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the ancient
Joined: Thu Jun 04, 2015 9:21 am Posts: 218
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+1 if you want autonomous processor stats to change
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Sun Jan 29, 2017 6:05 am |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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+1
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Wed Feb 01, 2017 5:16 am |
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ActualFate
Joined: Tue May 20, 2014 1:56 am Posts: 476
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+1
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Wed Feb 01, 2017 5:17 am |
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408SJC
Joined: Sat Jun 23, 2012 1:46 am Posts: 16
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+1, +1, +1, +1, +1
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Tue Feb 14, 2017 5:44 pm |
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CapitainePaul
Joined: Tue Aug 16, 2011 3:02 pm Posts: 942
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No. They are fine as is. Bases can get up to stupid Defense right now so that +5% is amazing.
_________________ As of 08/07/2021 treadmillers will be ZEROED!!!
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Tue Feb 14, 2017 10:05 pm |
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ActualFate
Joined: Tue May 20, 2014 1:56 am Posts: 476
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CapitainePaul wrote: No. They are fine as is. Bases can get up to stupid Defense right now so that +5% is amazing. It doesn't matter that they're fine, it's that they've been the same for years. The module is not true to its design.
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Tue Feb 14, 2017 10:53 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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ActualFate wrote: CapitainePaul wrote: No. They are fine as is. Bases can get up to stupid Defense right now so that +5% is amazing. It doesn't matter that they're fine, it's that they've been the same for years. The module is not true to its design. Yeah it just ended up like several other things: Uldri Wave Ejector - says 2-4% attack - gives 3% every time Clandestine Plot - Says 7-15% cloak for 4-8 hours - You get 1 of three possible ones: 7% always at 8 hours OR 10% cloak for 6 hours, or 15% cloak for 4 hours. You used to be able to get 15% for 8 hours, but no more. Never will you see 8%, 9%, 11%, 12%, 13%, or 14% or any 5 or 7 hour durations. Thoe two are what immediately came to mind although I am sure there are others.
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Tue Feb 14, 2017 11:00 pm |
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ActualFate
Joined: Tue May 20, 2014 1:56 am Posts: 476
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Pitch Ninja wrote: Uldri Wave Ejector - says 2-4% attack - gives 3% every time Clandestine Plot - Says 7-15% cloak for 4-8 hours - You get 1 of three possible ones: 7% always at 8 hours OR 10% cloak for 6 hours, or 15% cloak for 4 hours. You used to be able to get 15% for 8 hours, but no more. Never will you see 8%, 9%, 11%, 12%, 13%, or 14% or any 5 or 7 hour durations. To be fair, I don't think Dan has variable effects implemented within the game, so he'd have to create an individual effect for each outcome and that's just hassle. So he's made just a few to sort of fit that criteria, but not exactly.
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Tue Feb 14, 2017 11:19 pm |
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Texas Toast
Joined: Mon Sep 08, 2014 6:44 pm Posts: 847
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+1 - even if it was like the UST and had a schedule would be better, though having a random change every week or month or whatever would be best and true to design.
_________________--------------- GD: A good legion for collecting relic badges --------------- ---------------------------------------------------------------------
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Wed Feb 15, 2017 3:06 am |
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desolira
Joined: Fri Jun 15, 2012 12:04 am Posts: 52 Location: Alcatraz
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The whole design itself was flawed to begin with. It should be set up like one of the buffs that mimic a timer and reset itself, but with a truly randomly dealt buff to each player. That should probably do the trick. But like others say, it's not exactly a core issue either. There's bigger issues in the game about, I think it's all agreed that a few gimmicky effects are less important than other issues. Maybe it is random, but it just randomly never changed because RNG is a horrible troll? Maybe... maybe...
+1, but not the most glaring issue either.
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Sat Feb 18, 2017 9:32 am |
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