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senatorhung
Joined: Sat Oct 15, 2011 5:09 am Posts: 3473
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the jam attenuator seems to have been a success .. lots of folks getting into the hacking groove and fewer incidences of multi.hacking except for a few leaderboard OCD types.
so here's a suggestion about how to use up some of those surplus blue badges.
'Tesla Cloud Storage' ship module - initial cost to buy from Battle Market - 500 blue badges, size 20, limit 2
stats: cloak +100; energy +100; activated ability ability - can be charged up with blue badges once every 10 hours > 10 blue badges to boost current research storage capacity by 10% for 10 hours
so with 2 on your ship .. you would get a maximum benefit of +200 cloak, +200 energy, plus up to +20% extra research point storage capacity for 10 hours
a side effect might be boosting the demand for Research Data Archives ...
_________________Rank 3950 Litheor Governor 100% DCR r385-r2200 GL Marauder #26 _____________ PvP leaderboards: 70212 raids: #1; 40852 kills: #1; 96377 hacks: #3;
Last edited by senatorhung on Tue Apr 24, 2018 7:08 pm, edited 1 time in total.
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Tue Apr 24, 2018 5:12 am |
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Texas Toast
Joined: Mon Sep 08, 2014 6:44 pm Posts: 847
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I like this suggestion. Nice bonus, but not too overpowered.
_________________--------------- GD: A good legion for collecting relic badges --------------- ---------------------------------------------------------------------
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Tue Apr 24, 2018 6:36 pm |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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I vote no to every activated ability. We have too many of them with too many different timers.
Since research is pretty useless as it is, making it a passive doesnt really hurt anything.
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Tue Apr 24, 2018 7:07 pm |
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Thaumanovic
Joined: Thu Oct 27, 2016 2:52 pm Posts: 321
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ODragon wrote: I vote no to every activated ability. We have too many of them with too many different timers.
Since research is pretty useless as it is, making it a passive doesnt really hurt anything. If, perhaps, there was a more concise way of using active abilities, would you reconsider the addition of more of them?
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Wed Apr 25, 2018 5:34 am |
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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Guide wrote: ODragon wrote: I vote no to every activated ability. We have too many of them with too many different timers.
Since research is pretty useless as it is, making it a passive doesnt really hurt anything. If, perhaps, there was a more concise way of using active abilities, would you reconsider the addition of more of them? It would take a major redo of the abilities page with a filter as well as multiple tabs; but if that were done, maybe.
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Wed Apr 25, 2018 12:08 pm |
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Texas Toast
Joined: Mon Sep 08, 2014 6:44 pm Posts: 847
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ODragon wrote: I vote no to every activated ability. We have too many of them with too many different timers.
Since research is pretty useless as it is, making it a passive doesnt really hurt anything. There's already so many I don't really see the problem with adding more. And the benefit of having it as an activated ability is that it eats blue badges; without that, I don't really see the point of implementing it. Instead of an activated ability, it could be a secondary artifact you buy from the market that "charges" the ship module to turn on the passive ability; it could add however many hours to a random one installed on your ship so you could use a bunch of them at once. Maybe have a limit to how high it can set the duration of the ability, or just let folks set it up to a year's worth before it wears off...either way would work and would be a better interface than using an activated ability while still having the same result.
_________________--------------- GD: A good legion for collecting relic badges --------------- ---------------------------------------------------------------------
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Wed Apr 25, 2018 3:53 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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Orbital interface 25 decks 100 scan 100 cloak Adds 10% production to guarded planet Guarded planet has a 50% chance of being the planet enemies scan during crit hacks Adds a new button to the player action menu that is a link to guarded planet
1000 blue badges
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Thu Apr 26, 2018 3:16 am |
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Thaumanovic
Joined: Thu Oct 27, 2016 2:52 pm Posts: 321
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detregets wrote: Adds 10% production to guarded planet Guarded planet has a 50% chance of being the planet enemies scan during crit hacks I don't know anyone who wouldn't guard any of their invincible planets, thus making this "downside" completely ineffective and pointless.
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Thu Apr 26, 2018 5:42 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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detregets wrote: Orbital interface 25 decks 100 scan 100 cloak Adds 10% production to guarded planet Guarded planet has a 50% chance of being the planet enemies scan during crit hacks Adds a new button to the player action menu that is a link to guarded planet
1000 blue badges And with that, if invincible planets weren't usable, I find it hard to imagine anyone would guard anything good for a measly 10% production. Better to guard something meh, or down right aweful, to halve the chance of losing something of value. Its a interesting idea, but imho really very unlikely to get used in the way it feels its being suggested for.
_________________ Meow chika meow meow!!Stark Tech Inside
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Thu Apr 26, 2018 2:24 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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Peticks wrote: detregets wrote: Orbital interface 25 decks 100 scan 100 cloak Adds 10% production to guarded planet Guarded planet has a 50% chance of being the planet enemies scan during crit hacks Adds a new button to the player action menu that is a link to guarded planet
1000 blue badges And with that, if invincible planets weren't usable, I find it hard to imagine anyone would guard anything good for a measly 10% production. Better to guard something meh, or down right aweful, to halve the chance of losing something of value. Its a interesting idea, but imho really very unlikely to get used in the way it feels its being suggested for. The idea is that the guarded planet could be used as a bait planet for crit hacks
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Thu Apr 26, 2018 8:35 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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now theres an idea...a trap which swaps a "bait" planet with a "Random" planet from enemy...oh la la
_________________ Signature created by NecromancerSpy status_ #1 Cloak master in galaxy Moooooooooooooooooooo!
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Thu Apr 26, 2018 11:35 pm |
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