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 several ideas regarding halcs 
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Joined: Thu Nov 25, 2010 6:49 pm
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Keep halc'd players off the BT? FFS, go look in the dictionary. There's a reason why

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Wed Jul 16, 2014 2:52 am
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Joined: Sun Feb 12, 2012 2:27 pm
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SpaceCaseAce wrote:
hmmm, funny...The guy who wants halced players to be exempt from bt because he doesnt know how to pvp without hitting halc after halc is going to question the pvp ability of a guy who has learned how to pvp without hitting halc after halc. Go figure.

edit: The reason I dont think halced players should be kept off bt is because these people can still be killed..someone targets him, trips halc, 2 hours later someone gets a badge. This cant happen if they dont show up on bt.
NOBODY should be kept off bt, nobody...period.


I know how to spot them, and I agrey your reason why it shouldnt happen

still most days, it feels like 90% of the players I do get on scanner are running Halcs
usealy just make sure I set them off, and move on to the Next target, that way someone else might get an easy kill unless they get online in the Next 2 hours

Taking Halc players off BT would Work if and only if you also reduced the time the halc was activ to 8 hours or so, but that is baciskly what you already have CA's for
so leave the system as it is, no one sayed PvP should be easy

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Wed Jul 16, 2014 7:32 am
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Joined: Tue Oct 23, 2012 1:07 am
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I have to agree with Darkmar on his points.

PvP can be tough, especially with a lot of players running Halcs. I PvP some, not tons, but I am working towards my badge market items and getting them all fully upgraded. Some days are better than others. Sometimes I can get 10 or 12 reds fairly easily, some days it's hard to get 1 red badge. I think we should keep red badges strictly PvP and not bleed them into NPC PvP ships.


Wed Jul 16, 2014 8:21 am
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