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 Whatever may or may not be fair 
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Joined: Fri May 14, 2010 7:20 pm
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I may as well take the specific path I set out on unless I wanted to create a multi-account. Maybe just to raid... or to avoid being raided... or anything, ever, since any of that is what a multi-account would currently be capable of. Any new player will be ABSOLUTELY incapable of finding what would be considered a "decent" planet just a month ago as things are progressing. I could blame multi's but I'd rather blame any group capable of collusion in exactly such a matter. A level 20 with millions of credits has almost as much of an advantage as the person that grifted their planet from them. Usually things aren't even so simple as that.

In terms of NPC's, it's like a revengeance of the fairness where every 'hard' NPC is easy and every 'easy' NPC is hard. Surely there is a way of weighting it so it might not be utterly backwards. I can obviously see the logic of the current system for PVP, but decks or not, nothing is going to save your energy in anything but a backwards manner in terms of NPC's. When you consider the rewards, it is even more ridiculous. The return on investment is bass ackwards, regardless of your hull. In terms of actually attacking someone, that was the negligible part of the equation in the first place. Repair costs must be too low. Maybe it is a way to balance the overwhelming advantage of battling NPC's versus the mission rewards that Dan is probably tired of designing (I would be). With how fast energy can regenerate though, it is best to just fight through it whether you use a CC or not. Maybe there has been an XP problem with PVP from the start.

Why do real missions at that? I'd rather cycle through the low-level crap that takes too much energy and the rest that actually still gives better xp (to a varying degree) just to get to the super-duper boss NPC that I can bogart and then share (if I'm not uninformed) and my legion can help but hope its not gone in 30 seconds. It's essentially built for collusion as it is. Plus I have to make sure I get the limit of every NPC item since they are much MUCH better than any mission tier reward. This is actually an issue on another thread. The super-rare NPC's The solution another game would probably have would be to make the enemy a LOT more durable just to start off with. Not too many games have exclusivity like this one though. Actual attack power probably doesn't vary as much as reserve energy. ;)

The endless NPC's have only made it so a ridiculous CC'er can have any planet they want. How about domestic improvement for people that are so ridiculously end-game instead of weapons to make them just the premier bullies of the game? We all understand what numbers are. I've had 50+ crimson cluster missiles used on me. Back when they destroyed my mission structures mostly, since some of them actually have defensive bonuses I guess. Or maybe they just aren't the nicest people in the world. Its not like I ever wouldn't be 200 levels lower than someone trying to invade me I suppose. Somehow it was possible to defend against before and possibly even overcome, but not any more. Do they really need this kind of help? I've yet to discover wher4e those or quantum-bio-vaporizers come from, but why give the best weapons to the strongest people in the game already? Especially in terms of invasion? Maybe it could be defense. Maybe planet defense. Maybe a piece of pride that isn't solely purchasable, ANYTHING else. Maybe even something already existent in the game. How about anything but crimson cluster missiles? I don't really care if I can instantly rebuild every structure on a planet instantly if I don't actually don't play this game 24 hours a day... I'm pretty sure they don't, and even if they did, that might not give them the right to have whatever they want in game terms.

Where do those missiles come from anyways? Is crimson the new mineral? I would think so

Crimsonite?



I'd also like to praise the non-resharing update. I actually get to play the game now, though I can still recall what is actually worth complaining about now. Whatever made me the boogie-man of GL would probably amount to a failed hack attempt. I, however, pledge to be a planet poaching butt-head untill dan fixes that as well. I only did it once (after duress) so far, but I may as well capitalize as long as everyone hates me.

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Fri Jul 23, 2010 1:30 pm
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Joined: Sat May 01, 2010 11:39 am
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I don't hate you boogie man.

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Fri Jul 23, 2010 10:07 pm
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Joined: Sat Apr 17, 2010 9:45 pm
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Interesting read!
I guess I have to go after those NPC's
I suddenly realized that I was leveling up but had all these less costly missions to finish????
I thought I finish them just to get more missions under my belt and the reward that comes with each tier. Maybe I need to go after NPC's.

Dan I would be really interested in your thoughts.

Oh by the way DOO does a good job of organizing and then going after a planet. I myself just in the past few days got a planet during one of the DOO attacks and then held on to it for about 24 hours before passing it on to original player who requested it. I was very sad to give it up as it was MultiXXRich but it was the right thing to do. It sure did kick up my research for those 24 hours. Besides had I tried to keep it I assume I would have been kicked out of DOO and then attacked until I lost the planet. This game does make it easy to lose planets. I have found the best defense is Planet Flux's (any for purchase?) and limit critical hacks that relive your planets.

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Sat Jul 24, 2010 1:40 am
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