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Stop Making Genetarr Useless
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ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
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The Genetarr alliance asked me to post the following:
Almost all of the newer NPCs are immune to Improved Mind Influence essentially making Genetarr a useless race. Allow me to give some suggestions that will make them useful but not ruin what you are doing.
For NPCs:
1) Enemy Ability: IMI Shielded -While shields are up, NPC is immune to IMI.
2) Each targetable area would require its own IMI, each with the ability to be immune to IMI. -Current Cosmiren could have the Elios Pulsar be immune to IMI but the Cannon would not be. -Because of how the Silthion Hybrid Cluster works, it makes sense that the Engulfing Swarm would be immune to IMI but also makes sense that the Hive Frenzy might be susceptible to IMI.
2b) If something is not immune, it could be IMI resistant. -Current Cosmiren could have the Elios Pulsar be resistant so whatever the proc rate is set for, it would be half if IMI were on it. -Lazuli Carrier seems like something that shouldn't be immune but resistant. IMI reducing the proc rate of the healing NPC would make sense.
3) Extra susceptible to IMI. -An NPC might actually be extra weak to Mind Influence; maybe instead of just deproc'ing/debuffing attack, it also had a small influence on their defense. (bad example cause I can't think of a good one. IMI on Stryll Assassin, proc = Blinded by the Hunt, removes 10% defense in addition to 50% attack).
Last edited by ODragon on Wed Jul 09, 2014 4:37 pm, edited 1 time in total.
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Wed Jul 09, 2014 3:03 pm |
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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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+1 for the concept.
Genetarr is very good at coordinated boss/elite fight, but since newer NPCs are immune, there will be fewer reason to stay genetarr for prolonged time.
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Wed Jul 09, 2014 3:22 pm |
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Flux
Joined: Wed Dec 19, 2012 1:00 am Posts: 804
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nice concept, well done!
_________________ on tour
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Wed Jul 09, 2014 4:09 pm |
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Akumu
Joined: Tue Sep 03, 2013 10:46 am Posts: 17
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seconded, wait, thirded.
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Wed Jul 09, 2014 6:16 pm |
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Pitch Ninja
Joined: Tue Oct 09, 2012 1:42 am Posts: 1328
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I agree. It is rather irritating all these new NPC's immune to IMI. I was close to suggesting making a new race that has an ability to give itself temporary immunity to debuffs for like 10 mins or so with a cooldown of 2-3 hours, but this works too.
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Wed Jul 09, 2014 7:46 pm |
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Enigmata
Joined: Wed Nov 06, 2013 8:49 pm Posts: 11
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Yes, please! I think 1 or 2 make the most sense. Perhaps if an NPC is resistant, there would be a failure chance built into attempting to use IMI on it? That way Dan could be all mysterious and mask percentages by saying things are 'resistant', 'highly resistant', etc.
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Fri Jul 11, 2014 4:17 am |
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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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Enigmata wrote: Yes, please! I think 1 or 2 make the most sense. Perhaps if an NPC is resistant, there would be a failure chance built into attempting to use IMI on it? That way Dan could be all mysterious and mask percentages by saying things are 'resistant', 'highly resistant', etc. Or rather... requires multiple IMI active on NPC (no, don't tell me they can't stack. Dan can change that rule) to remove certain ability.
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Fri Jul 11, 2014 5:07 am |
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asquall
Joined: Wed Dec 05, 2012 8:22 am Posts: 1121
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Enigmata wrote: Yes, please! I think 1 or 2 make the most sense. Perhaps if an NPC is resistant, there would be a failure chance built into attempting to use IMI on it? That way Dan could be all mysterious and mask percentages by saying things are 'resistant', 'highly resistant', etc. Or rather... requires multiple IMI active on NPC (no, don't tell me they can't stack. Dan can change that rule) to remove certain ability.
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Fri Jul 11, 2014 5:07 am |
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