No good NPCs after level 600?
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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Matress_of_evil wrote: I like the sound of that. Using Hackers as an example, they could have unique options, like temporarily shutting down an enemy weapon or shield emitter on elite NPC's. In practice, people with the Hacking profession could have a Hack option next to the Attack button (Or Attack could even be replaced by Hack). It could use 5 energy like attacking, but the Hack would cause no physical damage to the enemy at all. Instead, there would be a chance of causing the effects that I mentioned above. So for other legion members, it would be like having extra Artifacts on the enemy. Of course, since Hacking would do no damage in the above example, this would mean Hackers would have reduced chances (Or even no chance) of getting on the top damagers lists, so the lists would need to be altered, either by having a top hackers board in addition to the top damagers board, or by adjusting the top damagers board somehow. There could even be unique rewards that would only be available to Hackers, so for example where damagers that are fighting against a Vortul, Crimson Carrier, can get Vortul Platings or Vortul Blast Phasers, Hackers could instead get a Vortul Cloaking Grid. This would allow players to get rewards that are more suited to their play style, and allow for far more specialisation in the game. Oh, but it would also need to be decided what happens to these unique modules when a player changes professions of course. But that's just details and i'm simply spawning ideas.  +1 I like the idea of adding more teamwork into elite NPC battles than just mass clicks from everyone.
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Sat Dec 25, 2010 10:44 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Matress_of_evil wrote: I like the sound of that. Using Hackers as an example, they could have unique options, like temporarily shutting down an enemy weapon or shield emitter on elite NPC's. In practice, people with the Hacking profession could have a Hack option next to the Attack button (Or Attack could even be replaced by Hack). It could use 5 energy like attacking, but the Hack would cause no physical damage to the enemy at all. Instead, there would be a chance of causing the effects that I mentioned above. So for other legion members, it would be like having extra Artifacts on the enemy. Of course, since Hacking would do no damage in the above example, this would mean Hackers would have reduced chances (Or even no chance) of getting on the top damagers lists, so the lists would need to be altered, either by having a top hackers board in addition to the top damagers board, or by adjusting the top damagers board somehow. There could even be unique rewards that would only be available to Hackers, so for example where damagers that are fighting against a Vortul, Crimson Carrier, can get Vortul Platings or Vortul Blast Phasers, Hackers could instead get a Vortul Cloaking Grid. This would allow players to get rewards that are more suited to their play style, and allow for far more specialisation in the game. Oh, but it would also need to be decided what happens to these unique modules when a player changes professions of course. But that's just details and i'm simply spawning ideas.  Yeah, and us Miners can throw rocks at them. : P
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Sun Dec 26, 2010 12:36 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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but then how would people go about getting these additional cloaking modules if they werent hackers? i like the specialization rewards, but maybe ppl can have and option to choose what reward they loot from an enemy. they have the choice to get any of the different professions modules, but they would most likely choose the one suited for their playing style. just because i'm not a hacker class dosnt mean i wouldnt like an extra cloaking array...
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Sun Dec 26, 2010 12:54 am |
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Matress_of_evil
Joined: Thu Jun 17, 2010 11:45 am Posts: 778
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Vekno wrote: but then how would people go about getting these additional cloaking modules if they werent hackers? That's the whole point; they wouldn't be able to. That's the point of specialisation. You gain something in one area, but lose out on another. In this instance, using my above example, the Hackers would gain a Hacking module, but lose out on the Vortul Weapon and Armor. All of the professions could have unique bonuses. I simply used Hackers as an example. So, FerrusManus, Miners could have a unique Mining/defence structure for their planets. Or perhaps extra Cargo space to haul large ore shipments. Again, these are purely examples - anything is possible. But once the specialisations start meaning something, different types of players could start having specific uses as part of their legions. I for one think this would make the legions work together better, and would certainly improve the social aspect of the game.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us." My folding@home stats  
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Sun Dec 26, 2010 1:06 am |
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Veristek
Joined: Fri Jun 04, 2010 1:30 am Posts: 1553
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Matress_of_evil wrote: Vekno wrote: but then how would people go about getting these additional cloaking modules if they werent hackers? That's the whole point; they wouldn't be able to. That's the point of specialisation. You gain something in one area, but lose out on another. In this instance, using my above example, the Hackers would gain a Hacking module, but lose out on the Vortul Weapon and Armor. All of the professions could have unique bonuses. I simply used Hackers as an example. So, FerrusManus, Miners could have a unique Mining/defence structure for their planets. Or perhaps extra Cargo space to haul large ore shipments. Again, these are purely examples - anything is possible. But once the specialisations start meaning something, different types of players could start having specific uses as part of their legions. I for one think this would make the legions work together better, and would certainly improve the social aspect of the game. Some specializations are worthless like the biologist one, though.
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Sun Dec 26, 2010 3:12 am |
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sgtlynch
Joined: Fri Nov 26, 2010 10:38 pm Posts: 1300 Location: BattleStar Dysonia
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they could learn chemical/virus warefare
_________________ "Seriously.... What's with all these halcyon traps...."
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Sun Dec 26, 2010 3:32 am |
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Matress_of_evil
Joined: Thu Jun 17, 2010 11:45 am Posts: 778
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Precisely, sgtlynch. Or Biologists could have extra crew strength, eg. they gain 3 Tactical Officers for each rank point spent instead of 2. And that would be particularly attractive to people who want to play the game with a small ship (So they have low damage thresholds). My point is that with a little imagination, *anything* could be a bonus. I'd like to see what Dan's thoughts on this would be. 
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us." My folding@home stats  
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Sun Dec 26, 2010 4:39 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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I being a biologist would prefer the chemical/biological warfare. if i could use something like that, i DEFINITLY would.
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Tue Dec 28, 2010 6:34 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Matress_of_evil wrote: Precisely, sgtlynch. Or Biologists could have extra crew strength, eg. they gain 3 Tactical Officers for each rank point spent instead of 2. And that would be particularly attractive to people who want to play the game with a small ship (So they have low damage thresholds). My point is that with a little imagination, *anything* could be a bonus. I'd like to see what Dan's thoughts on this would be.  Well, the professions already come with bonuses; the point of this was applying their role to NPC battles specifically. Otherwise we're just adding more bonuses to the professions.
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Tue Dec 28, 2010 7:08 am |
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