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 Rage rant as suggestions - WE NEED CHANGE! 
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Joined: Tue Oct 16, 2012 9:26 pm
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Flux wrote:
folks, thanks for the bumps
but this thread is not about productions, and help to new player who has issues with credits.
PMs are the solution here... unless you want to hijack the topic by purpose.

btw, nobody strongly against nor in favor of any game change e. g. in field of NPCs I mentioned in OP?

The fake NPCs at seasonal times for instance? Completely against it.
You suggested changes to PvP? Completely against them.
Weird Base changes? Completely against them.
Use all button? Not anti, but not pro either. Hasn't happened yet, so due to the possibility of abuse, probably won't.
Contests on forum? Completely against it.
Developer's Note? Up to the developer, not to us. Sound like whiny, needy children
New planetary Events? Meh... I don't see how this will increase my enjoyment but not too anti... shouldn't only be a GP opt out.
New bosses for Rank 2200 up? Good idea
Promote? How I got here in the first place and as a current player chances are you have no idea if it's being promoted or not.
New Member of the Dev team? Seriously are you trying to get your ideas taken seriously or to annoy the game's creator? I really can't tell sometimes. Arrogant in the extreme for you to assume so much.

As for "unhealthy clicking" and some of the other stuff you touched on:
Your slow-ranking, do-little tactics make you superbly unqualified to complain about clicking, use all buttons and so much else.
If the tiny amount of clicking you have done in your long time playing worries you, then you truly should consider quitting for your health.


Fri Mar 06, 2015 9:27 pm
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Ok....first some business..... TT, Aegis, everyone else in your legion......The main point is to enjoy yourselves; if you are managing that: mission accomplished. Look seriously at balancing your productions and what ship mods you buy. Maxed toxics are cheap and plentiful. I have at least 8 or 10 enemy ones on scan right now, most with little or no defense. When money gets to be an issue for me I take one.....simple. If anyone in your legion NPCs much you should also be getting a fair amount of purifiers to just make them yourselves. Either way .....

Now....To get back on track....Flux made a lot of suggestions so I'm just going to hit the high points/ones I have much of an opinion on.....

Base Disables idea......dislike it only because people are already complaining when they simply don't get their BONUS production from a base being disabled. They REALLY aren't going to like it when their base gets disabled AND can't be repaired (talking especially about the smaller legions here who may not have the funds to simply always be buying GP to keep their base going). Seems like the divide between the top legions and the rest will get even bigger.

NPCs ..... Frankly anything that adds a little spice to NPCing would be welcomed by me. More variety, certain NPC drop rates change certain times of year, certain attributes change certain times of year....whatever, I could get behind something like that.

PvP monthly leaderboard.... I totally support a weekly/monthly leaderboard. I, and many others have suggested this before -- to little success :(

Ability to over-ride Halcs/Calmng amps..... Hate it. You already have a large group of players getting upset when they get hit as it is. Imagine how they'll feel when they have an active, valid halc and STILL get hit. I could see tweaking the duration times of the Halc/amp combo a little more or a little less, say anything from a minimum of 4 hours to a max of 8, but honestly I think it's pretty good right where it is. I hit halcs all the time when I Pvp....guess what....get over it, move on to the next target. Similarly, I get taken out semi-frequently when I'm offline and my halc/amp expires.....guess what....get over it, re-halc/amp, repair get on with the game.

The forums/developers notes deal. I go to the forums a lot, and I would really like to see them get busier. How to accomplish this.... I have no idea. The developers newsletter.... I think if we would get the forums busier, that kind of thing could just be a semi-frequent posting there.

Planetary events.....yeah, I'd like to see these be a little more frequent, both good and bad. For the most part now they are so rare that they may as well not be there.

Content for higher ranks.....I think pretty much anything would be welcomed there although it does not affect me personally.

Anyway, that's all I got for now....


Fri Mar 06, 2015 9:58 pm
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Malevolentia wrote:
Aegis wrote:
Quote:
I think there is a serious misconception on the part of halcers as to how often you get disabled. Sure, it might be every single time you log in. So what? Repair, defend your ship if it gets attacked (which won't be incessantly, you'll get attacked every hour at most and it takes about a minute of defending to ward off a casual PvPer) and play the game as you normally did. What difference does it make to you?


Flux, I'm Laughable. I'm in the mid-300's and I doubt I could *defend* my ship from any player in triple digits. So defense is not an option. When I get attacked, I get disabled, unless the attacker trips my halc.
Krionus Virus traps will ward off any attacked. Two usually does the trick. Alternatively there could be something like a two-hour calming amp you get to use when online

When I get disabled, I'm usually doing one of two things, NPCing or missions.

