taking into account everything that i really enjoy about the game, and the "ooh shinny" aspect of new stuff with the "must do" urgency of seasonal things though something like this could be interesting. The entire Idea behind this is people working together, and i tried to make it plausible for extremely low to extremely high ranks, however this is something people would likly need to jump legions to do.
Premise : The Prejor have made a gateway to return to our galaxy
time : random, possible more than once per year, possible only once in the game life.
background : The prejor are invading the galaxy and attempting to enslave the sentient races once again.
event mechanics :
1 ) Calming Amplifiers also prevent Prejor Influence, Prejor Control, Prejor Revolution, Prejor Liberation
2 ) exotic matter production is reduced by 10%
3 ) New Planetary Effect : Prejor Uprising
4 ) You do not need to be loyal to a legion to participate in the Prejor Incursion Legion Mission
Prejor Uprising : Planet rebels against you, 70% chance that all planet production ceases, 30% chance that use loose control of the planet to the Prejor ( planet looses all legion bonuses, and becomes available for invade - As this is an NPC controlled planet it does not count as your daily invasion, nor does it require credits to invade ) Constructing a
Prejoran slave barrier for 24 hours removes the effect from the planet. Once the effect has been removed, planet will receive a permanent +3% production boost.
**invincible planets are immune to this effect
**While this does not count as a daily invasion, effects such as Improved Invasion still affect the planet.
**each planet can only recieve the production boost once, though it can fall prey to the prejor many times.
behind the scene :
1 ) Process to keep track of the number of prejor ships that have been disabled, once X number of ships have been disabled, event will end. - there is no set duration for this event.
NPCs :
Prejor controlled planets - There exists a chance to find Prejor controlled planets. These planets function as NPCs, in that they do not count towards your daily actions, nor do they count as a planetary invasion, though you must still have an available planet slot to invade the planet.
Prejor controlled planes will contain artifact : Recursion Beacon - size 1 all resources +2, attack / defense +5000, population +2000, activated ability - Recursion ( costs 1 charge, 700 prejor tech - increases a resource by +1 - 3/3 charges ) limit 1.
**not extractable
-----------------------Prejor Bases - There exists a chance to find a Prejor base when scanning for legion bases, base is of appropriate level for scanning legion.
rewards : 1000 prejor tech + 10% Prejor Sync Shield / 20% Prejor Recursion Beacon / +30% Prejor Power Distribution Unit / 40% Rift Trap
Prejor Sync Shield : size 0 - produces a powerful shield around the planet doubling its current passive cloak and defense. costs 3000 prejor tech to install.
Prejor Power Distribution Unit : ship size 100, energy +300, scan +300, cloak +300, upgradeable to max of 200%, when fully upgraded provides +2% to max energy, scan and cloak and activated ability : power surge.
>> power surge : increases scan by 20% for 3 minutes, damages all scanning modules, 10% chance that it will increase scanning by 40% for 1 minute and break all scanning modules. Costs 10,000 energy, 300,000 exotic matter, and 100 prejor tech to use.
