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Constructing Planets/Planet Forge
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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A while ago there was a thread about pulling planets into orbit to make moons. I rather liked this idea. Then the idea of destroying planets to make rings was introduced. The discussion then drifted into a 'planet grinder' idea where planets are destroyed for resources. This is a modification of the planet grinder idea.
Part 1: Destroying Planets
Planets would be destroyed via overcharging weapons and using energy. Planets would require a base attack value which might go something like this:
Very Tiny: 100 Attack Tiny: 250 Attack Very Small: 500 Attack Small: 750 Attack Average: 1500 Attack Large: 2500 Very Large: 5000 Attack Massive: 7500 Attack Very Massive: 10000 Attack
In addition to the attack value required the player would also have to spend 200 energy to destroy the planet. This would result in the planet giving <planet type> planet debris at a 10-20*(planet size)+5-7*(best resource value) ratio. For example, if i was to destroy a barren average size average resource planet i would get 70-128 barren planet debris. 10-20*(size 5)+5-7*(resource 4). Debris would be placed under the 'special' tab in the players inventory.
Debris would only be obtained through naturally occuring planets, ie Toxic, Desert, Metallic, Gas, Oceanic, Barren, Icy, Volcanic, Terra, etc.
Specially made and mythical planets would not give debris, ie Gaia, Crystal, Sentient, Aphotic, Ecumanopolis, Dyson, Exotic, etc.
There is a catch though, once the player has overcharged their weapons to destroy a planet, their attack is reduced by 30-50% for 4 hours.
Only unoccupied planets would be able to be destroyed so that players do not weaponize this new ability, not planets owned by the player (in case they were captured) and not enemy owned planets (for obvious reasons). Part 2: The Planet Forge
The planet forge is both an interface and a research tree. The planet forge could be unlocked through a rank 150ish mission and give the player the ability to forge their own planets. Planets would be obtained by giving a specific amount of planetary debris into the planet forge, and then a new planet would be obtained that would be named by the player, or if the player lacks a name then a random one could be generated. The planet would then go into the GL planet pool and may be scanned by other players.
Part 3: Forging Planets
The approximate total cost of a planet would be double the minimum reward of a planet. For example, if I wanted an average size planet then i would need 110 planetary debris to create it. Players would automatically be able to create every type of common planet from the start. These planets would include: Barren Volcanic Gas
The Second level of the research chain would unlock 'uncommon' planets: Desert Icy Toxic
The third level would allow the player to forge 'rare' planets: Terra Oceanic Crystal
The fourth level would allow the player to forge 'extremely rare' planets: Gaia Exotic Sentient
The fifth level would allow players to expand the resource value 1 past the natural maximum resource level and expand the size value of planets 1 size past their natural maximum value.
The sixth would allow the player to expand planets by 2 size values.
The seventh would allow players to expand the resource value 2 past the natural resource value.
The eighth level would allow players to create megarich planets.
At the ninth level however, the player would be able to construct new types of 'special' planets. I have seen many forums about new planet types. One type that comes to mind that i will use as an example would be 'Radioactive' planets. These could be half gas debris, half toxic debris. say for an average sized one 55 gas debris would be used and 55 toxic debris would be used.
newer tech levels would be new types of special planets and perhapse other planetary related special bonus artifacts that could be added to the draw, like subterranian probes that could add extra space to planets, or sky platforms that could provide passive cloak/attack/defensive bonuses.
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Last edited by Vekno on Fri Mar 25, 2011 9:33 pm, edited 1 time in total.
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Fri Mar 25, 2011 9:44 am |
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Willeitner
Joined: Sat Dec 25, 2010 4:04 am Posts: 641
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very interesting idea and i like parts of it but instead of destroying a planet it should give the person credit for it but remove it from scan that way the galaxy doesn't shrink. unless all destroyed planets get replaced. So that more new good planets can be found.
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Last edited by Willeitner on Fri Mar 25, 2011 9:09 pm, edited 1 time in total.
