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Chade
Joined: Thu Jun 20, 2013 7:17 pm Posts: 298
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As we all know and has been mentioned in numerous other threads the total planet count (Planets In Galaxy: 4,905,495) has not gone up since, well we all started playing. I have an idea on a great way (I think its great at least) to resolve this that actually ties in and (at least in my mind) makes sense.
Reasoning behind the suggestion/Idea First lets consider the following:
How do we know that there are already 4,905,495 planets in the galaxy? since we are given that number we must assume that these planets are known planets in the known galaxy, correct?
But now with almost every start of each new Bi-Weekly mission chain we are being introduced to knew races, so where did these races come from? if we already know of all the planets in the galaxy it would be safe to assume that we would have known about them in the past, yet here they. So that being said, logic would then dictate that each time we encounter a new species/race, that we would be finding new planets and adding them to the galaxy planet count.
Now we must ask, then where did they come from? what types of planets did we find these races on? do the populate common types of planets such as terra's, deserts, icys, etc? or do they have their own unique planet types? maybe that they terraformed to suit their race?
Suggestion / Idea
At the beginning of each new Bi-Weekly mission chain, more planets are added to the total planet count (this could be handled with a script to add them to the database). I would suggest a variable amount of each of the planet types be added to the database (Gas, Desert, Barren, Terra, Dyson, etc). The amount added could vary depending on type, so for example, at the start of one chain we might get 1000 gas planets, 1550 Barren, 1450 Desert, 1300 Terra, 100 Dyson, etc. And this could vary depending upon the quality of the planet and the amounts of each added would vary each time it was added.
Also, It would be nice (if it fit the story line) to also have new planet types added for each race. A person would have to complete the first daily mission before they would be able to scan them (or complete the mission chain), and make it a variable of how many are added (1000-3000 as an example)
This would reflect the expanding 'known' galaxy as we space travelers continue to explore the vastness of space, seeking out new worlds and strange new life forms..
I may have rambled on a bit, for that i apologize but... thoughts?
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Fri Apr 11, 2014 7:05 pm |
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BrianGameAcct
Joined: Sat Apr 17, 2010 9:45 pm Posts: 510
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Chade wrote: As we all know and has been mentioned in numerous other threads the total planet count (Planets In Galaxy: 4,905,495) has not gone up since, well we all started playing. I have an idea on a great way (I think its great at least) to resolve this that actually ties in and (at least in my mind) makes sense.
I have no idea how long you been playing. It's nearly four years for me now. I do remember the planet count increasing (especially during the first year)
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Fri Apr 11, 2014 10:15 pm |
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Sereomontis
Joined: Tue Oct 18, 2011 8:15 pm Posts: 476
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BrianGameAcct wrote: Chade wrote: As we all know and has been mentioned in numerous other threads the total planet count (Planets In Galaxy: 4,905,495) has not gone up since, well we all started playing. I have an idea on a great way (I think its great at least) to resolve this that actually ties in and (at least in my mind) makes sense.
I have no idea how long you been playing. It's nearly four years for me now. I do remember the planet count increasing (especially during the first year) Same here. I believe it was under 2 million planets when I first started.
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Fri Apr 11, 2014 11:41 pm |
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DarthRavadge
Joined: Tue Feb 08, 2011 4:26 pm Posts: 1621 Location: Orbiting the ruins of your base
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The planet count has increases several times in the past, but it has been a long time since the last batch was added. The galaxy definitely needs a new infusion of planets. Good unoccupied worlds are very scarce now. You are lucky to find 3 pure production planets in in 500 scans. This really hurts new players that are stuck with the leftovers.
_________________ "Honor is a fool's prize, glory is of no use to the dead"
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Sat Apr 12, 2014 1:51 am |
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Chade
Joined: Thu Jun 20, 2013 7:17 pm Posts: 298
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Well, i've been playing quite a while.. and I cant remember theplanet count increasing... either way, this would still be a great way (in my opinion) to have a slowly expanding galaxy... instead of going however long before new planets are added...
and out of all that.. that's the part of the whole post that you choose to focus on / reply to?
