I find it interesting that there is no speed aspect to the game.
This seems necessary. There are many players here who enjoy the game but being pacifists, do not want to battle. In nature, this is dealt with often through speed.
An excellent defensive measure for those who dont want to fight, is to be able to get out of Dodge City fast! Avoid the fight. Run Forrest Run!!!
I propose a section on a ship called Engines or Thrust Generators or something like that. Also, an new research tree centered on that aspect which would gradually increase ship speed and acceleration. The research tree could even branch. One branch for acceleration, and another for top speed. This would encourage research specialization.
Basically, a ship with advanced acceleration systems would be really hard to hit. This would make slow moving behemoths really juicy targets. Size would create inertia, slowing the ship. Think of the difference between the Millenium Falcon vs an Imperial Battle Cruiser. Big guns are heavy. Mass inertia is a law of physics. Large masses can eventually go fast, but they cannot turn or stop quickly. High level players with huge ships would be slower. So would lower level players with low tech components.
This may also create a strategy delimma big heavy guns like on a battleship vs acceleration and/or top speed.
Impulse power
Improved Impulse
Accelerators
Ion Accelerators
Warp engines
Warp 2 engines
Warp 3 engines
etc..