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 Another in the complex tech chain 
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Joined: Tue May 04, 2010 5:10 am
Posts: 98
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Targeting Optimization Array
As a spin off of the issues we resolved during the creation of the signal processor we next want to tackle improvements in multi-weapon targeting. We can use only the best components from the parts you've salvaged so we'll need a lot to find just the right pieces.

Cost:
195 energy 15 tech parts
Duration:
30 times
Completes once
Rewards:
Multiaxis Targeting Array Blueprint

Multiaxis Targeting Array:
Creates a sophisticated computer network that uses advancements in co processing to improve targetting and thus damage output. Module boosts damage by 5%.
Decks: 3?
Cost: 200,000,000 and 120 complex tech parts
Limit: 4

This way the improvements scale with each new weapons system installed which means it keeps the units relevant over a longer period of time. Alternatively this could be an activated unit that boosts damage for 2 hours with a 8 hour recharge time.


Wed Dec 08, 2010 5:30 am
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Joined: Mon Nov 29, 2010 9:48 am
Posts: 3900
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a 20% boost to attack? on top of the konqul 20% bonus attack? thats getting pretty heavy. A person with 50000 attack will have 70000 attack after this.

+1 for the idea tho. maybe if its a 2.5% bonus.

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Wed Dec 08, 2010 5:54 am
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Joined: Tue May 04, 2010 5:10 am
Posts: 98
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Ok I was thinking then really it would make more sense if it wasn't a flat bonus per unit, but if it was based on say how many weapon systems you have installed. I'm not sure it's materially any different than a flat bonus, except if say someone had three thetacron cannons versus 8 antiproton cannons. Since it is supposed to be a weapons aiming array.


Thu Dec 09, 2010 3:20 am
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