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 Vable technology 
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Joined: Sat May 22, 2010 6:22 pm
Posts: 1760
Location: On the bridge of the Vikiera
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expanding on my idea of vable particles that I first presented in my Autherian NPC mission chain, I created many modules that rely on controlling vable radiation. I also added a description of what vable particles are and how they work so everyone else can give some ideas too.

Vable Field Canceler: uses the radiation to sterilize the surrounding space of electromagnetism, thereby reducing incoming wave energies. (gives cloak and defense)

Vable Charge Inducer: uses the radiation to funnel ship power for increasing system efficiency. (gives energy charge and shield charge)

Vable Harmonic Tuner: uses triple stage radiation to produce multiple wave frequencies simultaneously, allowing quick restoration of outgoing wave systems. (gives scan and shield charge)

Vable Infusion Booster: concentrates radiation over external and internal power reactions to magnify output. (gives attack and max energy)

(Even if it seems convoluted this is all just fiction) Vable radiation is the inverse of electromagnetic radiation. It is caused by a special state of anti-matter particles that consists of 3 types:
*First stage particles create radiation with chaotic wave forms that disrupt electromagnetic fields even at a molecular level, not only damaging the simplest of electronics but also causes damage to many biological functions. These particles can only be found on planets deep within the core. Only the Autherians are immune to this level of radiation.
*Once outside the atmosphere of an inner core planet, first stage particles degenerate into second stage particles. They still produce potent radiation, but the effects are limited to larger-scale electromagnetic fields, such as those found around ship systems. Although normal amounts are throughout inner space, their abundance in the space surrounding the Galactic Core is thick enough to be visible to the naked eye. Because of this ship captains gave it the name Death's Ocean.
*As ships leave the inner space, vable particles sometimes stick to the hull. As they leave the inner space these vable particles further degenerate into the third and final stage, rendering them completely inert. However, they will still show up on scans, making ships light up like a beacon to other ships.

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Mon Nov 01, 2010 8:48 pm
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