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Faster leveling for beginners
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Frail
Joined: Sun Oct 24, 2010 1:09 am Posts: 413
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Game mechanics is set up so some people can level really quickly while others level really slowly.
The heavy deck strategy is favored by most people. It let's you be stronger quicker, so it's more fun earlier. But, you also level so slowly.
I'm thinking if you add a 10 energy bonus every hour for everyone, it should speed up leveling for everyone (making it more fun for folks by giving them extra energy to play with). This helps the slow levelers, while it doesn't really affect the fast levelers. (Fast levelers are those who buy energy, or has enough energy to level without waiting for recharge.)
I'm proposing this because I feel we need more people to pass the 200 rank mark.
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Mon Dec 20, 2010 4:04 pm |
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zophah
Joined: Sat May 22, 2010 6:22 pm Posts: 1760 Location: On the bridge of the Vikiera
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It will happen eventually. I'm one of those heavy-deck builds, and although I don't max out energy tech I do optimize my use of Drannik Power Cores and Neural Interfaces. This helps me be more powerful for my level and still level up at a good pace.
_________________ I have suggested 7 Races, 5 Organizations, 3 locations, 3 materials, and 20 planets. View my profile interests for a full list.
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Mon Dec 20, 2010 4:13 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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I've gone deck-heavy for a while now too, and still level about once a day. More often if i have ecubes or 3mats available. Slowly but surely i am creeping towards 200. Only 55 more to go.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Mon Dec 20, 2010 4:22 pm |
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Frail
Joined: Sun Oct 24, 2010 1:09 am Posts: 413
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I'm not proposing this idea because I think it's going to help me level faster. I'm level 621. With 7500+ energy every time I level, I can reach the next rank without having to wait for a recharge. I personally believe the heavy deck path is the wrong one, but it's the one that almost everyone chooses.
I just feel there aren't enough high level players in game atm. With more legions with at least 10+ 200rank players, the pvp and political aspects at the high end would be more interesting. It would also help with npc fighting. I'm in the #2 legion, but I don't share all my hives and prisons because we don't have enough high levels interested enough to kill all of them.
Hey Zophah, how long have you been playing? And what level are you?
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Mon Dec 20, 2010 4:39 pm |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Well, it is up to people to choose a path that will level fast if they want to. I went energy-heavy for a while knowing it would pay off in the end. I've cut back on energy in favor of decks now, but I can get most of my energy for leveling up just from the level charge now.
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Mon Dec 20, 2010 4:46 pm |
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Frail
Joined: Sun Oct 24, 2010 1:09 am Posts: 413
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Darth Flagitious wrote: I've gone deck-heavy for a while now too, and still level about once a day. More often if i have ecubes or 3mats available. Slowly but surely i am creeping towards 200. Only 55 more to go. The higher in rank you get, the longer it takes to level. Having said that, I level around 4 times a day. Game mechanics allow for a huge disparity in leveling speed.
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Mon Dec 20, 2010 4:47 pm |
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Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
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Frail wrote: Darth Flagitious wrote: I've gone deck-heavy for a while now too, and still level about once a day. More often if i have ecubes or 3mats available. Slowly but surely i am creeping towards 200. Only 55 more to go. The higher in rank you get, the longer it takes to level. Having said that, I level around 4 times a day. Game mechanics allow for a huge disparity in leveling speed. I understand that and could level faster if i choose to, but i'm holding back a little so my tech keeps pace with my rank. And i forget to turn off my relays from time to time... 
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
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Mon Dec 20, 2010 5:04 pm |
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ExSeaD
Joined: Sat Oct 16, 2010 2:43 pm Posts: 494
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Just because your deck heavy doesn't mean you spend everything on decks. I mean I spend most of my points of deck but every now and again i spend some on energy.
