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 Search By Structures in 'Filter Planets by Info:' Field 
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Joined: Thu Jun 09, 2011 12:52 pm
Posts: 7
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One thing I've noticed is that, as a player, I've have to do a lot of 'out of game' organization in what structures are on what planet. Sure it doesn't seem too bad when you are first playing, but when you own 250+, and have 800+ planets on scan, it's hard to keep track of which planets have a certain module. How easy would it be for the admins to create a filter for planetary structures in the Planets tab? It would help greatly for everyone.

NicholasD


Tue Dec 01, 2015 5:34 pm
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Joined: Wed Apr 24, 2013 3:10 pm
Posts: 772
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+1 this would be very helpful and time saving, perticuarly if we could group by what buildings a planet does NOT have too. (maybe put them all at the end of the Que?) sometimes we forget a planet doesn't have a vault or a other Lab buildings, this would help with that.


Tue Dec 01, 2015 5:39 pm
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Joined: Sat Oct 15, 2011 5:09 am
Posts: 3473
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-1000

this crap keeps getting brought up and keeps getting shot down.

27mar2011

23nov2011

01apr2012

11feb2013

28may2013

06jan2014

29jun2014

StrykerX: "That is a hell of a lot of programming for such a minor issue. Why not let Dan fix real problems and implement new rich content?"

KJ Reed: "Planet page already lags way too much.
Not needed and will cause further problems."

Tree: "doing the boring annoying stuff gives you a slight advantage over others which is good. Rewards those who try just a little harder."

Kara Thrace: "several GL players (including myself) who keep notes on enemy occ planets to invade in the future and extract useful artifacts. People spend a lot of time searching for storage planets and inactive treasure troves, there's no need to dumb the game down so much that you can just type in what you want and voila!"

Deigobene: "Sadly, your idea would severely increase lag, especially when scanning.

At present, I believe that the only things requested on the planet page are Planet Name, Planet Size and Planet Resource.
Even with these very limited variables, scan lag can be very painful for some.
Everything else to do with the planet, such as structures and effects is requested after the Planet Name is clicked.

With even a moderate number of occupied planets, requesting all the information about every planet every time you click on the planet tab would be a lag-inducing heartache."

Darth Flag: "So, now you're suggesting it polls the server after every letter I type (accomplishing the same delays previously mentioned) or I press <enter> and things bog out for 5+ minutes while it looks at all 1200 planets in my database?

I can only imagine how slow the Planet tab would load with it having to look at ALL planets for ALL possible structures... :?"

Ryoko: "How 'bout this.... You want to steal something from them, so you put in the effort to find the thing you want to steal :roll:"

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Tue Dec 01, 2015 7:31 pm
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Joined: Mon Apr 25, 2011 2:37 am
Posts: 2637
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How about a companion ap that accesses your planets and data. Using this companion app one could organize it how they like. Any changes done would take effect the next time the player logs on GL


It would be nice have something like this

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Wed Dec 02, 2015 3:16 am
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Joined: Fri Dec 28, 2012 3:54 am
Posts: 988
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While I wouldn't complain if we got something like this, it's really unnecessary, especially with the ability to flag planets. And if we are talking about improving user experience, there are issues that this pales in comparison to. We've got modules resetting back to first page every time, no "use all" button, insanely cluttered and scrolly abilities tab, etc. -- none of those improvements are "necessary," either, but I think they'd be greeted with far more enthusiasm than a more in-depth planet filter.


Wed Dec 02, 2015 6:20 am
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Joined: Sat Oct 15, 2011 5:09 am
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Pongoloid wrote:
While I wouldn't complain if we got something like this, it's really unnecessary, especially with the ability to flag planets. And if we are talking about improving user experience, there are issues that this pales in comparison to. We've got modules resetting back to first page every time, no "use all" button, insanely cluttered and scrolly abilities tab, etc. -- none of those improvements are "necessary," either, but I think they'd be greeted with far more enthusiasm than a more in-depth planet filter.

here was my draft of an exhaustive list of interface tweaks:

viewtopic.php?f=6&t=41673

again, none is essential, but any of them would improve user experience more than the OP here.

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Wed Dec 02, 2015 2:40 pm
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