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 Mr. Potato Head 
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Joined: Tue Apr 27, 2010 2:38 am
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My ship(vogid) looks and functions like every other ship except for some marginal race bonus's. Sure 20% Attack helps a lot but i think im better served by the 20% research and 50% capacity bonus to help me have better weapons and defense. taking that out of the equation we all have the same Mr Potato ships.....same parts and pieces and good ships of the same rank tend to look alike......usually the difference is one item or two is a little more advanced.....maybe the next tier in weapons or hull....but not a big difference

i think it would make the game much more interesting if races had modules unique to their race and profession.....Konqul could have a weapon that had no damage but a chance to knock a weapon or defense module offline...the more you have the greater the chance to knock out something. but make it count as a canon or crimson weapon so theres a trade off for example. Vogid could have a module that say gains research from technologies more advanced then thiers. so in an attack you could gain research applied directly to that technology....as above the more modules the greater the chance.....make them count as scanners to again make it a trade off....better scan vs potential research gains. Im sure that a more powerful combo will appear and adjustments can then be made . i just think more choices in making your own ship would ad a lot, and cut down on the cookie cutter look

also reactors and relays should be more important then a bunch of capacitors. right now my draniks go on right before leveling and come off as soon as a spent enough to get both relays back on first and then take the cores off(my reactors are my space efficient then the cores) just like a capacitor or battery. i think your defense should be tied to your reactors. go with 2 reactors and your attack/defense is reduced by 1/3 take 2 reactors off 2/3. If you dont have full power your systems should suffer. cores could have a set attack/defensive increase say 3-5%.

better reactors should give you an advantage in combat. if players are the same rank(range) but different levels of advanced power systems there should be a modifer to attack and defense. so if my weapons are not as good but my reactors and better the fight would be more balanced and ships would be more balanced. you should still pay a price for inferior weapons but you should also pay a price for inferior power generation.

Relays....taking them off should come with a price....when you take them offline make them take time to get back up to peak performance.....if you take them offline make it take 3 or 4 hours to produce +21(in my case) again. all this is so that there is more decision making and trade offs made, and to make it less mechanical and routine


lastly....people like me who have big bloated cargo's(1000) should pay a price. there should either be a penalty for having to much cargo or a bonus for having a nimble light ship or a combination of both. If you want to carry 10k artifacts around with a complete suit change(swap from hack/attack) you should do so at a price. next time i get a mass cargo pod i should have to make a decision as to weather to install it or not. is my ship the right size for it? do i have adequate hull to protect it...

I know this is a lot but i feel free to put ideas out there again....More to come

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Mon Aug 23, 2010 7:31 pm
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Sigh i asked a couple of people to read it and the ideas are good but it complicates the game, which is not in line with attracting casual players.......i read it after i posted it and saw the same thing.....ill just leave it up here , maybe something is salvageable

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Mon Aug 23, 2010 9:11 pm
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I agree that is why I came up with that quest the other day. The one I posted about different rewards. By only being able to compleat if 2times you would have to decide what 2items you wanted to specialize your ship. Making the as you called it and I whole hartedly agree mr potato head ships. There has to be diversity and not to complicate it but your idear about races having a different teck tree or special missions that you can only due as that particular class would be nice. Only problem is what would happen if you change races. Do your speculation weapons auto switch.

And I was just thinking on you power reply.....not so much as defense, but your shield should get a boost if younhave them all on. As you said the more power you can divert to shield would helpmthem last longer.

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Tue Aug 24, 2010 4:27 am
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I like the idea of seeing more racial-based expansions like yours into GL down the road for sure! :)

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Tue Aug 24, 2010 4:45 am
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Great idea. A module I can think of for miners is an Extractor Beam. It boosts attack, which you wouldn't expect from a miner, but it works like a mining laser. The special part of it though is that it has a small chance to extract minerals from an opponent's cargo hold in combat!

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Tue Aug 24, 2010 11:34 am
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I like these ideas! There definitely needs to be more of a distinction between the races. I'd like it if the races could even have unique planetary modules, like unique weapons, defenses, cloaks, sensors, or even...the often-mentioned Cargo Depot for storing items.

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Tue Aug 24, 2010 2:04 pm
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Matress_of_evil wrote:
I like these ideas! There definitely needs to be more of a distinction between the races. I'd like it if the races could even have unique planetary modules, like unique weapons, defenses, cloaks, sensors, or even...the often-mentioned Cargo Depot for storing items.


I think that there are already some racial-only missions in the system.

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Tue Aug 24, 2010 2:05 pm
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Yes Noci, there are some unique missions for specific races, but not all races have them to my knowledge. They are very low level missions. It would be nice if they were expanded though with their own unique chains, and different ones available for all races.

...Besides, I never mentioned about missions in my previous post. :P

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Tue Aug 24, 2010 2:13 pm
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Matress_of_evil wrote:
Yes Noci, there are some unique missions for specific races, but not all races have them to my knowledge. They are very low level missions. It would be nice if they were expanded though with their own unique chains, and different ones available for all races.

...Besides, I never mentioned about missions in my previous post. :P


Totally. I agree. That's why I kept telling Dan to HIRE more developers onto his team to speed things up for GL. ;) TOO many potential things that can be added to GL but only one developer on it doesn't cut it too much.. GL won't have long life if only one developer and FB game system is currently in it's golden time for GL-like games that has simple graphics etc. Soon, FB will add ability to add more graphic ability etc then new GL-like game with far advanced graphics, etc with more developers will kill GL off if GL is going too slow.. If GL gets improved ALOT in short time then it can survive against any new, advanced graphical sci-fi games due to complexity and rich in lores, customization, etc. It'll become a niche game over time that wouldn't die..

I would rate GL same as Gemstone 4 that has close personal relationship between developer and playerbase and have high customization level.. Gemstone 4 didn't die thanks to niche it has over current MMOs.. But it is going way too slow now that it's finally is dying slowly thanks to HIGH price tag it carries now trying to survive..

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Tue Aug 24, 2010 2:34 pm
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I would love the idea of a race based research tree. Something extra added into research to make each player race have something in line with many of the NPC items.


Tue Aug 24, 2010 3:17 pm
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This idea has merit, and for now it could be implemented fairly easilly (just ignore graphics for now) but later on it adds flavor as well.

I think something to wish for in the future is a ship that changes shape somewhat based on what percentage of space is used on what kind of category IE: weapon based ship would look pretty scary.

Just an idea to add to that for the future. Lots of other things I would like to see before graphics, for me its never been about graphics, but more about the gameplay.


Wed Aug 25, 2010 3:33 am
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