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 A "paid" reset (different form current) 
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Joined: Sun Feb 19, 2012 9:46 pm
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The option would be very simple, for whatever rate, say 20GP, you get to reset your ship with one difference: any GP ship mods you have purchased are in your cargo (or equipped for ship allies). Races and Planets still go away like a normal reset, the only thing you get is the protection of where money was spent directly on your ship.


Tue Oct 28, 2014 1:14 pm
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Joined: Fri May 14, 2010 7:30 pm
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Why doesn't Dan just apply Respect Asteroids. That way you can re-do the distribution of you rank points from Leveling. The ones you got from rescue prisoners stay.


Tue Oct 28, 2014 4:31 pm
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not really worth it, IMO, the only thing I would want to keep are the mission planets anyway.


Tue Oct 28, 2014 5:02 pm
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draxsiss wrote:
not really worth it, IMO, the only thing I would want to keep are the mission planets anyway.


getting back what could be $200 worth of ship mods if you reset wouldn't be worth it?

i'll +1 this idea, but imo, if you reset you should be able to keep any ship modules you bought as standard.


Tue Oct 28, 2014 5:12 pm
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kirkeastment wrote:
draxsiss wrote:
not really worth it, IMO, the only thing I would want to keep are the mission planets anyway.


getting back what could be $200 worth of ship mods if you reset wouldn't be worth it?

i'll +1 this idea, but imo, if you reset you should be able to keep any ship modules you bought as standard.


I agree and purchased allies should be reset back to level 1. I'd go so far as to say that the items to make your invincible planets should even go back to your cargo hold.

I think if you spend money, you should keep getting value, even if you reset.


Last edited by ODragon on Tue Oct 28, 2014 7:34 pm, edited 1 time in total.



Tue Oct 28, 2014 6:13 pm
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ODragon wrote:
I agree and purchased allies should be rest back to level 1. I'd go so far as to say that the items to make your invincible planets should even go back to your cargo hold.

I think if you spend money, you should keep getting value, even if you reset.

Everything should go back to cargo and only be able to be installed when the level/medal point requirement is met. But though allies only take up 1 space, some of the modules are a good size. You could be talking about hundreds of cargo space, which is hard for a low level ship to handle.

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Tue Oct 28, 2014 7:09 pm
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I think they mean BEFORE you install it IE they would only be 1 space, (and if nessessary I don't see a HUGE problem with a free MSP/Tesseract to make sure they have cargo space,) If they have spent enough money on the game to have THAT many pay items it doesn't seem like THAT much of a jump.


Tue Oct 28, 2014 7:12 pm
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IF i knew i could keep everything i bought and reset...i'd do it today. I love having the ability to play how i currently do...but the advantages and the errors i could avoid...wow....

big +1 from me

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Tue Oct 28, 2014 9:41 pm
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I have to disagree with everyone, resets already have enough advantages with planets.
By it's nature resetting starts the game again... except for the string of MC SS 22x arti planets being held for you.
There is no justification, in my opinion, for any kind of bargain deal on the GP items you lose when you reset.


Tue Oct 28, 2014 9:53 pm
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Except you are not ment to have said worlds "being held for you" it goes against the idea of a reset, while people may do it, it is against the "spirit" of the effect.


Tue Oct 28, 2014 11:48 pm
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I would contend this is not a bargain on GP items, it is in fact spending more to have them.

I didn't think about what level for the allies on a reset but I have to say I agree/like the idea of them going to 1 it makes sense.

Also, advantages of reset players are vs starting players (and oh by the way, knowledge trumps any 22x and you can't reset that). Against the rank 1500s and up in this game, the reset player would be lucky if they had as much as 1/3 of the arti production within 6-8 months. All the while they are loosing ground in the strength category vs active players.


Wed Oct 29, 2014 12:31 am
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draxsiss wrote:
Except you are not ment to have said worlds "being held for you" it goes against the idea of a reset, while people may do it, it is against the "spirit" of the effect.

