could have posted this in the pvp incentive topic ... but i don't like posting in topics originated by forum foes.
badges are required to rank up allies. but once they are capped at r100 ... there is no further incentive to badge in some cases.
so why not have the pvp ally abilities require badges to activate ? even say 2 badges to use the bainar and thraccti abilities every 40 hours would maintain the incentive to continue to pvp. 'a badge a day keeps my allies in play !'
this might include future allies for red and green.
this could also be extended to some of the other non.pvp allies:
cuniculus could require the use of 2 dark badges to activate its bio-con aspect ability.
dunno if this should include vortov (relic). i know i have a tough enough time ranking the sucker ... maybe only require 1 relic badge to activate the ability ?
apparitious could give an additional 1% bonus to invasion attack IF the planet is recently scanned ?
trovar zane elite trace ability could give an additional 1% bonus to scan IF a planet has been scanned within the last 12 hours ?
EDIT:
but maybe using badges to activate the ability is too much. maybe you can use badges to cut the timer by 20 hours instead ? that way it is just an OPTION for those who want to continue to feed their allies somehow.
EDIT2:
or badges to activate NEW abilities on each ally ? you would then have to choose between the current ability and the new one every 40 hours
