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 Very Tiny, Tiny, and Very Small planet idea 
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Joined: Sun Jan 16, 2011 4:25 pm
Posts: 21
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So you don't want to add a star destroyer for these because it would be like a purger....

How about letting us use 'two' purgers to destroy these crap planets once and for all?

It could be added to the planet artifact usage as an option:

*combine 1 purger and a large energy spike to completely destroy the planet (25 energy)* -- very tiny
*combine 2 purgers and a large energy spike to completely destroy the planet (50 energy)* -- tiny
*combine 3 purgers and a large energy spike to completely destroy this planet (75 energy)* -- very small

This idea would be balanced because we could get rid of said planet from our list already.


Sun Feb 20, 2011 12:24 pm
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Joined: Sat Sep 18, 2010 9:25 pm
Posts: 570
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while I love the image this brings to mind, you'd have every scanned planet fromk that range blown out of the game in about 3 days.

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Sun Feb 20, 2011 1:58 pm
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Joined: Sat May 22, 2010 6:22 pm
Posts: 1760
Location: On the bridge of the Vikiera
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Also, the in-game traits of purgers is that it wipes them from your ship's computer logs. I don't think an energy spike with that could blow up a planet... :lol:

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Sun Feb 20, 2011 3:30 pm
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Joined: Sat Feb 19, 2011 10:55 pm
Posts: 374
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How about a limited mission artifact that completely harvests a planet for resources ;p


Sun Feb 20, 2011 3:55 pm
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Joined: Sat Feb 19, 2011 10:55 pm
Posts: 374
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Or how about a similar thing that ignites a gas giant for a research boost ;p


Sun Feb 20, 2011 4:09 pm
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Joined: Fri May 14, 2010 7:30 pm
Posts: 1529
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OR a ship-mod that you can somehow combine two Tiny Planets to an average or 3 very tiny. With chances to increase/Decrease resources of the new planet. You could do a race with this ability.


Sun Feb 20, 2011 6:12 pm
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