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Sat Apr 12, 2014 3:20 am |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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Currently its based on total number of monthly players. If you want more planets get more people playing,
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Sat Apr 12, 2014 3:16 pm |
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Matress_of_evil
Joined: Thu Jun 17, 2010 11:45 am Posts: 778
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It was under 2 million when I started too. And I think I read somewhere a loong time ago that Dan was adding 12 planets each time someone started playing. I guess he gave up when he ran out of names or something. Names will always be a limiting factor in the game. There's only so many you can come up with. Before long you'll have to start sharing names, eg Pi Fornacis X. But then it gets repetitive and boring. And besides, as much as I hate to say this, Galaxy Legion isn't exactly the most popular game out there. We obviously love the game, but the likes of Farmville et al. dwarf us. So do we really need more planets for the number of people playing?  from me if more planets are added though!
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us." My folding@home stats  
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Sun Apr 13, 2014 9:08 am |
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draxsiss
Joined: Wed Apr 24, 2013 3:10 pm Posts: 772
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actuly I would argue yes, as we rank up we need more and more planet slots, we need more and more higher quality planets to fill them,
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Sun Apr 13, 2014 2:22 pm |
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blahblahblah
Joined: Sat Mar 03, 2012 12:36 am Posts: 665
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definately needs to happen.
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Sun Apr 13, 2014 9:57 pm |
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devinsimps
Joined: Fri Feb 18, 2011 2:16 am Posts: 473 Location: On the bridge of the Korqualin Queen
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Well, I don't know if he enters it manually or if he has a system in place, but I think putting a planet creation system in place where planets are randomly generated, using letters from various Latin based languages (I say Latin based because they all use the same basic letter shapes), that will continue to create planets for the players until a certain threshhold. I don't know how much storage the servers have, but I think about 50m planets would tide us all over for a good while, while supplying newbs with a better chance of finding a good planet that isn't bricked up.
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Sun Apr 13, 2014 10:10 pm |
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Sereomontis
Joined: Tue Oct 18, 2011 8:15 pm Posts: 476
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devinsimps wrote: Well, I don't know if he enters it manually or if he has a system in place, but I think putting a planet creation system in place where planets are randomly generated, using letters from various Latin based languages (I say Latin based because they all use the same basic letter shapes), that will continue to create planets for the players until a certain threshhold. I don't know how much storage the servers have, but I think about 50m planets would tide us all over for a good while, while supplying newbs with a better chance of finding a good planet that isn't bricked up. He has a system in place that adds planets as the highest number of active players increases. The number won't go down as people go inactive, but it's not going up anymore either. When the game was new, more people were joining than leaving, and we ended up getting more and more planets. Unfortunately, this number is now going down, due to people quitting and not enough new blood being brought in.
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Mon Apr 14, 2014 9:37 pm |
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detregets
Joined: Mon Apr 25, 2011 2:37 am Posts: 2637
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Personally I think the use of multiaccounts were the reason the number of planets reaching thecurrent amount. The number hasn't moved in over a year basically since users of multis started getting banned. I'm not saying multis are good tho. I agree with the OP in that a new means of expanding our universe needs to be implemented. His method has much merit so I will +1 his suggestion
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Mon Apr 14, 2014 10:09 pm |
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devinsimps
Joined: Fri Feb 18, 2011 2:16 am Posts: 473 Location: On the bridge of the Korqualin Queen
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I actually have an idea that, instead of twelve planets per new player, he adds an additional 100 for all players in the game, just to add more planets 
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Tue Apr 15, 2014 5:10 am |
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Toruk_Makto
Joined: Tue Feb 04, 2014 3:00 pm Posts: 371
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Honestly, it should be in the coding to add X amount of planets per new player and Y amount of planets for each race introduced. Also, I agree that with each new race, there should in theory be a new planet type as well.
