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[ 17 posts ] |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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I personally get a ton of artifacts which I have no use for, and have over a billion credits (as most players over level 100 do) so selling them is rather a waste. Instead of the measly amount of credits from their sale i propose that we get 15% of the value of the artifacts GP back, with the remainder rounded down. With many other games Ive played there are ways in game to gain the 'special credits' without having to whip out your credit card or fill out some random survey. That way all players can enjoy the game and potentally be good at it, not just the people who want to spend money on it. Also, it would finally make getting terraforming devices a bit easier along with the quasi spacial expanders.
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Mon Nov 29, 2010 9:54 am |
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DMDMDM
Joined: Wed Sep 22, 2010 10:35 am Posts: 906
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I'm sure you won't find a person playing the game that wouldn't want this one implemented. Even with less than 15% would be awesome.
_________________"Life is not that complicated. You get up, you go to work, eat three meals, you take a good #&$# and you go back to bed. What's the f@#$ing mystery ?" 
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Mon Nov 29, 2010 10:02 am |
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Raistlin
Joined: Sun Nov 21, 2010 6:35 pm Posts: 35
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Modding your idea a bit, since it seems a bit too unbalanced towards the high level players (ap/h) and sheer stash of artifacts.
Maybe if there was a GP limit per day for selling artifacts of 30 a month (1 a day) or at most 60 a month (2 a day) perhaps the idea is workable.
In that case though Dan could probably consider scrapping the GP reward off the daily draw and reducing the chances of cube+tri-emblem as energy refills would become regularly available. A multitude of other things would be needed to change as well... being able to abandon a planet every 3 days would seem to incite a lot more planet stealing and grief than necessary. A little broken even. A lot of the low range GP costing stuff would needed to be tweaked
I personally like the idea, as it'll give me a chance to get some items I wouldn't be able to before, but at the same time...meh.
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Mon Nov 29, 2010 10:49 am |
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DMDMDM
Joined: Wed Sep 22, 2010 10:35 am Posts: 906
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Maybe 15% or even 10% seems a bit excessive and 5% or less would be more appropriated, in my opinion, but for sure it isn't unbalanced towards high ranked players. That's because if that would be implemented it would take a real dbag to go after some poor rank 50's (probably only) megarichx1 terra when you can easily achieve that from an abundant in a week or more. I think that would be beneficial for both high ranked and low ranked. It might look like money lost on short term but on long term would make the game feel less like cockblocked and quite more enjoyable. Which would bring on more players.
_________________"Life is not that complicated. You get up, you go to work, eat three meals, you take a good #&$# and you go back to bed. What's the f@#$ing mystery ?" 
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Mon Nov 29, 2010 2:16 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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well, the reason i specifically said 15% was so that artifacts that cost 7 GP would amount to 1 GP returned. That way mid-level players would be able to enjoy this feature as well, and maybe the people around level 75ish would be able to go through and abandon some of their low level colonies that they may have colonized when they where just starting. And besides, if the 'high-level' players with the massive amount of artifacts started selling them and could buy terraforming devices and expanders then you wouldnt have the Dysonians whining so much about their amazing planets being stolen, they could just make new ones.
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Mon Nov 29, 2010 6:30 pm |
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Raistlin
Joined: Sun Nov 21, 2010 6:35 pm Posts: 35
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Lowering the "refund" rate actually decreases the amount of people able to access this function. The HIGHER the refund, the bigger the playerbase would have access to this function.
At 5% GP refund, only neural, shipbot, continuum and warp gate chasis would contribute towards GP. cotinuum at 5000 ap, neural at 3.5k ap, ship bot at 3k, and warp gate at 4k, which yells High ap/h.
At 10% anything above 1.2k AP (minus the obvious non~cash shop artifact items) is eligible for 1 gp or more. (10% without a limit proses a problem AP/h, and the huge cargo stashes of Artifact items I know everyone has.)
