a chance that it can become an Unidentified Planet.
Unidentified Planets are planets (that when scanned and analyzed*) create a new planet in GL's server. The Unidentified Planet's stats are based on the averages of planets of its type. (ie. If the U.P. is analyzed as a Terra it might be and Average, Mega Rich).
After Analyzing (and Colonizing) the planet you are given the option of naming the planet. If you do not colonize the planet then you can purge the planet (and it would be removed from the database)
The special thing about U.P.s are that have a chance to become any existing planet type in Galaxy Legion (Including transformed planets**). The chances of scanning a U.P. that becomes a Dyson is the same chance as scanning a Natural Dyson. U.P.s will appear (somehwat like this):
(Insert Silhouette of a planet with a Question Mark in the middle here) Unidentified Planet Unknown Planet Size: Unknown Mining: Unknown Research: Unknown
*Analyzing an Unidentified Planet costs 100 energy and reveals the planet's data **Not sure if it should include Rifts in that pool
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Mon Apr 21, 2014 4:29 pm |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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This is good, very good. However I think that ui should be added to database permenantly. The naming part I also like because its like when explorers found new lands they were allowed to name them. Maybe there should be only the ability to name it if you colonize it within 48 hours, staking your claim to the new found land.
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Mon Apr 21, 2014 4:41 pm |
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Adsibearsawsome
Joined: Mon Jan 16, 2012 6:02 pm Posts: 1327
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a big +1 to this!  love it!
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Mon Apr 21, 2014 4:54 pm |
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PLURVIOUS
Joined: Fri Jan 06, 2012 3:10 am Posts: 1653 Location: Shredding NPCs and fantasizing about natural Dysons in this beefy UFO that I built in my basement
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+1. Been crying about a lack of decent available planets for months now.
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Last edited by PLURVIOUS on Mon Apr 21, 2014 5:47 pm, edited 1 time in total.
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Mon Apr 21, 2014 5:45 pm |
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Devastation
Joined: Tue Dec 06, 2011 3:17 pm Posts: 3632 Location: Gone.
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playret0195x wrote: **Not sure if it should include Rifts in that pool All Rifts are un-scannable, so it shouldn't include them.
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Mon Apr 21, 2014 5:46 pm |
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kirkeastment
Joined: Sun Jun 19, 2011 6:24 pm Posts: 2810 Location: UK
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I do like the idea, however a much simpler idea, would be for Dan to just add several million new planets.  He has done so before(without the gain of new players), so perhaps if we pester him enough, he may do so again. 
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Mon Apr 21, 2014 6:27 pm |
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astartus
Joined: Tue Mar 26, 2013 6:30 am Posts: 33 Location: the planet MACRAGGE
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+! that is a great idea i like more then just dumping planet in cus now we can actually mark your territory instead dan having to come up with a list of names
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Mon Apr 21, 2014 7:55 pm |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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If the odds of a UP being a given planet type are the same as the odds of scanning that planet type and the resources are average for that type, then I'm essentially scanning a regular planet but then paying the energy cost of 20 more scans to see it.
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Mon Apr 21, 2014 11:58 pm |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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ICBLF wrote: If the odds of a UP being a given planet type are the same as the odds of scanning that planet type and the resources are average for that type, then I'm essentially scanning a regular planet but then paying the energy cost of 20 more scans to see it. But it adds a new planet to the GL pool. 100 energy spent analyzing a U.P. is much less of a hassle than spending hundreds of energy to conquer a planet just to get retaliated at.
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Tue Apr 22, 2014 12:19 am |
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Ranqul
Joined: Wed Jun 26, 2013 12:58 am Posts: 122
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playret0195x wrote: The Unidentified Planet's stats are based on the averages of planets of its type. (ie. If the U.P. is analyzed as a Terra it might be and Average, Mega Rich). Almost a +1 from me. If all new planets are going to be based on the average for the planet type, why would I waste 100 energy to reveal something that will be no better than avg size and production? It will be a massive abundant gas or an average MR terra. Nothing even worth colonising, let alone spending energy on.
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Tue Apr 22, 2014 12:39 am |
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Ranqul
Joined: Wed Jun 26, 2013 12:58 am Posts: 122
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playret0195x wrote: ICBLF wrote: If the odds of a UP being a given planet type are the same as the odds of scanning that planet type and the resources are average for that type, then I'm essentially scanning a regular planet but then paying the energy cost of 20 more scans to see it. But it adds a new planet to the GL pool. 100 energy spent analyzing a U.P. is much less of a hassle than spending hundreds of energy to conquer a planet just to get retaliated at. The problem we already have is almost all the planets left unoccupied are worthless, why would we want more worthless planets diluting the pool?