_________________ No surrender.
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Mon Dec 20, 2010 5:23 pm |
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silentknight
Joined: Sun Aug 01, 2010 3:20 am Posts: 616
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Just because you play a deck heavy build (which technically realy is just an arti heavy build, decks are a by product) doesn't mean you level or have to level slowly. Rate of level is a by product of your energy and energy regen. Simply putting more research into energy than other tech trees means you will level faster. I just hit Goliath at rank 132, but i still can level once a day.
As for pvp, rank means nothing, I don't even bother looking at ranks anymore, ship size is key. I hold my own against ships with over 100 ranks on me, and players my rank just give up trying to dissable me because it's such a major energy sink. You might have gotten to a higher level faster, but I doubt you're ship is any where nearly as strong as those who've gotten there slower and been there longer than you. One of the most appealing aspects of this game is the depth of customization you can build your ship around. If you remove it, you'll remove a lot of interest in the game.
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Mon Dec 20, 2010 6:18 pm |
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Frail
Joined: Sun Oct 24, 2010 1:09 am Posts: 413
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silentknight wrote: Just because you play a deck heavy build (which technically realy is just an arti heavy build, decks are a by product) doesn't mean you level or have to level slowly. Rate of level is a by product of your energy and energy regen. Simply putting more research into energy than other tech trees means you will level faster. I just hit Goliath at rank 132, but i still can level once a day.
As for pvp, rank means nothing, I don't even bother looking at ranks anymore, ship size is key. I hold my own against ships with over 100 ranks on me, and players my rank just give up trying to dissable me because it's such a major energy sink. You might have gotten to a higher level faster, but I doubt you're ship is any where nearly as strong as those who've gotten there slower and been there longer than you. One of the most appealing aspects of this game is the depth of customization you can build your ship around. If you remove it, you'll remove a lot of interest in the game. Nothing personal, but at level 132 you have no idea what the game is like at the top end. At the top end pvp isn't about how strong your ship is. It's about how effective you can hunt in a pack with your legion (Project Anarchy is the #2 pvp legion even though they are #7 on the leaderboard because they have a small group who hunt as a pack). Everyone has at least 5 traps on at all times, so solo pvp is ineffective. Yes, my ship is smaller than everyone near my level. But, I can easily disable anyone playing the game once I get past their traps. Once you get to the 300 to 350 range there is very little customization of ships through decks. It's through race and profession that people differentiate themselves from others. The only responses I'm getting from people are how strong they are for their low level. I don't care how strong you think you are. My suggestion won't affect you adversely. What I want is more legions that can have an impact at the top end by making leveling easier in the begginning for everyone. Because I feel it will make the game richer and more interesting.
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Mon Dec 20, 2010 9:43 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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but dan already did this with the omicron injector. +10 charge, -0 energy.
_________________ 
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Mon Dec 20, 2010 10:43 pm |
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Frail
Joined: Sun Oct 24, 2010 1:09 am Posts: 413
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Vekno wrote: but dan already did this with the omicron injector. +10 charge, -0 energy. Still doesn't help beginners enough. After 9 or 10 months since the game came out there just arent' enough high level players. Usually 8 out of 10 players on my battle tab are from just one legion the dysonians. Adding + charge modules helps out higher level players more than lower levels because higher levels have more of those modules. A new +10 module would give me (I have all the modules) around 25 more energy per hour while a beginner would gain around 5 more energy.
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Mon Dec 20, 2010 11:36 pm |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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Yea I think Frail is right, watching my wife play I can't believe it ever took that long at the beginning. I can see how people would get frustrated or bored very quickly. Of course it isn't much different from a lot of other facebook games in that respect, but the game definitely changes the higher level you become, it becomes less of a facebook game and more like a real game.
We should try to stay on topic which I think is encouraging new players to stay and have a continued interest in the game. No one cares how fast you personally level at rank 100 or whatever. It's nice you figured out something that works for you, but you're already hooked and will continue playing. It's about the people who don't make it to that point because they get tired of being low level.
