|
Register •
FAQ
• Search • Login
|
|
Page 1 of 1
|
[ 8 posts ] |
|
Small feature: Critical hit notifier
Author |
Message |
Razorback
Joined: Sat Sep 18, 2010 9:25 pm Posts: 570
|
When you get a critical hit, have it display different than a normal hit so you know it's a critical.
_________________ Razorback Officer, Error 404
|
Fri Dec 03, 2010 6:16 am |
|
 |
razz
Joined: Tue Jul 13, 2010 12:30 am Posts: 17
|
I agree, its too hard to tell a critical hit from the others sometimes, if I notice at all
|
Fri Dec 03, 2010 7:30 am |
|
 |
Darth Flagitious
Joined: Thu Nov 25, 2010 6:49 pm Posts: 8964
|
Not to be a stick in the mud, but really, what's the point? When you are attacking someone or an NPC, I would say 99.99% of players just keep clicking "attack" until the enemy is disabled or they are out of energy. I know I don't watch the individual hits, I pay attention to the overall stats. How much shield or hull is left is all I ever care about.
_________________Ranks 400+ Join us in exploring..  [20:40] Wredz: just hacked a massive extremely rich minting planet from someone.. thats the best planet i ever hacked [20:43] DarthFlagitious: is it spearmint or peppermint?
|
Fri Dec 03, 2010 7:40 am |
|
 |
Razorback
Joined: Sat Sep 18, 2010 9:25 pm Posts: 570
|
Like I said, it would be a small thing. Just something to take notice of.
_________________ Razorback Officer, Error 404
|
Fri Dec 03, 2010 7:44 am |
|
 |
Arach Reul
Joined: Wed Nov 03, 2010 2:27 pm Posts: 373
|
Yeah this is one of those things that are not really needed but some would like it. Maybe just make the hit burst bigger and two colors. Not something that would take much work but might give a feeling of pride to some. If it is something the program could do easily I say go for it, if not oh well not loss.
_________________
|
Fri Dec 03, 2010 4:14 pm |
|
 |
Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
|
i think it would be helpful because i go out and calculate how many hits are needed to kill an NPC based on the average of my last 5 attacks, and if i knew one was a critical hit than it wouldnt be an outlier for my calculations and throw my whole projection off...
_________________ 
|
Fri Dec 03, 2010 4:51 pm |
|
 |
vladd13
Joined: Sun Sep 12, 2010 10:05 pm Posts: 943
|
whats the point an npc don't care if it was a critical or not ? 
_________________ 
|
Fri Dec 03, 2010 4:55 pm |
|
 |
ODragon
Joined: Fri Jun 25, 2010 1:16 am Posts: 3824
|
vladd13 wrote: whats the point an npc don't care if it was a critical or not ?  Nice to see if you can actually get a critical on an NPC? Personally, I think as long as it is easy to code, it would add a positive to the game even if it doesn't bring new content.
|
Fri Dec 03, 2010 5:02 pm |
|
 |
|
|
Page 1 of 1
|
[ 8 posts ] |
|
Who is online |
Users browsing this forum: Google [Bot] and 35 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|