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Tue Apr 15, 2014 2:44 pm |
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devinsimps
Joined: Fri Feb 18, 2011 2:16 am Posts: 473 Location: On the bridge of the Korqualin Queen
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Toruk_Makto wrote: Honestly, it should be in the coding to add X amount of planets per new player and Y amount of planets for each race introduced. Also, I agree that with each new race, there should in theory be a new planet type as well. Well...I don't know if I would go that far, and I've seen planet type threads that have been posted before. For the most part, unless the mission chain has something that alters the galaxy (Such as the Kronyn event chain) I don't really see why adding a new race would warrant a new planet type. I mean, as we have thing set now as far as planets go, we cover all most all, if not all, planet types that we can really think off, both natural and man made, but if you have ideas for the new planet types I'd love to hear them, although I don't believe this would be the right thread for that.
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Tue Apr 15, 2014 7:55 pm |
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Toruk_Makto
Joined: Tue Feb 04, 2014 3:00 pm Posts: 371
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devinsimps wrote: Toruk_Makto wrote: Honestly, it should be in the coding to add X amount of planets per new player and Y amount of planets for each race introduced. Also, I agree that with each new race, there should in theory be a new planet type as well. Well...I don't know if I would go that far, and I've seen planet type threads that have been posted before. For the most part, unless the mission chain has something that alters the galaxy (Such as the Kronyn event chain) I don't really see why adding a new race would warrant a new planet type. I mean, as we have thing set now as far as planets go, we cover all most all, if not all, planet types that we can really think off, both natural and man made, but if you have ideas for the new planet types I'd love to hear them, although I don't believe this would be the right thread for that. I've seen a few threads. Really cool stuff. An alternative would be (As previously stated) having new races native to a planet type (existing or new) and then having planet structures that are bonused when placed on their native planet type
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Tue Apr 15, 2014 11:52 pm |
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devinsimps
Joined: Fri Feb 18, 2011 2:16 am Posts: 473 Location: On the bridge of the Korqualin Queen
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Toruk_Makto wrote: devinsimps wrote: Toruk_Makto wrote: Honestly, it should be in the coding to add X amount of planets per new player and Y amount of planets for each race introduced. Also, I agree that with each new race, there should in theory be a new planet type as well. Well...I don't know if I would go that far, and I've seen planet type threads that have been posted before. For the most part, unless the mission chain has something that alters the galaxy (Such as the Kronyn event chain) I don't really see why adding a new race would warrant a new planet type. I mean, as we have thing set now as far as planets go, we cover all most all, if not all, planet types that we can really think off, both natural and man made, but if you have ideas for the new planet types I'd love to hear them, although I don't believe this would be the right thread for that. I've seen a few threads. Really cool stuff. An alternative would be (As previously stated) having new races native to a planet type (existing or new) and then having planet structures that are bonused when placed on their native planet type Over the years I've seen many threads for new planet types, although nothing really cool. I do like the races native to a planet type idea.
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Wed Apr 16, 2014 7:16 am |
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BrianGameAcct
Joined: Sat Apr 17, 2010 9:45 pm Posts: 510
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I believe the planet count is based upon the number of players. In other words if players stop playing the planet count would not go up unless a significant greater number of players start playing GL. Their are many planets still left to be discovered. Last fall I found my second natural Dyson unoccupied. I do scan occasionally for hours at a time with near maximum theoretical scan. I still come by a handful of planets cloaked. It's frustrating but I often don't find a planet worth occupying. That's hundred's if not over a thousand planet's scanned and not a single one worth occupying. I'm well over rank 1000 and have over 10+ planet slots open - when occupying planets one needs to be wise at my rank. It maybe time for me to buy some GP and abandon the planetary mistakes I made during my first few months of the game. By the way the Throne of the Revered planetary artifact is a real nice reward for us long term players.
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Mon Apr 21, 2014 2:55 pm |
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