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 Idea for Special: F.A.T.H.E.R. X.M.A.S. 
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Joined: Tue Aug 10, 2010 8:40 pm
Posts: 1671
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Idea for x-mas time:

The F.A.T.H.E.R. X.M.A.S. (Xtra Massive Attenuation System) is an advanced prototype of the well known F.A.T.H.E.R. power system, and while it is more powerful it is prone to instability -- using this consumable item gives a boost: double energy charge rate for 24 hours! How do you get this? You must face the deadly E.L.F. (Exponentiating Laser Fighters) Hive Ship! Can you beat back the beam spam and save X-MAS ??

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Sun Nov 28, 2010 7:16 am
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Joined: Mon Jun 21, 2010 4:17 am
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I would much rather have a permanent module.

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Sun Nov 28, 2010 7:28 am
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Joined: Tue Jun 08, 2010 6:52 am
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Location: Bridge of my ship, preparing thousands of my tactical officers for the next battle
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powerups are worthless.. 24 hours boost.. not really a good idea.. wont spend a single GP on a consumable unless it has a permanent effect.

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Sun Nov 28, 2010 7:34 am
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Joined: Tue Sep 28, 2010 7:16 pm
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x.m.a.s. exotic matter amplifyer syphon 10 to power 10 to recharge rate size 7


Sun Nov 28, 2010 8:06 am
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Joined: Tue Aug 10, 2010 8:40 pm
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I'm not talking about a module, Dan isn't giving that away. I'm talking about a free x-mas bonus, just a powerup, which he would be willing to give. And it's more about the joke than the item really. Jeez no humor eh ?

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Sun Nov 28, 2010 9:41 am
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Joined: Tue Nov 02, 2010 12:32 am
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I like it.


Sun Nov 28, 2010 2:44 pm
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Joined: Mon Jul 19, 2010 12:42 am
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Location: On my Starship
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It would be nice to have an enemy, or an enemy and a mission that would drop a permanent module. The E.L.Fs or whatever could still be featuered. The reward could be a candy cane spike cannon, or a peppermint shield. Or some sort of F.A.T.H.E.R module sequel relay.

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Mon Nov 29, 2010 1:47 am
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