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 Planet artifact protection. 
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Joined: Mon Apr 26, 2010 7:51 pm
Posts: 259
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Instead of protecting planets created by artifacts like the hyper-terraformer, how about protecting the artifact itself. It could be listed under effects so an attacker would know and the planet would revert to its former state if invaded, and the artifact would go back into the the hold of the original owner. That way, normal PVP would not be impeded but people would not loose their investments either. I would apply this to all planet changing artifacts from toxic purifiers to the dyson transformer. and anything else that gets paid for like the MOTHERs and the warehouses.


Thu Dec 23, 2010 5:29 am
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Joined: Sun Aug 01, 2010 3:20 am
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Absolutely not. For the artifacts that "make" your exotic or dyson yes. For all others heck no. If i start invading massive 5x mega rich planets only to find I end up with a very large abundant one, i'll stop playing the game. Dan is trying to increase combat over planets. This would bring it to a halt. If your willing to spend money on improving a planet, you know the consequences and are accepting the risks. If you don't like the risks then don't spend the money.


Thu Dec 23, 2010 12:57 pm
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Joined: Mon Apr 26, 2010 7:51 pm
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If no one spends the money, Dan won't have an income and no incentive to improve the game. You want to benefit from others spending real money without spending it yourself? That usually means jail time in the real world. Paid for artifacts should be protected, otherwise there is no reason to buy them. The alternative is make such planets undiscoverable or uninvadable These things have been discussed and Dan is agreeable to some such thing. I was just suggesting an alternative that would accomplish the same thing while preserving PVP.

You would quit if this were implemented? How much money have you spent in the game? People who have spent money have gotten their planets stolen and have quit playing, depriving Dan of the revenue that makes it worth his time to develop the game. You need to realize that Dan is not doing this just for something to do. I don't think your threat to quit has the same impact that those who spent money on the game and have quit because of a paid for object that was stolen has.


Thu Dec 23, 2010 3:13 pm
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Joined: Tue Nov 02, 2010 12:32 am
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I do see silentknight's point, it would be very bothersome to take a planet just to find out it sucks, I think I'd rather just have them invisible or unable to be invaded than be tricked about what I'm taking.


Thu Dec 23, 2010 3:30 pm
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Joined: Mon Apr 26, 2010 7:51 pm
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I would have the artifacts listed in the effects tab, so you wouldn't be tricked about what you were taking, unless you ignored it.


Thu Dec 23, 2010 3:54 pm
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Joined: Sun Aug 01, 2010 3:20 am
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Mark W wrote:
If no one spends the money, Dan won't have an income and no incentive to improve the game. You want to benefit from others spending real money without spending it yourself? That usually means jail time in the real world. Paid for artifacts should be protected, otherwise there is no reason to buy them. The alternative is make such planets undiscoverable or uninvadable These things have been discussed and Dan is agreeable to some such thing. I was just suggesting an alternative that would accomplish the same thing while preserving PVP.

You would quit if this were implemented? How much money have you spent in the game? People who have spent money have gotten their planets stolen and have quit playing, depriving Dan of the revenue that makes it worth his time to develop the game. You need to realize that Dan is not doing this just for something to do. I don't think your threat to quit has the same impact that those who spent money on the game and have quit because of a paid for object that was stolen has.


150 bucks. Mostly on planet fluxes. This is a WAR game. If you want to be a pacifist go play treasure isle. I'll go along with the mission exotic and dyson, as they are there to ensure at least everyone gets one of each. But as for spending money, you accept the risks when you fork over the cash. Besides, if it was implemented your way, everyone would buy a quasi for each planet they owned and make them all immune to being taken.


Thu Dec 23, 2010 9:19 pm
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Joined: Tue Nov 02, 2010 12:32 am
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I don't know about the "play treasure isle" and stuff, but I agree with the rest of what silentknight said: fine for the Exotic and Dyson, not for all planet artifacts though.


Thu Dec 23, 2010 9:23 pm
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Joined: Wed Sep 22, 2010 10:35 am
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I agree with the exotic and dysons (actually can't wait for something like that) but what about the exotic and dysons that already changed owners ?

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Thu Dec 23, 2010 9:27 pm
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Joined: Tue Nov 02, 2010 12:32 am
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DMDMDM wrote:
I agree with the exotic and dysons (actually can't wait for something like that) but what about the exotic and dysons that already changed owners ?


Yes, that would be a big issue. I don't know what they could do about that.


Thu Dec 23, 2010 9:28 pm
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Joined: Mon Apr 26, 2010 7:51 pm
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DMDMDM wrote:
I agree with the exotic and dysons (actually can't wait for something like that) but what about the exotic and dysons that already changed owners ?
There are a lot of things that have changed since I started playing. Unfortunately, nothing is retroactive. I doubt if anything ever will be. If this was implemented for just some of the planet artifacts, it would be an improvement. As they say, half a loaf is better than none.

I also think that this would be easier to implement than some of the other forms of protection that have been suggested, while allowing planet invasions to continue as they are now. As ships get stronger, protecting planets will become more difficult.


Fri Dec 24, 2010 1:09 am
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Joined: Tue Sep 28, 2010 7:16 pm
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how about this vfor the obes who already polayed those missions and lost the okanet the ability to play it again


Fri Dec 24, 2010 2:41 am
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