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Fri Mar 25, 2011 8:52 pm |
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bobdebouwer
Joined: Sat Jan 29, 2011 10:13 am Posts: 897
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+1 Willeitner wrote: very interesting idea and i like parts of it but instead of destroying a planet it should give the person credit for it but remove it from scan that way the galaxy doesn't shrink. unless all destroyed planets get replaced. Yeah that actually sounds better otherwise all the top rankers will being destroying planets left, right and centre and before you know it half the galaxy has disappeared. One other problem I forsee with this is that instead of (maybe as well as) using star chart purgers, people (top ranks) will use this feature to just get rid of planets when it comes to doing a scanning blitz. Actually this may be a good thing. Certainly one way of getting rid of those pesky small or smaller planets.
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Fri Mar 25, 2011 9:06 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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what i was thinking is the planets would be replaced when destroyed, that way the random planet generator would constantly be creating new planets, and people would be scanning decent ones more often. planets that would be created would cause the galaxy to grow, or stay about the same size if theyre created and then another planet is destroyed, the random planet generator wouldnt spit a new one out.
As for the higher levels doing the mass destruction of planets, remember, their attack is reduced by 30-50% each time they destroy a planet, and i forgot to mention that it IS stackable. so if ur nocifer deathblade and have 15k attack, then destroy a planet and have 7500 attack, then destroy another and have 3750 attack, then destroy another one and have 1625, then 812, 406, 203, 101, he can really only destroy 8 every 4 hours, and thats if he wants to leave his ship open to attacks for the entire period. if ur like the normal person, you can destroy 5 every 4 hours and only get 100 attack.
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Fri Mar 25, 2011 9:31 pm |
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Willeitner
Joined: Sat Dec 25, 2010 4:04 am Posts: 641
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there is also the cost in energy. So with this idea would it only make planets because I was just thinking it would be good for making those rings moons and such possibly.
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Fri Mar 25, 2011 9:40 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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i would love to see rings and moons added into the game, even if it was just for these artficial planets, and the artifacts required would have to be researched to be unlocked in the draw. the reason i didnt put em in the original idea is because im not sure how much more complex the code would have to get.
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Fri Mar 25, 2011 11:44 pm |
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Commonwealth <TK>
Joined: Fri Jan 21, 2011 5:51 am Posts: 2371
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i like the complexicity of the game to increase later on, but keeping it simple in the beginning attracts new players, dont need to overload them, if they like the game, they'll progress and encounter more complicated parts of the game.
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Sat Mar 26, 2011 12:29 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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Commonwealth <TK> wrote: i like the complexicity of the game to increase later on, but keeping it simple in the beginning attracts new players, dont need to overload them, if they like the game, they'll progress and encounter more complicated parts of the game. thats why i suggested unlocking this around rank 150. that way theyve been playing for a while, and already know the basics of the game.
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Sat Mar 26, 2011 8:40 am |
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KyoAshira
Joined: Sat Feb 12, 2011 10:52 pm Posts: 46
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I don't really care about forging planets but I want this so I can blow things up.
_________________ The QQ Continuum : QQ'er than thou.
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Sat Mar 26, 2011 5:05 pm |
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ConnorVanecek
Joined: Mon Dec 13, 2010 10:25 pm Posts: 84
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I enjoy the idea of being able to destroy and create planets. When it comes to destroying, as your rank increases, the more your attack is lowered, and the longer it takes for your attack to go back up. It should start at 10% and go no more higher than 80%.
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Sat Mar 26, 2011 11:21 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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at 80% the highest players can continuously destroy planets at no penalty (except the 200 energy). however, i do think its a good idea for both the attack penaly AND the time amount to stack.
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Sun Mar 27, 2011 1:19 am |
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ConnorVanecek
Joined: Mon Dec 13, 2010 10:25 pm Posts: 84
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When I said 10% to 80%, that is supposed to be how much attack is decreased from their weapons. This is to limit stronger players from destroying so many planets.
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Sun Mar 27, 2011 4:08 pm |
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