That's why the proposed GP limit per day/month in the first place. This obviously gives the high level players a threshold, while low level players, would somehow probably be able to dish out (5 k ap/d) to get 1 1.2k AP artifact? It's a Limiting factor in which EVERYONE is able to get equal amounts of GP.
Now back to your example, if someone can form a planet from an abundant to a megarichx1 in a week or two isn't that even more broken then back when terraformers and quasi's were in the draw?
Moving on, at 30 GP/month it'd take 6months to get 5 terraformers , at 60 it'd take 3 months to get 5 Terraformers (not bad).
Dan would be "giving" everyone a 4(or 8) dollar's worth of Galaxy points. But what for? You can abandon 6(or12) Planets a month with that kind of GP. Or You can flux some poor guy's planet 3 times every 4 months (6 times every 4 month ).
Obviously with your example no one would bother to jack planets, but that makes the game imbalanced. With my example and let's not join the "High road" bandwagon here, tell me with that kind of time/terraform ratio You wouldn't consider using some of that GP to jack a planet.
Like I said earlier, I really Really REALLY like the idea of free GP, as I'd be able to use some awesome cash shop items I can't get otherwise, It looks nice on paper, but heck it's going to burn and die in reality just like communism. I'd trust a village to run it, not a city or a nation. (and that's what I see in this picture). Dan would also need to seriously seriously consider rebalancing some of the GP's Cost with this added in, daily draws etc. and then make sure the game isn't unbalanced with the new addition.
Sorry bout the depressing 1 pro~5 billion con. above ;D.
End~
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Mon Nov 29, 2010 7:09 pm |
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Raistlin
Joined: Sun Nov 21, 2010 6:35 pm Posts: 35
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Vekno wrote: And besides, if the 'high-level' players with the massive amount of artifacts started selling them and could buy terraforming devices and expanders then you wouldnt have players(FIXED) whining so much about their amazing planets being stolen, they could just make new ones. This was why terraformers and quadsi's were taken out of the artifact draw in the first place. Because people made amazing new planets off hunks of rocks, which allowed them to make even more amazing hunks of rocks. And now your just taking away Dan's additional source of income, which I don't believe is the reason why he made the game (making for the love of making), But it is nice being rewarded for doing so. I don't believe I should have to spend a dime on a game, in order to advance or get to the "pro" stage. What I do believe in is in supporting the developers for the effort he/she (I know Dan's a guy) in order to bring to us a free game.
Last edited by Raistlin on Mon Nov 29, 2010 7:21 pm, edited 1 time in total.
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Mon Nov 29, 2010 7:14 pm |
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DMDMDM
Joined: Wed Sep 22, 2010 10:35 am Posts: 906
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Raistlin wrote: Lowering the "refund" rate actually decreases the amount of people able to access this function. The HIGHER the refund, the bigger the playerbase would have access to this function.
At 5% GP refund, only neural, shipbot, continuum and warp gate chasis would contribute towards GP. cotinuum at 5000 ap, neural at 3.5k ap, ship bot at 3k, and warp gate at 4k, which yells High ap/h.
At 10% anything above 1.2k AP (minus the obvious non~cash shop artifact items) is eligible for 1 gp or more. (10% without a limit proses a problem AP/h, and the huge cargo stashes of Artifact items I know everyone has.)
That's why the proposed GP limit per day/month in the first place. This obviously gives the high level players a threshold, while low level players, would somehow probably be able to dish out (5 k ap/d) to get 1 1.2k AP artifact? It's a Limiting factor in which EVERYONE is able to get equal amounts of GP.
Now back to your example, if someone can form a planet from an abundant to a megarichx1 in a week or two isn't that even more broken then back when terraformers and quasi's were in the draw?
Moving on, at 30 GP/month it'd take 6months to get 5 terraformers , at 60 it'd take 3 months to get 5 Terraformers (not bad).
