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 Another Hal/QFT suggestion 
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Joined: Sun Jan 16, 2011 4:25 pm
Posts: 21
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Please change Halcyon traps to -- makes the ship have a 50% chance to miss in combat (you still get hit and waste energy even when you miss)

and QFT -- Reduces cloak by 65% instead of 99.99999999%


Tue Feb 15, 2011 11:33 am
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Joined: Sat Oct 16, 2010 2:43 pm
Posts: 494
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Hmm, i like that, but for QFT it should be 75% removed

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No surrender.


Tue Feb 15, 2011 7:56 pm
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Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
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i think these ideas might have been taken more serious if you brought them up BEFORE the update. now it just seems like your whining about hitting traps in PvP. i say man up and go at em. the only reason i dont have 2 dominion cannons right now is because ive hit 21 halc traps since the update came out.

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Tue Feb 15, 2011 11:40 pm
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Joined: Sun Jan 16, 2011 4:25 pm
Posts: 21
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what causes you to be 'pacified' for 12 hours? (didn't self-click it)


Wed Feb 16, 2011 12:31 am
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Joined: Tue Nov 02, 2010 12:32 am
Posts: 4524
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Bubba Smith wrote:
what causes you to be 'pacified' for 12 hours? (didn't self-click it)


A Calming Amplifier.


Wed Feb 16, 2011 1:50 am
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