-----------------------Prejor Ships -
Common : Scout
rank : matched
effects : Prejor Evasion
available from rank 1 - 9999
rewards : 1 prejor tech
>> Prejor Evasion- when attacked, small chance (15% ish ) that the NPC will become immune to attacks and disappear from battle tab ( as if it had been disabled )
Uncommon :Interceptor
rank : matched ( hard - like stryll assassins )
rank 1 - 9999
rewards : 5 prejor tech, 50% chance for 1 red badge
effects : Prejor Evasion
Interdictor
rank : 1000 + matched
rewards : 10 prejor tech, 1 redbadge, chance for Prejor Recursion Beacon
cloak : 15,000
effects : Prejor Evasion, Prejor Power Siphon
Prejor Power Siphon - when attacked chance your NPC attack is lowered by 80%, and its shields fully replenish. Having 4 Prejoran Power-Diffuser installed makes you immune to this effect
Rare :Communications Relay
rank 50 - 400 - tough
rewards : Prejor Communications Protocols, 30 prejor tech parts, 1 red badge,
cloak : 3000
effects : Prejor Influence, Prejor Power Siphon
>> small chance for crew rebellion when attacked ( 10 - 100 crew loss )
Communications Amplifier
rank 401 - 900 - tough
rewards : Prejor Continuation Protocols, 30 prejor tech parts 1 red badge
cloak : 7000
effects : Prejor Control, Prejor Power Siphon
>> Prejor Control, small chance for crew rebellion when attacked ( 100 - 1000 crew loss )
Communications Gateway
rank 901 - 2000 - tough
rewards : Prejor Signaling Components, 30 prejor tech parts 1 red badge
cloak : 12000
effects : Prejor Revolution, Prejor Power Siphon
>> Prejor Revolution, small chance for crew rebeillion when attacked ( 1000 - 5000 crew loss )
Communications Control Platform
Rank 2001+ -tough
rewards : Prejor control algorithms, 30 prejor tech parts 1 red badge
cloak : 18000
effects : Prejor Liberation, Prejor Power Siphon
>> Prejor Liberation, small chance for crew rebellion when attacked ( 5000 - 10000 crew loss )
Elite Rares ( bosses ) :Slave Transport Barge
rank 400
alert : rank 200 - 600
rewards 3 : 300 Prejor Tech parts + Rescued Prejor Prisoners / Prejor Serum Sample ( 90%/10%)
effects : Prejor Influence, Prejor Evasion
Rescued Prejor Prisoners > 20 rank points
Prejor Serum Sample > opens a mission chain ( similar to the dark smugglers cahce ) OR new research tree ( either or is suitable really ) end result is another activated ability similar to treillith influence.
Control ship
Rank 800
alert : rank 500 - 1100
rewards 3 : 300 Prejor Tech parts + Rescued Prejor Prisoners / Prejor Targeting Sensor / Prejor Serum Sample ( 60%/30%/10%)
effects : Prejor Control, Prejor Evasion, Power Siphon
Prejor Targeting Sensor - ship size 20 scan +150 / attack +150 limit 3
Command Ship
rank 1200
alert : rank 800 - 1600
rewards 3 : 300 Prejor Tech parts + Rescued Prejor Prisoners / Prejor Targeting System / Prejor Serum Sample ( 60%/30%/10%)
effects : Prejor Revolution, Prejor Evasion, Power Siphon
Prejor Targeting System - ship size 25 scan 200 / attack 200 limit 3
Outpost
Rank 1600
Alert : 1100 +
rewards 3 : 300 Prejor Tech parts + Rescued Prejor Prisoners / Prejor Targeting Platform / Prejor Serum Sample ( 60%/30%/10%)
effects : Prejor Liberation, Prejor Evasion, Power Siphon
Prejor Targeting System - ship size 30 scan 300 / attack 300 limit 3
Extremely Rare :Command Conduit
Rank 5000
alert : 1 - 9999
rewards All : 1000 prejor tech parts, Prejor Serum Sample + Prejor Gateway Conduit / Salvaged Disruption Turret
cloak : 20,000
Effects : Power Siphon, Prejor Power Shields, Systems Disruption, Temporal Slip, Fleet Recall, Prejor Dominion
Prejor Power Shields - to damage shields also costs 5 exotic matter.
Systems Disruption - chance that when attacked Lowers attack and defense by 99%, depletes shields, and prevents shield recharge for 30 minutes
Temporal Slip - chance that when attacked will lower the time left on the NPC alert
Fleet Recall - Chance that when attacked a small group of Prejor ships will appear to guard the Conduit ( interceptors )
Prejor Dominion - small chance for crew rebellion when attacked ( 10000 - 100000 crew loss )
targetable areas once shields are down :
Disruption Turrents - stops systems disruption
Slip Drives - Stops Temporal Slip
Communications Tower - stops fleet recall
Control Amplifier - stops dominion
1 use of Prejor Communications Protocols prevents the use of the disruption turrets for 5 minutes
1 use of Prejor Continuation Protocols prevents use of Slip Drives for 5 minutes
1 use of Prejor Signaling Components Prevents the use of Fleet Recall for 5 minutes
1 use of Prejor control algorithms Prevents use of Prejor Dominion for 5 minutes
Prejor Gateway Conduit - Activated ability like dark aperture key, opens a portal to the Prejor Home world ( another exotica type planet ) allows you to attack prejor sectors or planets ( after the event ends ). Basically the idea is have a targetable planet similar to exotica that exists on your scans and you can only attack the planet while you have gateway conduit ability active.