_________________
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Tue Dec 21, 2010 11:20 am |
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FerrusManus
Joined: Tue Nov 02, 2010 12:32 am Posts: 4524
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Yeah bobsmith, seeing my brother the last few days does make me agree with you. I don't know if this is the best solution for that, but something could be done.
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Tue Dec 21, 2010 11:22 am |
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Nocifer Deathblade
Joined: Mon May 03, 2010 5:48 am Posts: 1945
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It's just pros and cons for heavy deck, low-energy strong ship vs light deck, high-energy weak ship depends on people's preferences.. I personally love to kill very high rank players with very weak ships but high energy cuz they give much higher AP and RP every time I hack or raid.. Remember.. There will be more high rank NPC bosses coming in that will give a serious punch to high rank, weak ships that team work that works in PVP won't work well in PVE NPC enviroment.. High energy, weak ship will have to spend so much energy just to produce enough damage per kill while low energy, strong ship will require only little amount of energy to produce enough damage per kill allowing them to cover many NPCs per recharge (even smaller energy). Most Dysonians and I are designing our ships to be strong for our rank so we can be much more energy efficient at NPC killing as well as much stronger in PVP as stand-alone or we can team up to do much better job. PVP is just secondary to us and NPC is still our primary task.. The reason why high energy, weak ship didn't feel any real weakness simply cuz there are no NPC upgrades yet but it won't be an issue soon.. I cannot wait when a player of 2k rank (next year) with very weak ship while I still am maybe at 600 rank with much stronger ship. That ship will become very very juicy target for constant farming for AP/RP and fat exp bonus for kill heh while they won't find farming me as rewarding cuz of my low rank. But they will have much more resources to compensate. Another advantage of being low in rank is to enjoy farming NPC bosses that aren't out of our range yet such as vaults, etc that very high rank players won't see them anymore.. My ship is heavy deck and have over 100 free deck size waiting for new modules to fit in once new set of NPCs comes out soon. I didn't even ask for deck size growth due to constant supply of free ship-bots and vaults from AP production as well as NPC farming.. I always convert prisoners into either tactical officers or helmsmen just to get my ship stronger. I nearly break 3k in tactical officers now heh. Sorry, new high rank NPC bosses coming in only to be probbed constantly by my high-attack ship.  I get the feeling that new NPCs would be more sophisticated that might make raiding/hacking role useful.. Right now, raid and hack means NOTHING when it comes to NPC... But for those people who doesn't care about PVP and NPC farmings but want to amass huge resources then high energy approach is good path.
_________________Nocifer Deathblade, Founder and Leader of the Dysonians
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Tue Dec 21, 2010 3:57 pm |
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Frail
Joined: Sun Oct 24, 2010 1:09 am Posts: 413
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Nocifer Deathblade wrote: It's just pros and cons for heavy deck, low-energy strong ship vs light deck, high-energy weak ship depends on people's preferences.. I personally love to kill very high rank players with very weak ships but high energy cuz they give much higher AP and RP every time I hack or raid.. Remember.. There will be more high rank NPC bosses coming in that will give a serious punch to high rank, weak ships that team work that works in PVP won't work well in PVE NPC enviroment.. High energy, weak ship will have to spend so much energy just to produce enough damage per kill while low energy, strong ship will require only little amount of energy to produce enough damage per kill allowing them to cover many NPCs per recharge (even smaller energy). Most Dysonians and I are designing our ships to be strong for our rank so we can be much more energy efficient at NPC killing as well as much stronger in PVP as stand-alone or we can team up to do much better job. PVP is just secondary to us and NPC is still our primary task.. The reason why high energy, weak ship didn't feel any real weakness simply cuz there are no NPC upgrades yet but it won't be an issue soon.. I cannot wait when a player of 2k rank (next year) with very weak ship while I still am maybe at 600 rank with much stronger ship. That ship will become very very juicy target for constant farming for AP/RP and fat exp bonus for kill heh while they won't find farming me as rewarding cuz of my low rank. But they will have much more resources to compensate. Another advantage of being low in rank is to enjoy farming NPC bosses that aren't out of our range yet such as vaults, etc that very high rank players won't see them anymore.. My ship is heavy deck and have over 100 free deck size waiting for new modules to fit in once new set of NPCs comes out soon. I didn't even ask for deck size growth due to constant supply of free ship-bots and vaults from AP production as well as NPC farming.. I always convert prisoners into either tactical officers or helmsmen just to get my ship stronger. I nearly break 3k in tactical officers now heh. Sorry, new high rank NPC bosses coming in only to be probbed constantly by my high-attack ship.  I get the feeling that new NPCs would be more sophisticated that might make raiding/hacking role useful.. Right now, raid and hack means NOTHING when it comes to NPC... But for those people who doesn't care about PVP and NPC farmings but want to amass huge resources then high energy approach is good path. This is so off topic, wrong and irrelevant. Partially my fault for bringing up my opinions on heavy deck path.
