View unanswered posts | View active topics It is currently Wed May 14, 2025 3:54 pm



Reply to topic  [ 15 posts ] 
 Galaxy wide collective attack efforts 
Author Message

Joined: Wed Apr 24, 2013 3:10 pm
Posts: 772
Reply with quote
Ok so their are ALOT of annoying common npcs. My suggestion, After 1,000,000 of a given npc has been killed galaxy wide then that npc will no longer spawn for 1 month.


Mon Dec 08, 2014 4:09 pm
Profile
User avatar

Joined: Fri Nov 30, 2012 7:23 am
Posts: 104
Reply with quote
I think you greatly underestimate just how many NPCs get killed.

_________________
Image


Mon Dec 08, 2014 4:51 pm
Profile

Joined: Sun Aug 03, 2014 6:17 pm
Posts: 2224
Reply with quote
YEah there would be nothing left by mid month. But hey, the to troop carrier run would be marvelous!

_________________
Image
Image
Signature created by Necromancer

Spy status_ #1 Cloak master in galaxy
Moooooooooooooooooooo!


Mon Dec 08, 2014 4:53 pm
Profile

Joined: Wed Apr 24, 2013 3:10 pm
Posts: 772
Reply with quote
The number was hypthetical amount, you could ajust it so that idealy only 1 faction would go down every 1-2 months, I just like the idea that these other factions would need some time to recharge, where are their production facilitys? We represent 1 ship yet we obliterate 100's (or aparently 1000's?) of these guys. after they get enough of a beating they need to go back and rebuild lick their wounds ect.


Mon Dec 08, 2014 6:28 pm
Profile

Joined: Fri Sep 16, 2011 12:04 am
Posts: 1998
Reply with quote
It could start with just 1000,000, and every time the objective is completed, it increases by say 50%(of current). And if a race stay up for more than 4 month without dying, it reduces by 20%(of current).
It should eventually be balanced toward one trigger every 6 month or so or something.

_________________
当所有传奇写下第一个篇章 原来所谓英雄也和我们一样
私は一発の銃弾、銃弾は人の心を持たない。故に、何も考えない。ただ、目的に向かって飛ぶだけ


Mon Dec 08, 2014 11:55 pm
Profile

Joined: Wed Dec 05, 2012 8:22 am
Posts: 1121
Reply with quote
Then all factions get killed, and we got no NPC spawn for 1 month. Good job XD


Tue Dec 09, 2014 7:58 pm
Profile WWW
User avatar

Joined: Thu Jun 02, 2011 7:05 am
Posts: 2794
Reply with quote
Do you really want a feature where you people get the exact same reward as you regardless of the effort they put in?
You and your friends do all the work and then some random person who did nothing gets the same advantage as you. Or someone who just spent a week trying to harass your legion gets the benefit as well.

I don't care for such a feature. It would have to be limited to groups that I have control over such as within the legion I choose to be in or within the battle pacts that my legion chooses to have.

Competitive advantage is everything. If me and my friends can get something before you and your friends then we have a motivation to pursue that advantage as soon as possible.

_________________
Image
Image
Treeeeeeeeeeeeeeeeeeeeeee
That's meeeeeeeeeeeeeeeee


Tue Dec 09, 2014 8:05 pm
Profile

Joined: Wed Apr 24, 2013 3:10 pm
Posts: 772
Reply with quote
Not ment to be something for YOU its meant to add an additional sense of realism to the game. The story you destroy one factions ship's to a pulp and they will take some time to rebuild. Also not all of that faction stops only the common npcs. Foe of my foe is my friend if your being attacked by all sides you too would withdraw.


Tue Dec 09, 2014 8:54 pm
Profile

Joined: Sun Jun 19, 2011 6:24 pm
Posts: 2810
Location: UK
Reply with quote
draxsiss wrote:
Not ment to be something for YOU its meant to add an additional sense of realism to the game. The story you destroy one factions ship's to a pulp and they will take some time to rebuild. Also not all of that faction stops only the common npcs. Foe of my foe is my friend if your being attacked by all sides you too would withdraw.


It's a game, since when did realism come into a facebook game?

You can use TMs to repair your ship without a timer, or use repair nanodrones, do you really think only we have that technology?

So there's your answer, when you disable these enemy ships, they use a repair nanodrone and respawn.


Tue Dec 09, 2014 8:58 pm
Profile
User avatar

Joined: Fri Jul 22, 2011 4:59 am
Posts: 748
Location: space
Reply with quote
Maybe (as recently stated) limit it to legion or individuals. I would like to see an ability instead that resets monthly. 250k crimsons kill = 1hr of no common crimsons via UST. 500k = 2 hours, etc etc etc. Counter resets monthly


Tue Dec 09, 2014 9:03 pm
Profile WWW
User avatar

Joined: Wed May 23, 2012 10:45 pm
Posts: 433
Location: The Dark Justice or quite possibly flux jacking your planets :)
Reply with quote
And there was me thinking that this would be a Ultra Rare NPC or Event NPC Enemy suggestion that had Trillions of Hull and Shield and would be attack-able by every player in the Galaxy (Within Set Lev Limits)
Disappointed now :(

_________________
Wings of Valmar Rank 1611 Ship Size 7915 and counting !
Image
Image
Signature created by Necromancer


Tue Dec 09, 2014 11:52 pm
Profile

Joined: Wed Dec 05, 2012 8:22 am
Posts: 1121
Reply with quote
abb.tighe wrote:
And there was me thinking that this would be a Ultra Rare NPC or Event NPC Enemy suggestion that had Trillions of Hull and Shield and would be attack-able by every player in the Galaxy (Within Set Lev Limits)
Disappointed now :(


This is my thought when I saw the title of the thread :)


Wed Dec 10, 2014 5:01 am
Profile WWW

Joined: Wed Jun 26, 2013 12:58 am
Posts: 122
Reply with quote
Stryll Assassins disappearing for days or weeks at regular intervals? No thanks.

-1


Fri Dec 12, 2014 2:11 am
Profile
User avatar

Joined: Thu Aug 11, 2011 9:48 pm
Posts: 2251
Reply with quote
When I read the title I was assuming that there was some OP NPC boss that can be seen by every player in the galaxy. If disabled within a certain time frame then all players who attacked it will get a reward. If they didn't disable it in time then some bad event happens.

ie. The Scruuge Event:

Rapacitar - Scruuge Overlord
Rewards all players who attack it upon disable
Effect (if not disabled): Planetary population is reduced by 30% on all planets, -10% planetary production.

_________________
Image


Fri Dec 12, 2014 8:05 pm
Profile
User avatar

Joined: Thu Aug 11, 2011 9:48 pm
Posts: 2251
Reply with quote
draxsiss wrote:
Not ment to be something for YOU its meant to add an additional sense of realism to the game. The story you destroy one factions ship's to a pulp and they will take some time to rebuild. Also not all of that faction stops only the common npcs. Foe of my foe is my friend if your being attacked by all sides you too would withdraw.

If we are going to get technical, no one in this galaxy know exactly how big these factions are. There could be an endless number of these NPCs being produced. Probably at a rate equal to (or greater than) they are disabled. These factions either don't acknowledge us as a threat, or our actions against them are like petty crimes in a city. If these factions were able to acknowledge us as threats we'd probably all wake up disabled quite often, considering how ships can run through hundreds of these NPCs one by one before having to pop a repair nano on.

_________________
Image


Fri Dec 12, 2014 8:10 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 15 posts ] 

Who is online

Users browsing this forum: Bing [Bot] and 54 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group
Designed by ST Software.