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Tue Apr 22, 2014 12:41 am |
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ICBLF
Joined: Sat Jul 02, 2011 6:52 pm Posts: 1663 Location: where the dead ships dwell
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playret0195x wrote: ICBLF wrote: If the odds of a UP being a given planet type are the same as the odds of scanning that planet type and the resources are average for that type, then I'm essentially scanning a regular planet but then paying the energy cost of 20 more scans to see it. But it adds a new planet to the GL pool. 100 energy spent analyzing a U.P. is much less of a hassle than spending hundreds of energy to conquer a planet just to get retaliated at. Not sure if you're suggesting that I should be happy to essentially scan hundreds of marginal to worthless planets for the cost of scanning thousands of planets so that someone else somewhere else gets the joy of scanning a Dyson. As far as being less hassle than an invasion, I really don't see it as a parallel action at all... if you are in fact invading hundreds of marginal planets in the hopes that someone else will get a shot at a new Dyson... well, more power to you, and I can only hope you'll scan my bad planets before you run out of funds.
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Tue Apr 22, 2014 2:01 am |
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Ranqul
Joined: Wed Jun 26, 2013 12:58 am Posts: 122
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playret0195x wrote: 100 energy spent analyzing a U.P. is much less of a hassle than spending hundreds of energy to conquer a planet just to get retaliated at. No way. I'd happily spend 500 energy and a flux to get a good planet and be zeroed for 2 days rather than spend 100 to find a new planet that I know will be worthless.
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Tue Apr 22, 2014 4:40 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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ICBLF wrote: playret0195x wrote: ICBLF wrote: If the odds of a UP being a given planet type are the same as the odds of scanning that planet type and the resources are average for that type, then I'm essentially scanning a regular planet but then paying the energy cost of 20 more scans to see it. But it adds a new planet to the GL pool. 100 energy spent analyzing a U.P. is much less of a hassle than spending hundreds of energy to conquer a planet just to get retaliated at. Not sure if you're suggesting that I should be happy to essentially scan hundreds of marginal to worthless planets for the cost of scanning thousands of planets so that someone else somewhere else gets the joy of scanning a Dyson. As far as being less hassle than an invasion, I really don't see it as a parallel action at all... if you are in fact invading hundreds of marginal planets in the hopes that someone else will get a shot at a new Dyson... well, more power to you, and I can only hope you'll scan my bad planets before you run out of funds. Dissagree there, since the mechanic would be bases on the number of dysons for example, in the galaxy it would give better odds because most of the dysons atm are permacloaked or have been made invincable. The odds of scanning a dyson are the same, but the odds of actualy getting the data added to your planet list are vastly diffferent
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Tue Apr 22, 2014 7:28 am |
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Ludis
Joined: Wed Sep 11, 2013 6:36 pm Posts: 294
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+1, Even though some unidentified planets will be marginal or worse when analyzed, they still have the potential to become better planets through Npcing to get Terraforming Devices and Quasi-Spacial Expanders, racial abilities, Galaxy Points, etc. More new planets in the database equals more planets to upgrade and less frustration. Besides, the current amount of planets we have in the galaxy will only be enough for about (2000) rank 9999 players. Everyone wins, including Dan, if this is added.
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Tue Apr 22, 2014 8:07 am |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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kirkeastment wrote: I do like the idea, however a much simpler idea, would be for Dan to just add several million new planets.  He has done so before(without the gain of new players), so perhaps if we pester him enough, he may do so again.  This. Why make it more complicated than necessary?
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Tue Apr 22, 2014 10:30 am |
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playret0195x
Joined: Thu Aug 11, 2011 9:48 pm Posts: 2251
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OK, maybe the energy cost needs to be reduced to 20 or 15... DarthRavadge wrote: kirkeastment wrote: I do like the idea, however a much simpler idea, would be for Dan to just add several million new planets.  He has done so before(without the gain of new players), so perhaps if we pester him enough, he may do so again.  This. Why make it more complicated than necessary? This is so that Dan doesn't have to bother botching out another hundred thousand planets ever again. Plus I'm pretty sure he's running out of name ideas.
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Wed Apr 23, 2014 1:04 am |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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The alternative is say every 500 ranks let us repeat the rift/exotic/dyson mission chains....
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Wed Apr 23, 2014 2:04 am |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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playret0195x wrote: This is so that Dan doesn't have to bother botching out another hundred thousand planets ever again. Plus I'm pretty sure he's running out of name ideas. A million more planets would last us a long time, and I seriously doubt Dan named the 4M+ current planets off the top of his head. A program that generates Prefixes/suffixes and numbers can handle literally infinite names. draxsiss wrote: The alternative is say every 500 ranks let us repeat the rift/exotic/dyson mission chains.... *facepalm*
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Wed Apr 23, 2014 2:55 am |
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William Murphy
Joined: Sun May 23, 2010 11:02 am Posts: 191 Location: Shalimar, Florida
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Well, i think it might be a good idea if it's added to the scanning list tree as like a Lucky Lottery planet idea, thats like a "limited uses" a day thing for all players, or once every 20 hrs. atleast that way it's not exploited by rank 2000's who are essentially flying gas tanks who are forgoing the normal scanning rate to essentially spend down every tri-matrix, energy cube and GP recharges to unbalance the game in their favor. It's a good idea, but it should be limited, else people will exploit the crap out of it.
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Wed Apr 23, 2014 6:40 am |
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