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Tue Dec 21, 2010 6:32 pm |
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Frail
Joined: Sun Oct 24, 2010 1:09 am Posts: 413
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bobsmith wrote: Yea I think Frail is right, watching my wife play I can't believe it ever took that long at the beginning. I can see how people would get frustrated or bored very quickly. Of course it isn't much different from a lot of other facebook games in that respect, but the game definitely changes the higher level you become, it becomes less of a facebook game and more like a real game.
We should try to stay on topic which I think is encouraging new players to stay and have a continued interest in the game. No one cares how fast you personally level at rank 100 or whatever. It's nice you figured out something that works for you, but you're already hooked and will continue playing. It's about the people who don't make it to that point because they get tired of being low level. Thanks Bobsmith for making the only relevant comment so far. Your right in that we need to keep the beginning players hooked earlier on so they are more likely to continue playing. My idea might not be the best idea, but it does help out the new players the most and becomes less helpful as you level, so it doesn't unbalance the game further.
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Tue Dec 21, 2010 6:45 pm |
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Joppsta
Joined: Mon Jun 21, 2010 1:52 am Posts: 313
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Maybe make it so you have some special injectors or something to speed up the energy production and maybe multiply resource "ticks" by two or three? Make it so you can invade multiple planets in a day and presto.
I would love the ability to have a couple invasion attempts though, seriously, the amount of rage i have having to wait 24 hours later with a 90% chance of success.. makes me question if this games odds system really is even worthwile. It should be more of a "Yes/No" invasion rather than a roll by % chance of success... i think.
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Wed Dec 22, 2010 4:05 am |
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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I should probably check it out before posting this, but I don't think there was a tutorial when i started (maybe there was and I forgot about it) But I haven't actually seen the one in the game now. I know it would have helped a lot when I started especially as far as planets go(again i don't know what the one is like now, so writing this is kind of pointless). I more or less ignored planets just happily blowing up people for no reason until like level 50.
Anyway, to the point, having something like Joppsta is saying would be a reasonable solution, only make it time limited. So say you have increased energy production for the first two weeks or something. Also a guide that explains the differences between the planets and why you look for certain aspects as you look through them.
Maybe even Npc controlled planets (shameless plug) that new players can test out invasions and whatnot to see how it works without any retaliation. I think it would be fun to have some angry alien npc sending you messages about conquering their planet and maybe even make it possible that the aliens could return and try to take back the planet so the player can see both sides of the coin as it were. Having it so people can constantly take the planets would be a lot more fun and challenging then having a player click a few times and flux a planet never to be seen again. Knowing that its still there to be taken back is also encouraging, you would just have to wait for time to pass to build up the energy and money to reinvade the planet.
After awhile you should be able to out-develop the aliens so that they leave you alone and of course you move on to the next tier of angry aliens with bigger better planets lol.
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Wed Dec 22, 2010 8:27 am |
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