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[ 3 posts ] |
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Nerf the RSL Siege Cannon!!
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bobsmith
Joined: Mon Jun 21, 2010 4:17 am Posts: 521
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I hate that thing, it hits hard, has a ton of defense and there is little to no reward, I avoid it at all costs.
If the thing hits so hard, and has so much defense, I'm pretty sure if I killed it and salvaged it, I would gain a lot of information to my benefit...
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Sun Oct 17, 2010 2:11 am |
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DMDMDM
Joined: Wed Sep 22, 2010 10:35 am Posts: 906
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Either that or... up the reward (50 RP) ? By quite a bit. Given the fact that it's an uncommon NPC and all that. You can get 120 RP from a lvl 60 cruiser that has 30 attack and it's common.
_________________"Life is not that complicated. You get up, you go to work, eat three meals, you take a good #&$# and you go back to bed. What's the f@#$ing mystery ?" 
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Sun Oct 17, 2010 7:35 am |
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tk3
Joined: Thu Apr 22, 2010 1:37 pm Posts: 260
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I agree, the reward needs to be better. It's NOT a tempting target at all. I'd tackle it for a chance (doesn't even need to be guaranteed) at a weapon, though.
Since it is a matched NPC, maybe the RP could be matched as well. And, it could reward RP 95% of the time, and a RSL Siege Cannon (tiered to match your level) 5% of the time.
Prototype RSL Siege Cannon Emitter, 10 decks Attack +55, -10 energy while equipped
RSL Siege Cannon Emitter, 14 decks Attack +100, -20 energy while equipped
Overcharged RSL Siege Cannon Emitter, 20 decks Attack +155, -30 energy while equipped
Only 5 RSL Siege Cannons can be equipped.
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Mon Oct 18, 2010 2:32 pm |
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