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 balancing: missed planet defence/attack 
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Joined: Sat Jan 01, 2011 12:44 pm
Posts: 36
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as we all know recently planet defence and attack buildings have been buffed however something afew things that are now rubbish as a result:

Crimson Phase Launcher: must be gotten by doing missions, fighting npc: size 1 attack 250, used to be great but now far less efficent than Antimatter Minefield and above

Exotic Turret/Barrier: took 11600 energy and 16800 exotic matter to do the missions to unlock, size 2, attack/defence 250... now less efficent than a nooby Quantum Minefield!



any more you thing need bringing in line feel free to add


Sat Jan 01, 2011 12:56 pm
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Joined: Sun Nov 07, 2010 12:15 pm
Posts: 79
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I've been griping about the Exotic Labs being nerfed from 5 Research to 1 Research for a while. It takes 31,100 Energy and 93,800 Exotic Matter to just research the damn things, then another 5000 Exotic Matter to build it, all for a +1 Research w/ size 1.

Granted, another Size 1, Research 1 isn't bad, but I spent over 31k energy and almost 94k Exotic Matter to get this tech, 5k each one and it's actually LESS useful than a Spy Uplink!


Sat Jan 01, 2011 3:25 pm
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Joined: Sun Aug 01, 2010 3:20 am
Posts: 616
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Valdimarian wrote:
I've been griping about the Exotic Labs being nerfed from 5 Research to 1 Research for a while. It takes 31,100 Energy and 93,800 Exotic Matter to just research the damn things, then another 5000 Exotic Matter to build it, all for a +1 Research w/ size 1.

Granted, another Size 1, Research 1 isn't bad, but I spent over 31k energy and almost 94k Exotic Matter to get this tech, 5k each one and it's actually LESS useful than a Spy Uplink!


wow that's bad. thanks for the heads up, i'll make sure i avoid that one.


Sat Jan 01, 2011 7:16 pm
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Joined: Sat Jan 01, 2011 12:44 pm
Posts: 36
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yeh thats kinda bad too, took me ages to do that, 1:1 size/research aint bad in itself but with that investment it could be better!


Sat Jan 01, 2011 9:20 pm
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