Dan would be "giving" everyone a 4(or 8) dollar's worth of Galaxy points. But what for? You can abandon 6(or12) Planets a month with that kind of GP. Or You can flux some poor guy's planet 3 times every 4 months (6 times every 4 month ).
Obviously with your example no one would bother to jack planets, but that makes the game imbalanced. With my example and let's not join the "High road" bandwagon here, tell me with that kind of time/terraform ratio You wouldn't consider using some of that GP to jack a planet.
Like I said earlier, I really Really REALLY like the idea of free GP, as I'd be able to use some awesome cash shop items I can't get otherwise, It looks nice on paper, but heck it's going to burn and die in reality just like communism. I'd trust a village to run it, not a city or a nation. (and that's what I see in this picture). Dan would also need to seriously seriously consider rebalancing some of the GP's Cost with this added in, daily draws etc. and then make sure the game isn't unbalanced with the new addition.
Sorry bout the depressing 1 pro~5 billion con. above ;D.
End~ To be totally honest I wouldn't "jack" anyones planet even in the given today's conditions no matter the quality. The only planets I occupied are from people I've patiently watched and see that they are not active. So obviously in my case any kind of arti/gp ratio would be of benefit. I get a lot of artifacts I scrap so yeah, it would be nice. I think that 10-15% is a bit too much to ask so I figured out a lower rate. Of course limiting the amount pf GP you could refund per day would also be a good idea. I would love to see Dan's opinion on the matter first tho, before engaging on any kind of debates on how it should be done. Otherwise we're just beating a dead horse.
_________________"Life is not that complicated. You get up, you go to work, eat three meals, you take a good #&$# and you go back to bed. What's the f@#$ing mystery ?" 
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Mon Nov 29, 2010 7:19 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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after reading your point i would agree that there would need to be a cap on the artifacts sold, but as for Dan, im not paying for a game, as fun as it may be, because I am paying my way through school and doubt I will be playing this game in 2 years... but if I have an opportunity to gain GP from some in game way Ill definitly play longer, and I see no harm in giving people terraforming devices and expanders. And no, i probably wouldnt be using the GP to jack planets because i would have the artifacts beforehand. You would have to sell 7 alarm sentries to get one crimson oblesk, 7 more for an ion storm charge, and 4 more for an engineered virus. seems like that would be better suited on saving for a terraformer or expander or even a surge cannon. And with your idea of a cap people will still pay for artifacts because ther need 'more now'. And again, i dont see the harm in allowing some other players other than the level 300+ to have some decent megarich planets. my absolute BEST planet currently is a very massive rich gas planet... so its not all that impressive.
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Mon Nov 29, 2010 7:26 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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and its always fun to beat a dead horse cause they cant fight back! 
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Mon Nov 29, 2010 7:26 pm |
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Raistlin
Joined: Sun Nov 21, 2010 6:35 pm Posts: 35
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DMDMDM wrote: To be totally honest I wouldn't "jack" anyones planet even in the given today's conditions no matter the quality. The only planets I occupied are from people I've patiently watched and see that they are not active. When I said you I didn't mean you specifically (just the whole idea of village/city/nation), but yeah that's what I do also, but there'll be people out there who jack it without a second thought anyways. I would say most people on the forums have the decency to do so and that's a lot of players. But there's 50x our size in the game >.< I'd also much rather Ride a live horse than beat a dead one ^_^... A lot more fun. (Don't you even think about it -.- I KNOW WHAT YOUR THINKING)
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Mon Nov 29, 2010 7:27 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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lol. but with your idea of a cap and only being able to get 10-20 GP per month it would be fiscally irresponsible to use the GP gained from this to purchase frivilouse artifacts like that. it would be much more efficient just to save up and maybe buy ONE warehouse or terraforming device every couple of months. And it would be a much higher incentive to work towards the surge cannon considersing it scales when you first use it so you dont have to keep paying for the same thing. Also, Dan could even think about expanding his catalogue of premium mods and even making them available for a limited time, like a monthly module feature of say half price and then after wards it is placed in the 'module catalogue' for full price after the initial monthly release. but this might be getting into another forum topic post...
