I'm proposing a change to the Base Damage Caps. The formula for calculating a base's damage cap would be as follows:
Code:
Damage Cap = (Base Level * 100) * (Base Level / 10)
This gives us the following damage caps:
1 -10
2 - 40
3 - 90
4 - 160
5 - 250
6 - 360
7 - 490
8 - 640
9 - 810
10 - 1,000
11 - 1,210
12 - 1,440
As you can see, the damage cap for a Level 6 base is lower - significantly - than it is now. As it stands, Level 6 bases are currently smashed into the ground on a daily basis by top legions, and there's nothing these legions can to do to defend themselves. I believe the lowered cap will introduce a bit of a challenge for the top legions, and will give the small level 6 legions a chance.
The same applies to Level 7 bases. They used to be on top, however they're beginning to become no match for some of the stronger ships out there. I think the slight lowering of the cap also helps balance things out.
The increased cap on bases above Level 8 seems necessary, as these bases today are un-killable monstrosities. I think it introduces some healthy competition.
Please comment and let me know what you think. This was a completely out-of-the-blue suggestion. I was doing match on something unrelated and suddenly this idea pops into my head. I figure I might as well suggest it and see what everyone thinks.