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Another in the complex tech chain
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Caleth
Joined: Tue May 04, 2010 5:10 am Posts: 98
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Targeting Optimization Array As a spin off of the issues we resolved during the creation of the signal processor we next want to tackle improvements in multi-weapon targeting. We can use only the best components from the parts you've salvaged so we'll need a lot to find just the right pieces.
Cost: 195 energy 15 tech parts Duration: 30 times Completes once Rewards: Multiaxis Targeting Array Blueprint
Multiaxis Targeting Array: Creates a sophisticated computer network that uses advancements in co processing to improve targetting and thus damage output. Module boosts damage by 5%. Decks: 3? Cost: 200,000,000 and 120 complex tech parts Limit: 4
This way the improvements scale with each new weapons system installed which means it keeps the units relevant over a longer period of time. Alternatively this could be an activated unit that boosts damage for 2 hours with a 8 hour recharge time.
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Wed Dec 08, 2010 5:30 am |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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a 20% boost to attack? on top of the konqul 20% bonus attack? thats getting pretty heavy. A person with 50000 attack will have 70000 attack after this.
+1 for the idea tho. maybe if its a 2.5% bonus.
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Wed Dec 08, 2010 5:54 am |
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Caleth
Joined: Tue May 04, 2010 5:10 am Posts: 98
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Ok I was thinking then really it would make more sense if it wasn't a flat bonus per unit, but if it was based on say how many weapon systems you have installed. I'm not sure it's materially any different than a flat bonus, except if say someone had three thetacron cannons versus 8 antiproton cannons. Since it is supposed to be a weapons aiming array.
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Thu Dec 09, 2010 3:20 am |
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