Not to be technical, but holding onto your GP items also goes against "the idea of a reset" :)
You have already had the use of those items on your previous ship, starting from scratch is starting from scratch.

That aside, so many have already reset with held planets that it simply is the way it is and to ignore that seems a little silly.
However, with knowledge gained and planets held, I really don't believe paying a token amount to have all your GP items returned to your cargo upon reset is in any way fair to new players or a sensible business decision for Dan.


Wed Oct 29, 2014 6:22 am
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Absolutely nothing about this game is fair to new players, only way it could be would be implementing hard caps instead of a perpetual growth system. Fair to new players is an entirely different argument/suggestion.


Wed Oct 29, 2014 1:55 pm
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Trinton wrote:
Absolutely nothing about this game is fair to new players, only way it could be would be implementing hard caps instead of a perpetual growth system. Fair to new players is an entirely different argument/suggestion.


+1

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Wed Oct 29, 2014 2:09 pm
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Levrosh wrote:
Trinton wrote:
Absolutely nothing about this game is fair to new players, only way it could be would be implementing hard caps instead of a perpetual growth system. Fair to new players is an entirely different argument/suggestion.


+1

The idea that the game is "impossible" for new players is just complete rubbish in my experience.
Same stuff has been said for the entire 2 years I have played and frankly I believe it less and less... lots and lots of players wasted their time advantage.


Thu Oct 30, 2014 2:41 am
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The more I think about it..it prolly wouldn't be a good idea. While I would certainly love to take advantage of it, were it the case (as we all try to take advantage of the rules in play), the already bent slant of resets would just make even MORE uber ssb ships lurking. In fact, it might even be better to not let ANYONE reset. Like life, just move forward and make the decisions you will.

I read more and more comms and posts about people taking literally hundreds of thousands of ctp into their 'new' ships. This is the real live equivalent of living a full life, dying and getting to inherit stocks you had previously owned that matured over 80 years to multiple times their value.

It would mean the only real restriction would be time avail to play. Because once you passed a certain threshold you would simply super rank, gaining artis and scanning until you had enough treasure stored to start as a billionaire in the next evolution. I don't even know a plausible way for any reset to not be crazy strong anymore -- technically this is not cheating. And technically is about the gist of it now.

I kind of wonder if resetting and getting all that free swag is breaking the spirit of the ToS....if enough people do it, this game definitely won't be worth a damn. There is already so much top/bottom power disparity that its somewhat silly.

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Thu Oct 30, 2014 3:43 am
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I love the idea but sadly Dan would probably never do this, at least not anywhere near that low of a price.

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Thu Oct 30, 2014 9:08 am
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well I can only think of one solution to this, a cap on resources,

Example you can only have your rankx 1000 in EM or your rank x100 in CTP. Also an income cap, say you can't have more than 300X your rank in total income in all catagory. Any excess is waisted. So a rank 100 could cap out at 30000 total resource output.


Thu Oct 30, 2014 12:20 pm
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Draxis,

Couple of things on that. It would penalize people who slow rank and possibly could surpass that ratio. Looking the other way, even that is a ridiculous amount of resournces/per level. How many level 100's have 30k prod---scary scary if they do. I think it was Wolfy Minion who long ago suggested a possible CAP of crew/power that one could have per level. Thus the slow ranking aspect would be curbed somewhat and ultimately your growth would be predicated on rank (Assuming everyone could max or even out produciton over a timeline).

Doubtful people would support any of those options though as again they penalize gameplay styles and builds. It also might suck to normalize the upper limits of what each ship could have. Once you set the edge, everyone knows exactly how many hits to kill someone, exactly how strong they could be , etc.

This is a difficult problem, in theory. In practice you can suppose open gameplay and free will and style will keep the board as level as possible. Meaning if we all can do that same things, one evil offsets another.

Also the rank limit for ctp and em would just be a nuisance to work around. Same as now for resets, you just have your friends hold the ctp and em for you.

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Thu Oct 30, 2014 12:29 pm
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