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 one more energy Reactor 
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Joined: Tue May 22, 2012 3:23 am
Posts: 26
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Version : Mk I

Type : Ultra Galaxy Reactor

Size : 51

Energy : +600

Energy/Deck 11.4

CR Cost : 10,500,000,000 CR

Mineral Cost : 200 Aidonium

Upkeep per Day : 575,000,000 CR

Required Research : Ultra Galaxy theory

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Thu Mar 19, 2015 11:57 am
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Joined: Fri Jun 25, 2010 1:16 am
Posts: 3824
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No thanks. I sold my reactors over a year ago, why would I want new ones?


Thu Mar 19, 2015 12:44 pm
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Joined: Sun Feb 12, 2012 2:27 pm
Posts: 1220
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why.......
+600 Energy = 600 enginers = 300 rank points = 100 Rescued Prisoners

so soner or later most players just sell all reactors and add a few more enginers instead

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Thu Mar 19, 2015 2:04 pm
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Joined: Wed Sep 11, 2013 6:36 pm
Posts: 294
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We don't need this and it is still too easy to get that much energy with rank points from engineers.

People these days have more engineers that increase their energy more than all the energy reactors and energy boosting modules they have installed.


Thu Mar 19, 2015 2:14 pm
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Joined: Sun Feb 19, 2012 9:02 pm
Posts: 142
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how about we give the reactors a passive energy boost? something like if all 4 reactors are installed, increase max energy by 1%.


Thu Mar 19, 2015 7:11 pm
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Joined: Sun Feb 12, 2012 2:27 pm
Posts: 1220
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1% bonus doesnt realy make any difrence

I can give you some numbers...

I'm running 31.527 max energy, and 80+% of that comes from my 25.400 Engineers
+1% bunus energy from a full set of reactors would give me 315 extra energy, and I can add that in less then 1 day by spending rank points on Engineers

it wouldnt be a huge problem to increase my max energy to 40K, but at my present rank, the 31K energy I have easily ends up beeing 9K more energy then I need to rank, unless I throw it after a base or do a LM that require me to spendt 20K energy on artifact use where you gain 0 exp

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Thu Mar 19, 2015 7:27 pm
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