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 Loyalty Shop 
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Joined: Wed Sep 11, 2013 6:36 pm
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The idea of suggesting a loyalty shop for galaxy legion players is to increase incentive of activeness in the game, while allowing players to get rewarded for being loyal to galaxy legion at the same time.

Tasks (Resets everyday):

Perform the required amount actions, including disables, raids,and hacks in a day.

Kill the required amount of rare npcs elites and bosses in a day.

Repair a certain amount of players in your legion.

Complete a certain number of daily missions.

Take up to 50% damage in hull in combat (T-Plasma Gemini damage does not count and only applies to those with over 20k hull).
(More loyalty points received if the person has more than 20k hull and has to be 50% hull damage in one go, not seperate.)
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Ideas of things that can be purchaesed for doing required tasks in a day (Resets everyday/ possibly change each month):


Loyalty Points as currency similar to credits to trade in the shop.

1. A non-tradable useable/collectable artifact that can be traded/combined for better artifacts from using recipes in the loyalty shop. (Requires certain amount of loyalty points to buy.)

2. An artifact that gives 2 hours of production for either artifact, mineral or research when completed that can be bought from the loyalty shop. (Requires certain amount of loyalty points to buy.)

3. An artifact that gives a buff that is unremovable, but can stacks with other buffs.

4. A new ship design.


Last edited by Ludis on Sun May 24, 2015 9:46 am, edited 2 times in total.



Sun May 24, 2015 7:48 am
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Joined: Wed May 23, 2012 10:45 pm
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The idea seems sound and the rewards are not op'ed.
I give this a +1

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Sun May 24, 2015 8:07 am
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Joined: Wed Dec 05, 2012 8:22 am
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I hope it does not include 'online for 15 min' and so on.

I hate those timers on each fb game.

Oh, and as long as it includes GP when completing all tasks. :)


Sun May 24, 2015 11:14 am
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Joined: Thu Jun 02, 2011 7:05 am
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Might be easier from a coding perspective if you simply give a varying amount of points from clicking the attack button.
Hitting bases, players, NPCs, and planets all give points.
So first 100 times you attack a base that day you get 10 loyalty points and it drops to 9 for the next 100 then 8 for the next 100 etc.

Set an appropriate scale for the other tasks as well.

This way people who want to halc or don't want to hit bases or don't want to NPC aren't restricted so much but at the same time people choosing to do everything are rewarded.

I don't include missions because doing missions does nothing for your legion.

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Sun May 24, 2015 12:58 pm
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Joined: Wed Sep 11, 2013 6:36 pm
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If there was an increasing scale of the previous requirements were completed, then there would possibly be more points to gain to use for more purchases from the loyalty shop.

Ex: A task may say 0/10 in the beginning like missions do and give off loyalty points when completed and then it will shoot up to 0/50 for the next requirements to get even more loyalty points and might go up even more for more of them.

The idea of getting loyalty points from hitting bases is a good idea, but I do not like the drop in loyalty points for every certain amount of attacks done on a base. I would probably just set a number for a small amount of attacks for loyalty points and then have another one that requires more attacks for them like the example above.


Sun May 24, 2015 4:13 pm
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