
This would be a good idea, BELOW. But a lot of people seem to want the game to be easier, dont forget this is not a graf-x game and is mostly a stats game, and the effort of installing and uninstalling is all apart of it, energy only lasts so long, and if like me and you do spend a bit of cash on the game, you may have energy a lot of the time, in that case you can disable the items, and when out of energy install them, but to say you cant be arsed to uninstall them and dont like having to pay for the repairs for them when uninstalling them upon lvl up, is silly, ITS PART OF THE GAME, if you dont like it dont do it.
But if this rule is to be introduced i think that FuriousRage has the right insight here, (Below Quote)
and THIS SHOULD BE THE ONLY MOD on this. otherwise i think the balance of gameplay in this area particulary would be a conflict of interest and only benifit those with good credit income's as those who are not as well off can not afford it and dont know the Builder upkeep benifit and would not be able to keep up if they tried to take advantage of this, in respects to hull repairs and planet upgrades, and upkeep. if this was to be done then maybe it would require LVL By LVL Handycap.
FuriousRage wrote:
one way you could skip the un/install of energy modules on level up is that when you level up
you get to pay 10% of the repair fee per module (relays, and maybe other modules that gives negative max energy)
This way you dont have to uninstall relays before level up and still have to pay the repair fee, but this over time each level.