If it's NPCing, then every PVP disable means I have to stop and wait for ten or fifteen minutes until my shield rebuilds enough to let me NPC without tearing up my hull. And since I don't have time to sit here staring at the screen all that time, that means that either I stop playing GL for that amount of time or I switch to missions. Either way, I'm not doing what I wanted to do in the game. That makes a big difference to me.
Seriously, 15 minutes? I don't entirely understand your question as you're unable to NPC at all if disabled then what do you mean about waiting for it to rebuilt that takes 15 minutes? You should have enough repair nanodrones and shield restorers to keep you going.

If it's missions, then it's not quite as big a deal to get disabled, but it disrupts the flow of the mission and interrupts the story I'm telling myself about what my ship is doing on the mission. More pragmatically, for many missions it means that I have to pull out of the mission and repair my hull before I can continue. And at my level, hull repairs are *expensive*. Particularly when you're trying to upgrade all your planets with +12's, as I was until very recently. For the past two months I've been lucky to make my upkeep every day; that's how close to the margin I've been running. So that makes a difference to me too.
I'll PM you my facebook account. If you ever need credits, just ask and you'll get some Ku dropped into your cargo. I can appreciate things being expensive, which is where the 2-hour calming amp comes into it. You log in, set your calming amp repair (no biggie to do it just once, right?) and then you're invincible to attacks for the next two hours. Plenty of time to play the game.

Quote:
I would support removing the halcyon trap from the game entirely and replacing it with a shorter-term calming amp; no more than 2 hours as it's perfectly reasonable for someone to come online, set a two hour calming amp and then repair. Boom, you get to play the game while online and PvPers now get to actually do something a bit more exciting when it makes practically zero difference to your experience.


I think you're misunderstanding the point of the halc. Halcs aren't there to protect you when you're offline. They're there so you don't have to set an egg timer (or the modern equivalent) to tell you when your calming amp is running out. You set a calming amp; when it runs out there's a good chance that the next attacker will trip your halc. You see the announcement that your halc has been tripped and reset your calming amp.
I understand the point of it, I just think it does a poor job of serving the game as a whole. Assuming you've got people attacking you the same second that your traps run out, that's a six hour stretch of invincibility (i.e. another target that is no longer an option for PvPers sans hackers). With the more realistic scenarios where you don't get hit immediately after each calming aura runs out, you should almost always be awake before anybody has disabled you to reset them and throughout the day it's a trivial matter. Basically in their current state halcs and calming amps make, or have quite easy potential to make, individuals effectively invincible to all disables, and thus raids. Seems a bit counter-intuitive in a war game.

In a GL without halcs, players like me would have to set an offline timer and then scramble, on the buzzer, to get in another calming amp before getting disabled (you can't proactively set one; it has to go away before you can set it again). That would be a major nuisance. Shortening the time of the calming amp would make it an even worse nuisance (and double the expenditure of energy for it, which would be non-trivial for smaller players -- of course, the shortened amp could be made free to use.)I'm find with it being free to use. Also is it really that hard to glance at the clock on the bottom right of your screen every now and then? And when you get to the roughly 60 second mark, start lazily clicking your way over to the ship tab to use a calming amp? I think it's not. Heck, set a timer to go off 1 minute before the calming amp expires if it's that much hassle. When not playing the game there's no reason at all that people shouldn't be able to disable you. The action counter prevents it from being some ridiculous pounding but currently the halcyon trap and calming amplifier prevent people from playing the game quite so much, whilst a reduced calming amp would not mean that ships such as yours couldn't also play the game however you wanted.

To reiterate, I don't mind being disabled when I'm offline. I don't actually like it, of course, but I can live with the expense in credits and the loss of points in raiding. But being disabled when I'm online makes a tremendous difference to my experience of the game. (If you're wondering how I know this, if I play as I say I do, well, I do invade planets (I use governance probes to make sure the owners are inactive) and every time I do that, I have 24 hours to endure without halcs or calming amps. So I do speak from sad experience here.)The two hour calming amp fixes any problems here. Time without halcs shouldn't be seen as something to endure. Even though I am perfectly able to set amps/halcs on a regular basis I don't bother and I get disabled most times I'm offline and occasionally I'll have to actually defend my ship in a war game. That's a trivial matter of two krionus virus traps or a single shield restorer most of the time.




