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Malevolentia
Joined: Tue May 21, 2013 2:47 am Posts: 841
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Instead of, or in addition to, increasing cargo, allow the merchant profession to increase production storage capacity by 30% for all production types.
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Thu Nov 27, 2014 5:37 pm |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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This would make them actually useable/good. +1.
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Thu Nov 27, 2014 6:39 pm |
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Fenix
Joined: Wed Nov 21, 2012 12:33 am Posts: 802
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I could actually see myself using this. +1
_________________ Former leader of Anomaly Elite.
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Thu Nov 27, 2014 6:42 pm |
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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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I like the idea, but for Dan maybe 30% is too much. Might see tweaking in numbers here  +1 anyway
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Thu Nov 27, 2014 10:33 pm |
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juiceman
Joined: Sun Aug 03, 2014 6:17 pm Posts: 2224
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I think 30%is not OP. If that's your main benefit then so be it. Totally doesn't outweigh extra arti, huge leaps of extra def, etc.
_________________ Signature created by NecromancerSpy status_ #1 Cloak master in galaxy Moooooooooooooooooooo!
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Thu Nov 27, 2014 10:57 pm |
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Chloron
Joined: Fri Dec 09, 2011 5:47 pm Posts: 1513
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Malevolentia wrote: Instead of, or in addition to, increasing cargo, allow the merchant profession to increase production storage capacity by 30% for all production types. Would be a good choice for those who hold on to Caches. 2 race changes (1 to and 1 away) for opening day.
_________________XxDarthDexterxX wrote: You deserve a cookie, and earn yourself one cookie point. 
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Fri Nov 28, 2014 1:34 am |
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Malevolentia
Joined: Tue May 21, 2013 2:47 am Posts: 841
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Chloron wrote: Malevolentia wrote: Instead of, or in addition to, increasing cargo, allow the merchant profession to increase production storage capacity by 30% for all production types. Would be a good choice for those who hold on to Caches. 2 race changes (1 to and 1 away) for opening day. I would go excavator for that and just buy or rent storage.
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Fri Nov 28, 2014 6:28 am |
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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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Malevolentia wrote: Chloron wrote: Malevolentia wrote: Instead of, or in addition to, increasing cargo, allow the merchant profession to increase production storage capacity by 30% for all production types. Would be a good choice for those who hold on to Caches. 2 race changes (1 to and 1 away) for opening day. I would go excavator for that and just buy or rent storage. lol at the rent part  I imagine there will be storage rent business in the future 
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Fri Nov 28, 2014 8:14 am |
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Malevolentia
Joined: Tue May 21, 2013 2:47 am Posts: 841
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asquall wrote: lol at the rent part  I imagine there will be storage rent business in the future  I was being serious. I've seen it done; people send you some storage towers for like a day and then you send them back.
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Fri Nov 28, 2014 9:02 am |
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Ranqul
Joined: Wed Jun 26, 2013 12:58 am Posts: 122
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+1
I like this idea. Merchant is a totally useless profession but a lot of players struggle with storage capacity. Save up smugglers caches, switch to merchant, use caches, switch back to excavator. Alternatively makes people make a decision between more production but losing it during the night/work/whatever and producing less but being able to store more.
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Mon Dec 01, 2014 3:26 am |
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