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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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Just curious what the game experience is like for people with over 300k ap?
I know from talking with so many folks, that a growing community exists at and above this threshold.
Curious what the challenges..goals..play style etc is for these folks....
There are probably even a handful over 400k now, which would have seemed ludicrous a year ago, but now is just another number.
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Fri Oct 07, 2016 3:53 am |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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aha, as i thought, all deuchebags!!!!!!
the high ap must corrupt...
takes notes
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Sat Oct 08, 2016 3:18 am |
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Deigobene
Joined: Tue Oct 16, 2012 9:26 pm Posts: 1076
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Changes in game experience are so gradual over time that I didn't really notice (or remember) much difference tbh. 100k, 200k, 300k, 400k, 485k *shrugs* All just a bit more clicking each day.
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Sat Oct 08, 2016 7:20 am |
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Peticks
Joined: Wed Sep 19, 2012 9:44 pm Posts: 1997 Location: Causing chaos somewhere
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I'd comment but Im closer to the old 100k than the new haha
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Sat Oct 08, 2016 5:54 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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the more clicking, lol, yeah tats for sure.. its a silly question i know, but posing an open ended one for people who obviously have done well in game 
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Sat Oct 08, 2016 8:39 pm |
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Tree7304
Joined: Thu Jun 02, 2011 7:05 am Posts: 2794
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We did the math and theory crafted this a while back.
Basically somewhere around 200 to 250k ap things shift to where your fastest method of gaining ap no longer comes from NPCing. Assumptions of you don't throw money at the game and buy planets You cant npc more than 10 to 15 hours a week. Don't recall the assumptions for buying a planet with extra ctp gained Both are in a legion with a healthy amount of elite alerts to get necessary artis for planet building
The logic being that you're purger gain is how many planets you can scan and we were averaging a good ap planet every 450ish planets. So scanning for one hour every week with the purgers you made that week averaged more ap production gains than the 10 to 15 hours of NPCing. So a collector can play 2 hours a week and make more ship growth than someone trying to NPC their way to the top unless the NPCER really commits some time
Short version the difference is huge, you can just scan with your play time at 300k. At 100k you can't do much.
The assumptions we used have to be off by now but would be on the high side. Much easier these days scanning inactive 20x ap planets and planet prices are different.
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Sun Oct 09, 2016 2:07 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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ty good input....certainly makes sense that the probability of scanning combined with the easy of making purgers combos for a nice synergy...that combined with the drop off of many npcs at higher ranks and bang for you buck timewise...
ty very much for the info.
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Sun Oct 09, 2016 6:50 pm |
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Arc Light
Joined: Wed Oct 23, 2013 7:34 pm Posts: 174 Location: F'n Texas
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Quote: Just curious what the game experience is like for people with over 300k ap? I see bright lights sometimes when I log into the game now.... that didn't used to happen at all. Also, women approach me pretty regularly and I catch them giving me longing stares. It's like they can sense I have a space ship. Lastly, I do a lot more clicking in the game. I guess that's about it.
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Wed Oct 19, 2016 4:06 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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ah, and here all i felt was a lite buzzing.....it might have been the cries of those chasing the echo of my ship in the darkness...
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Thu Oct 20, 2016 12:53 am |
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stevo2012
Joined: Thu Jul 28, 2011 10:33 am Posts: 813 Location: Begging for cheese in Dalston....
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re having 300k ap...yeah its ok. Im still on Crack though unfortunately....
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Sat Oct 22, 2016 4:22 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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but...does the 300k+ help you meet your habit....i mean could be ok right
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Sat Oct 22, 2016 11:40 pm |
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