1.my rep insane before i made it to level 100 and I wasn't in a legion

2. Accept getting attacked - your in space there are pirates about

try playing Elite dangerous and you just see how dangerous space can be on your own
working from a small ship. getting destroyed in the original elite...and be picked up from your escape pod and buying a new ship isn't fun at the starbase
and start from scratch - nothing again
and learning not to crash from a manual basedock (that wipes out a ship) in those days....base spinning on 1 axis is fine try 2 or all three

you learn to accept the raids and you to earn and muddle thru until you can build your ship up..ie trade.missions

same goes for GL

3.
here is what im going to tell you get AP production up...find a AP legion lev 6 or higher
do you mission planets as fast as you can
don't take any small,avg or large planet - try for VL or larger only
large in a pinch if you wish to use a quasi later

why size over production?...far easier to uplift production with a terraformer or other artifact than find a quasi and up size a planet

take use of advice from a good legion member ..ie leader seasoned player

if you haven't got a good planet ask for one from your leadership...usually alerts go up..but when alerts go by without people taking planets people go "why waste the time alerting a planet again"

don't take a volcanic until you can uplift it later
Very Large toxics are far easier to uplift with toxic purifiers and they are abundant enough to avoid smaller toxics

and don't take a gas giant below Massive....in fact try for Very massive only - you can uplift easily


4.
if you don't want to be hit use halc's and calmers
or here's an idea hit 10 times as many lower players below you that are weaker and build up your reds for better guns
and while your at it raid

those battle market artifacts are there for a reason

rep is everything in this game - people avoid higher reputable people because it's easier to hit low for red and disables than higher ones
ie. it takes more energy and more likely to fail a raid

5. be aggressive...rep is everything...you get red,blues,yellows for artifacts - that builds up your ship

6.
pick a style...SSB,NPC'r.PVP'r, mission ship...

7.
try not to use rank points on anything else other than tac officers and engineers
you get deck from ship bots.and other things
you get navigators, scientists, rescued prisoners from AP or other drops
you get cargo space from tesseracts and cargo pods


small is better at this point in game, if you have to grow a ship keep in mind keeping it tight is good... a big tin can is not

----------------------

to reiterate other people post..i get hit...i don't care if i get disabled it's part of the game
how else does anyone get better?? you have to hit someone - someone has to hit you

i do mind multiraid.multhack... one raid and hack is fine...farming all your AP/RES points is not

but best defense for that is high tac officer numbers (crew size repels raids)
and high scan(for hacks)

so if you don't want to get hit as often try swapping(disable) out your guns if your doing missions and put in hull and def and scan
or if you PVP...get rid of scan go guns and cloak

for people that whine about not being fair - try it without a legion for the first 100 levels and see how good you are without help - and still have an insane rep


i may have an issue with the damage cap for small ships...

like why should a 1 deck shuttle craft have 1 Million men??? - this is somewhat do-able in GL - add no decks at all and add men only

come on!!! unless the men are microbes or tse tse fly's it shouldn't be possible
and there should be no way a shuttle craft should take out a borg cube or dominion battleship


there should be a cap on men for decks...yes people would complain and we lose people - but at least it would help new players against the SSB's


quite honestly id like no caps in place - let the small ships get hit and blasted in one shot from a big ship - it won't be often because most will be out of their BT

you think I get mercy in Elite against a capital ship - NO WAY
so it shouldn't happen here

everyone sees everyone - tough $$$T if you get hit it's life
just make it unworthy to hit anyone too easy...ie no reds, no raids, no hack . no stats benefits (just a waste of E for nothing)- for leaderboards - then you have to find worthy prey


just imagine if we are the human race and everyone (aliens) out there are way more advanced and have bigger ships and are all evil (or 90%) or have an agenda we won't fancy
starting out as the new kid on the block aint easy... we better find a way to survive

Isn't any different here....if the human race is going to be whiners,weak and unwilling to face up to a tough challenge we might as well go extinct

listen to advice - try the game for awhile = not just a few days like try it for months
and don't play casually ...because this game depends on AP and if you don't collect or do disables/raids or catch planet alerts for good planets
you'll wind up playing from behind the rest of the players and be weak


if you don't like your ship you can reset and start over - id suggest a good legion first

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Sun Mar 08, 2015 11:16 am
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Wow....Ok....getting off-topic again...but to Toast, Aegis, the rest of your legion mates..... There is a lot of good info in the above post, rambling though it may be :lol:

While you say you are staying with your legion because a lot of you are RL friends and your leader introduced you to the game; that's all well and good. Thing is, although he may have introduced you to the game, he didn't teach you how to play it well. Hence, your struggles. So the alternative is to figure it out yourself and try to improve..... Hit the wiki, forums, etc, etc. At the most basic level, the game, at the very least, should not be a struggle to play simply because you can't afford a couple halcs/calming amps/ repair nanos. The only way you should be having those struggles is if you are new to the game, very low ranked, and legionless.


Sun Mar 08, 2015 3:23 pm
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