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Mon Nov 29, 2010 7:44 pm |
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DMDMDM
Joined: Wed Sep 22, 2010 10:35 am Posts: 906
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A terraformer worth of GP from artifact scraping every other week wouldn't break the game in half. It would cut off the randomness of all those artifact shipments. And add to the enjoyment.
_________________"Life is not that complicated. You get up, you go to work, eat three meals, you take a good #&$# and you go back to bed. What's the f@#$ing mystery ?" 
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Mon Nov 29, 2010 7:51 pm |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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I wish the thread title was more descriptive. I had mentioned the idea before in some thread before. 5-10% seems fair. AP production goes up in a mostly linear fashion but higher levels do tend to scrap more. I scrap chassis, scan buffs, planet defenses and buffs, which most lower levels hang on to. It would help to eliminate 90% of the gripe associated with artifacts but it would help higher levels slightly more.
AP is more important for higher levels as it is. RP is much nicer for lower levels when each tech level raises module efficiency by a greater amount. The rate of getting new techs slows down slightly with the exponential increases. The rate at which someone levels is generally constant and with greater AP comes more decks (and other stuff) for each level. Higher levels being able to scrap more types of artifacts would exacerbate the imbalance a little bit. Eventually extra decks become useless though, but rescued prisoners still end up getting used for crew and there are plenty of other permanent bonus artifacts.
Basically the fact that higher levels scrap more types of artifacts is the only thing imbalancing about it IMO and it isn't THAT imbalancing. I think it might also steer people away from PVP/NPCs a little bit since that eats up ship buffs.
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Mon Nov 29, 2010 8:04 pm |
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Amishe
Joined: Thu Nov 18, 2010 3:29 am Posts: 3
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Haha I suggested this same thing (under a different title) just the other day.
"Ok, So I haven't been on these forums long so if this has already been suggested I apologize. My thoughts were the ability to sell artifacts for something other than credits, more specifically GP. I know this game (and the world) revolves around the almighty dollar, so I'm not suggesting that if I get a continuum beacon on a draw that I can sell it for the 40 GP it costs to buy, but a small percentage of the GP it costs to purchase it. With a limit to how many artifacts you can sell per day/week (For those curious a beacon sells for 25,000-100,000) . Those that pay real monies would still have instant access to all those nice n' shiny radiant surge cannons, but those of us who can't afford to pay right now, mostly because of the impending doom (holidays) would still have a chance to save up over time."
So in short I'm Pro-selling artifacts for GP.
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Mon Nov 29, 2010 10:27 pm |
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SpoonyJank
Joined: Fri May 14, 2010 7:20 pm Posts: 1178
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Amishe wrote: Haha I suggested this same thing (under a different title) just the other day.
"Ok, So I haven't been on these forums long so if this has already been suggested I apologize. My thoughts were the ability to sell artifacts for something other than credits, more specifically GP. I know this game (and the world) revolves around the almighty dollar, so I'm not suggesting that if I get a continuum beacon on a draw that I can sell it for the 40 GP it costs to buy, but a small percentage of the GP it costs to purchase it. With a limit to how many artifacts you can sell per day/week (For those curious a beacon sells for 25,000-100,000) . Those that pay real monies would still have instant access to all those nice n' shiny radiant surge cannons, but those of us who can't afford to pay right now, mostly because of the impending doom (holidays) would still have a chance to save up over time."
So in short I'm Pro-selling artifacts for GP. My reading comprehension is lacking. I thought thought the entire thread was about scrapping artifacts for more AP not GP.
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Mon Nov 29, 2010 10:45 pm |
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Vekno
Joined: Mon Nov 29, 2010 9:48 am Posts: 3900
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... this thread is specifically about selling artifacts for GP
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Mon Nov 29, 2010 11:24 pm |
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