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Jackie
Joined: Wed Dec 21, 2011 8:55 am Posts: 245
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[Edit: Last edited with input 01:51 AM GST 4/23/2014. Removed text in red, new in yellow. Comments in blue]
I think it would be simpler for Dan to simply use the planet timer rather than adding a new variable. While I think numbers could be adjusted so that PTVs could be used and not be abused, I'd like input on how many of you think they should or shouldn't work.
I've been wondering for a while but... it can be argued that the longer a planet is colonized, the more the colony should be able to accomplish on the planet. While this is in some minor way paid attention to with the 5 day for full production, I believe that an additional time based effect could be added, one that would help with the issue of mostly poor planet availability in the galaxy.
I believe that there should be a "planetary improvement" tab on each planet. Each planet would gain, say 1[all numbers obviously subject to input) planetary improvement point per week occupied (tracked separately per planet obviously, no using points from one planet on a different one). These points should be spendable on improvements such as
[5 points to increase minimum resource by 1, to max MR] [10 points to increase mining or research production by 1(to a max of 5x)] 15x or 16x "15 points to increase artifact production by 1(to a max of 5x)" 15x [156 points to increase size by 1 (to max of Very Large)] Very Massive Note, while this is indeed a long time, if PTVs work for this it would need to be long enough so it couldn't be easily abused. [20 points to add 100 passive cloak] Perhaps even a [24 points to abandon planet] option.
This would provide some way of dealing with poor choices made early in player's game experience, as well as a way to make owning even some of the relatively poor planets profitable.
Input? Suggestions? Is this worse or better than my planetary production badge thingy I suggested 2 years ago? (As if anyone remembers that rofl)
Alternative Point System:
Modeled somewhat after the legion point system:
Improving a resource from nothing to average: 4 points per improvement Improving from average to extremely abundant: 6 points per improvement Improving from extremely abundant to mega rich: 8 points per improvement Improving from mega rich to 5x: 12 points per improvement
Improving planet size: From Very tiny to tiny: 12 points From tiny to small: 24 points From small to average: 48 points From average to large: 74 points From large to very large: 148
Last edited by Jackie on Wed Apr 23, 2014 6:53 am, edited 2 times in total.
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Mon Apr 21, 2014 9:34 pm |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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These numbers need polish, keep in mind that if each week you get 1 point, that means you get 52 points a year. However I like the idea overal, You would need some caps, also remove size deal thats dan's money  . I could see like 5 points for +1 to the lowest attribute as well. you are not inproveing whats already good you are making your planet more bearable.
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Mon Apr 21, 2014 11:42 pm |
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TimeLord
Joined: Sat Mar 08, 2014 12:58 am Posts: 34 Location: United Kingdom, London
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Jackie wrote: "156 points to increase size by 1 (to max of Very Large)" That's how I would see it. It would allow to improve too* small planets for example L Icy to VL but without taking money from Dan but allowing players to get VM cheaper so they dont need to use more than 2QE's
_________________Time Lord of Gallifrey, known as The Annihilator ~Annihilation will be Unavoidable
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Tue Apr 22, 2014 12:45 am |
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Ranqul
Joined: Wed Jun 26, 2013 12:58 am Posts: 122
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+1 to the overall idea though needs tweaking IMO.
Caps should be 5x for production meaning you still need to uplift the usual way to get to 15x. Also cap of massive for size, meaning to get VM planets, you still need to buy GP.
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Tue Apr 22, 2014 1:04 am |
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PLURVIOUS
Joined: Fri Jan 06, 2012 3:10 am Posts: 1653 Location: Shredding NPCs and fantasizing about natural Dysons in this beefy UFO that I built in my basement
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+1. Yea, the max should be less than 15X. 5X sounds good.
_________________PLURVION: Immortal GP Jedi and Loyal Distinguished Minion to Ms. T.  
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Tue Apr 22, 2014 1:13 am |
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mintman1
Joined: Fri Apr 11, 2014 1:25 am Posts: 2
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Maybe you can only uplift a planet to say, Mega rich. even 5x mega rich still sounds like too much. At my stage in the game (lvl ~100) a 5x mega rich would be rather... good. I'm sure with toxic purifiers and whatnot high ranked players could easily uplift to 16x mega rich, but....
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Tue Apr 22, 2014 1:16 am |
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Toruk_Makto
Joined: Tue Feb 04, 2014 3:00 pm Posts: 371
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Would need more work but +1
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Tue Apr 22, 2014 5:58 pm |
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SpaceCaseAce
Joined: Fri Aug 19, 2011 10:36 pm Posts: 379
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I agree with the majority so far, I like the idea but think the #s need tweaking. +1 to the concept.
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Tue Apr 22, 2014 6:45 pm |
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Ludis
Joined: Wed Sep 11, 2013 6:36 pm Posts: 294
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+1, Yes the numbers could have some tweaking and it'll be a perfect addition to galaxy legion. This will definitely make sure that every planet worse or good has a chance to become better ones, instead of constantly being purged by many players everyday. This idea has so much potential, especially for players who want to play for a really long time in the long run.
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Tue Apr 22, 2014 11:28 pm |
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gerrgd
Joined: Thu Sep 22, 2011 9:56 pm Posts: 381
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i think waiting 3 years is a little long to increase the planet size
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Wed Apr 23, 2014 12:06 am |
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itsSoulPLayAgain
Joined: Thu Jun 23, 2011 4:30 am Posts: 4230
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could planetary time vortexes be used to speed this up? would be good if they can be.
_________________ RNG makes mistake one time, People blame it for life. Damn sucks to be it.
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Wed Apr 23, 2014 5:58 am |
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Jackie
Joined: Wed Dec 21, 2011 8:55 am Posts: 245
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Updated. If you expected the input to have a different impact, please specify what direction you think I should take (or should have taken) the idea. If you have any feedback to the original idea, the original feedback, or the updated idea, please post 
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Wed Apr 23, 2014 7:21 am |
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gerrgd
Joined: Thu Sep 22, 2011 9:56 pm Posts: 381
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with the point system update this looks very good
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Wed Apr 23, 2014 2:38 pm |
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Chade
Joined: Thu Jun 20, 2013 7:17 pm Posts: 298
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dbl post
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Last edited by Chade on Wed Apr 23, 2014 10:47 pm, edited 1 time in total.
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Wed Apr 23, 2014 10:45 pm |
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Chade
Joined: Thu Jun 20, 2013 7:17 pm Posts: 298
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+1
Since this concept is based on a player improving their crappy planets that they took when they were a tiny little ship in a big galaxy. I would also suggest a limitation to this along the lines of, player must have owned the planet for X amount of times, maybe a min of 3-4 months? before this could be used on it.
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Wed Apr 23, 2014 10:46 pm |
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