Salvaged Disruption Turret - Costs 2000 prejor tech parts to build on ship. size 50 attack 80, activated ability : disrupts the targets systems. lowering attack, defense, and shields by 20% can be used on any NPC, player, base, or planet. Cost 5000 energy, 100,000 exotic matter. cool down 20 hours.
----------------------------Daily Mission :
10/10 to complete, per time is 3 prejor tech parts and 50 energy. reward Prejor Defense Protocols : +100 passive attack, defense and cloak up to max of 2000.
----------------------------Legion Mission
Phase 1 :
Prejor Incursion
if success - 12 relic badges, phase 2 will begin
task 1 :
objective : disrupt the advance of the Prejor
requires 3 uses of Prejor Communications Protocols ( from Communications Relay rank 50 - 400 ) to complete
success : 3 relic badges
task 2 : failure threat : must have at least 10 Communications Protocols used for this to be successful
objective : Analyze the Communications Protocols
requires 1,000,000 total research, 500,000 exotic matter, and 50,000 energy to complete.
success : Upgraded Prejor Barrier Blueprints > no longer inhibits production, also proves + 400 cloak, and +5% production boost.
Phase 2if success - 12 relic badges, phase 3 will begin
Failure threat - you must have particiated in phase 1 or attempting to do a task in phase 2 will automatically fail.
task 1:
objective : Disrupt Prejor Communications
requres 3 uses of Prejor Continuation Protocols to complete
success : 3 relic badges
task 2 : failure threat : must have at least 20 Continuation Protocols used for this to be successful
objective : Analyze the Communications Protocols
requires 1,000,000 total research, 500,000 exotic matter, and 50,000 energy to complete.
success : Upgraded Prejoran Power-Diffuser - size 20 defense 150, 2% chance to increase defense by 10% when attacked. ( similar to how Gemini cannons function )
task 3 - optional
objective - Acquire ally's - repeatable while this legion mission remains active.
requires 500 Political favor, 5,000 energy to complete
success : 1 free race change
Phase 3if success - 12 relic badges, phase 4 will begin.
Failure threat - you must have particiated in phase 2 or attempting to do a task in phase 3 will automatically fail.
task 1 :
objective : Convert Prejor Signals
requires 3 uses of Prejor Signaling Components to complete
success : 3 relic badges
task 2 : failure threat : must have at least 30 Prejor Signaling Components used for this to be successful
objective : Analyze Prejor Signaling Components
requires 1,000,000 total research 500,000 exotic matter and 50,000 energy to complete
success : Prejor Base Location - 1 use artifact, if the player scans for a base in the next 5 minutes the next base they find will be a Prejor Base.
Phase 4if success - Prejor Omni Node
Failure threat - you must have particiated in phase 3 or attempting to do a task in phase 4 will automatically fail.
task 1 :
objective : Rewrite Prejor Control Algorithms
requires 1,200,000 research and 3 Prejor Control Algorithms to complete
success : 3 relic badges
task 2 :
objective : hunt the prejor
requires disable at least 30 prejor ships
success 4 relic badges
Prejor Omni Node - size 20, energy/attack/scan/cloak/shield/defense + 300, 2 activated abilites
1) ship is immune to all detrimental effects for 8 hours
2) increase - at random - a random planet resource, up to 5x mega rich
-----------------------------GP market items
Prejor Luring Drone - 10 GP, once destroyed a Prejor Rare ( or elite / extremely rare ) will appear on your battle tab
Prejor Luring Beacon - 20 GP, size 1 - increases chance of planet being targeted by prejor advance by 50%