Suggested Red Badge StructureAnti-Orbital Defense Network
Size: 2, Artifact: 3, Research: 2, Invasion Defense: 1200
Cost: 88 Red Badges
Special: has a small (2-4%?) chance to debuff the attack of an enemy ship by 10% after each attack. Stacks. Lasts 30 minutes. Removed with containment cage.
Why? To provide players with some of the same incentive for disabling other ships that they get from NPCing and basing: an opportunity to improve their planets.
For most people, disabling an enemy player is more gratifying than one-shotting a Dark Runner, but from a pragmatic standpoint, NPCs are just a far more energy-efficient method of improving your production. Everybody knows players who essentially stop PVPing after getting their red and yellow modules maxed, players who begrudgingly wade back in to score some badges for scanning, then halc back up the next day. If a decent, repeatable arti structure were available with reds, you know at least a few of these guys would suddenly find disabling others less of a "chore."
"But I spend all my reds scanning for bases!" Choose your friends wisely (i.e. people who will share the burden of base scanning) and behave with just a little more aggression, you'll have reds to spare.
